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authorClay John <claynjohn@gmail.com>2022-10-23 17:03:07 -0700
committerGitHub <noreply@github.com>2022-10-23 17:03:07 -0700
commit9be3fd640b4e14165141740ec57acc0878f77424 (patch)
tree8a0a04f5b359672718cd62cc1bb0bcfa852606fb /scene/2d
parent4134f2a464a3914520755a8780aebac6cb403f6b (diff)
parent6dcb295a07f522e5dc5616067d7877cc9af3de8e (diff)
Merge pull request #67513 from Calinou/editor-light2d-fix-shadow-filter-smooth-visibility
Fix Light2D Shadow Filter Smooth property being visible with filter None
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/light_2d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 80169bc80c..78b5199358 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -172,6 +172,7 @@ void Light2D::set_shadow_filter(ShadowFilter p_filter) {
ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX);
shadow_filter = p_filter;
RS::get_singleton()->canvas_light_set_shadow_filter(canvas_light, RS::CanvasLightShadowFilter(p_filter));
+ notify_property_list_changed();
}
Light2D::ShadowFilter Light2D::get_shadow_filter() const {
@@ -231,6 +232,10 @@ void Light2D::_validate_property(PropertyInfo &p_property) const {
if (!shadow && (p_property.name == "shadow_color" || p_property.name == "shadow_filter" || p_property.name == "shadow_filter_smooth" || p_property.name == "shadow_item_cull_mask")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
+
+ if (shadow && p_property.name == "shadow_filter_smooth" && shadow_filter == SHADOW_FILTER_NONE) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
}
void Light2D::_bind_methods() {