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authorRémi Verschelde <remi@verschelde.fr>2022-08-24 08:18:56 +0200
committerGitHub <noreply@github.com>2022-08-24 08:18:56 +0200
commit91e5f48ea7321aee2ea35ebdeb0e6a041ee46e5b (patch)
tree0df1ace261d7e849d16269e7f1e5064ce6194c1f /scene/2d
parent4d9ddc8ab3b7528a5a7cc9a77371191feb46516b (diff)
parent1abdffe7a029daf634f57132cb5ab5d82a7ccfc9 (diff)
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/physics_body_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 476304da6a..c7ef3a47ad 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -849,7 +849,7 @@ RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detecti
}
TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
- ERR_FAIL_COND_V(!contact_monitor, Array());
+ ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node2D>());
TypedArray<Node2D> ret;
ret.resize(contact_monitor->body_map.size());