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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-09-15 17:15:09 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-15 17:15:09 +0200 |
commit | 7f24914b9e7f709b000b9e5ef9cb8eb3aaf100db (patch) | |
tree | 8d54a70bb0a4b745a99d5e5a9f3f34c6f4afa4f9 /scene/2d | |
parent | 3f5f087af2e874dddf890ab09a28c80ade921ee8 (diff) | |
parent | bb7db2138bd6853b91f2e66d43f02419bb1840bc (diff) |
Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_update
TileMap: Set texture_filter and texture_repeat to generated CanvasItems...
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/tile_map.cpp | 25 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 4 |
2 files changed, 29 insertions, 0 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c7a809f6d8..c2951559a4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -412,6 +412,9 @@ void TileMap::update_dirty_quadrants() { vs->canvas_item_set_light_mask(canvas_item, get_light_mask()); vs->canvas_item_set_z_index(canvas_item, z_index); + vs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(CanvasItem::get_texture_filter())); + vs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(CanvasItem::get_texture_repeat())); + q.canvas_items.push_back(canvas_item); if (debug_shapes) { @@ -1687,6 +1690,28 @@ bool TileMap::get_clip_uv() const { return clip_uv; } +void TileMap::set_texture_filter(TextureFilter p_texture_filter) { + CanvasItem::set_texture_filter(p_texture_filter); + for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) { + Quadrant &q = F->get(); + for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) { + RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E->get(), RS::CanvasItemTextureFilter(p_texture_filter)); + _make_quadrant_dirty(F); + } + } +} + +void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { + CanvasItem::set_texture_repeat(p_texture_repeat); + for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) { + Quadrant &q = F->get(); + for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) { + RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E->get(), RS::CanvasItemTextureRepeat(p_texture_repeat)); + _make_quadrant_dirty(F); + } + } +} + String TileMap::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 7a2a3e412c..b9dd8f5405 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -342,6 +342,10 @@ public: String get_configuration_warning() const override; + virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override; + + virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override; + void fix_invalid_tiles(); void clear(); |