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author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-24 08:18:56 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-24 08:18:56 +0200 |
commit | 91e5f48ea7321aee2ea35ebdeb0e6a041ee46e5b (patch) | |
tree | 0df1ace261d7e849d16269e7f1e5064ce6194c1f /scene/2d | |
parent | 4d9ddc8ab3b7528a5a7cc9a77371191feb46516b (diff) | |
parent | 1abdffe7a029daf634f57132cb5ab5d82a7ccfc9 (diff) |
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 476304da6a..c7ef3a47ad 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -849,7 +849,7 @@ RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detecti } TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const { - ERR_FAIL_COND_V(!contact_monitor, Array()); + ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node2D>()); TypedArray<Node2D> ret; ret.resize(contact_monitor->body_map.size()); |