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authorAndreas Haas <liu.gam3@gmail.com>2017-03-05 11:39:00 +0100
committerAndreas Haas <liu.gam3@gmail.com>2017-03-05 11:42:01 +0100
commit962243f931917c3055e73c387853fe1e7f255395 (patch)
treedecabe83291326f5acdb7bcce5d6d91c87fdcc80 /scene/2d
parent94103c0c025f04e75d5e163d9f0bdde27bb0c848 (diff)
TileMap: Respect self_modulate property
Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/tile_map.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 15fbec4441..f89a72e1b9 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -458,6 +458,9 @@ void TileMap::_update_dirty_quadrants() {
Color modulate = tile_set->tile_get_modulate(c.id);
+ Color self_modulate = get_self_modulate();
+ modulate = Color(modulate.r*self_modulate.r, modulate.g*self_modulate.g,
+ modulate.b*self_modulate.b, modulate.a*self_modulate.a);
if (r==Rect2()) {
tex->draw_rect(canvas_item,rect,false,modulate,c.transpose);
} else {