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authorJuan Linietsky <reduzio@gmail.com>2015-06-06 09:44:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-06-06 09:44:38 -0300
commit9acab32daaea38e09c4d74d5f0340479d3dd41bd (patch)
treec978e8206cc9319f32c71168fb612fc30b4ec809 /scene/2d
parent07a466f6e6dd28bbb8b917690b634070537f1613 (diff)
new file dialog!
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/area_2d.cpp39
-rw-r--r--scene/2d/area_2d.h6
-rw-r--r--scene/2d/physics_body_2d.cpp39
-rw-r--r--scene/2d/physics_body_2d.h7
4 files changed, 91 insertions, 0 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 827256c2fa..e30333377f 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -535,6 +535,39 @@ uint32_t Area2D::get_layer_mask() const {
return layer_mask;
}
+void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask|=1<<p_bit;
+ else
+ mask&=~(1<<p_bit);
+ set_collision_mask(mask);
+
+}
+
+bool Area2D::get_collision_mask_bit(int p_bit) const{
+
+ return get_collision_mask()&(1<<p_bit);
+}
+
+
+void Area2D::set_layer_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_layer_mask();
+ if (p_value)
+ mask|=1<<p_bit;
+ else
+ mask&=~(1<<p_bit);
+ set_layer_mask(mask);
+
+}
+
+bool Area2D::get_layer_mask_bit(int p_bit) const{
+
+ return get_layer_mask()&(1<<p_bit);
+}
+
void Area2D::_bind_methods() {
@@ -571,6 +604,12 @@ void Area2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_layer_mask","layer_mask"),&Area2D::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&Area2D::get_layer_mask);
+ ObjectTypeDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&Area2D::set_collision_mask_bit);
+ ObjectTypeDB::bind_method(_MD("get_collision_mask_bit","bit"),&Area2D::get_collision_mask_bit);
+
+ ObjectTypeDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&Area2D::set_layer_mask_bit);
+ ObjectTypeDB::bind_method(_MD("get_layer_mask_bit","bit"),&Area2D::get_layer_mask_bit);
+
ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring);
ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled);
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 0c064f54cd..72b507103a 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -159,6 +159,12 @@ public:
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
+ void set_layer_mask_bit(int p_bit, bool p_value);
+ bool get_layer_mask_bit(int p_bit) const;
+
Array get_overlapping_bodies() const; //function for script
Array get_overlapping_areas() const; //function for script
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 3d2917d843..c30921eb69 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -85,6 +85,14 @@ void PhysicsBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask);
ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask);
ObjectTypeDB::bind_method(_MD("get_collision_mask"),&PhysicsBody2D::get_collision_mask);
+
+
+ ObjectTypeDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&PhysicsBody2D::set_collision_mask_bit);
+ ObjectTypeDB::bind_method(_MD("get_collision_mask_bit","bit"),&PhysicsBody2D::get_collision_mask_bit);
+
+ ObjectTypeDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&PhysicsBody2D::set_layer_mask_bit);
+ ObjectTypeDB::bind_method(_MD("get_layer_mask_bit","bit"),&PhysicsBody2D::get_layer_mask_bit);
+
ObjectTypeDB::bind_method(_MD("_set_layers","mask"),&PhysicsBody2D::_set_layers);
ObjectTypeDB::bind_method(_MD("_get_layers"),&PhysicsBody2D::_get_layers);
ObjectTypeDB::bind_method(_MD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction);
@@ -122,6 +130,37 @@ uint32_t PhysicsBody2D::get_collision_mask() const {
return collision_mask;
}
+void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask|=1<<p_bit;
+ else
+ mask&=~(1<<p_bit);
+ set_collision_mask(mask);
+
+}
+bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const{
+
+ return get_collision_mask()&(1<<p_bit);
+}
+
+
+void PhysicsBody2D::set_layer_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_layer_mask();
+ if (p_value)
+ mask|=1<<p_bit;
+ else
+ mask&=~(1<<p_bit);
+ set_layer_mask(mask);
+
+}
+
+bool PhysicsBody2D::get_layer_mask_bit(int p_bit) const{
+
+ return get_layer_mask()&(1<<p_bit);
+}
PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject2D( Physics2DServer::get_singleton()->body_create(p_mode), false) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 03f95959b6..b70fdd59cf 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -61,6 +61,13 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
+ void set_layer_mask_bit(int p_bit, bool p_value);
+ bool get_layer_mask_bit(int p_bit) const;
+
void add_collision_exception_with(Node* p_node); //must be physicsbody
void remove_collision_exception_with(Node* p_node);