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authorJosh Jones <kilauea.jones@gmail.com>2022-08-06 23:54:57 -0700
committerJosh Jones <kilauea.jones@gmail.com>2022-08-06 23:54:57 -0700
commit92c40bcf325ce91279c14f0b6a42c200fe4faf51 (patch)
treed0d4269a34b231969c3c1a59ff9dccdc60f70326 /scene/2d
parent21f6916ffc52d83ac57b4f412f3eb8d6b40afebe (diff)
Fix NavigationRegion3D gizmo's odd visual behavior
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/navigation_region_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 6f189a57e8..50ae557906 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -494,7 +494,7 @@ void NavigationRegion2D::_notification(int p_what) {
// Generate the polygon color, slightly randomly modified from the settings one.
Color random_variation_color;
- random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.1, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.2);
random_variation_color.a = color.a;
Vector<Color> colors;
colors.push_back(random_variation_color);