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authorJuan Linietsky <reduzio@gmail.com>2014-04-10 00:18:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-04-10 00:18:27 -0300
commit7ea3e8267afaf626256c84a9a3dc61e2954fc6a2 (patch)
tree0aa7588918b814d1781fc94e8b518c7095a0bab7 /scene/2d
parentb4969373b3475799d6b24cdffeda4659c37f0b8a (diff)
-Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/canvas_item.cpp35
-rw-r--r--scene/2d/canvas_item.h4
-rw-r--r--scene/2d/sprite.cpp201
-rw-r--r--scene/2d/sprite.h40
4 files changed, 255 insertions, 25 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 2e10ae2edb..8eb5c9dfc8 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -255,7 +255,7 @@ void CanvasItem::_enter_canvas() {
if ((!get_parent() || !get_parent()->cast_to<CanvasItem>()) || toplevel) {
Node *n = this;
- viewport=NULL;
+ Viewport *viewport=NULL;
canvas_layer=NULL;
while(n) {
@@ -288,15 +288,10 @@ void CanvasItem::_enter_canvas() {
} else {
CanvasItem *parent = get_parent_item();
- viewport=parent->viewport;
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
parent->_queue_sort_children();
}
- if (!viewport) {
-
- print_line("no viewport wtf!");
- }
pending_update=false;
update();
@@ -308,7 +303,6 @@ void CanvasItem::_exit_canvas() {
notification(NOTIFICATION_EXIT_CANVAS,true); //reverse the notification
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,RID());
- viewport=NULL;
canvas_layer=NULL;
group="";
@@ -655,7 +649,7 @@ void CanvasItem::_notify_transform(CanvasItem *p_node) {
Rect2 CanvasItem::get_viewport_rect() const {
ERR_FAIL_COND_V(!is_inside_scene(),Rect2());
- return viewport->get_visible_rect();
+ return get_viewport()->get_visible_rect();
}
RID CanvasItem::get_canvas() const {
@@ -665,7 +659,7 @@ RID CanvasItem::get_canvas() const {
if (canvas_layer)
return canvas_layer->get_world_2d()->get_canvas();
else
- return viewport->find_world_2d()->get_canvas();
+ return get_viewport()->find_world_2d()->get_canvas();
}
@@ -680,11 +674,6 @@ CanvasItem *CanvasItem::get_toplevel() const {
return ci;
}
-Viewport *CanvasItem::get_viewport() const {
-
- return viewport;
-}
-
Ref<World2D> CanvasItem::get_world_2d() const {
@@ -694,8 +683,8 @@ Ref<World2D> CanvasItem::get_world_2d() const {
if (tl->canvas_layer) {
return tl->canvas_layer->get_world_2d();
- } else if (tl->viewport) {
- return tl->viewport->find_world_2d();
+ } else if (tl->get_viewport()) {
+ return tl->get_viewport()->find_world_2d();
} else {
return Ref<World2D>();
}
@@ -705,7 +694,7 @@ Ref<World2D> CanvasItem::get_world_2d() const {
RID CanvasItem::get_viewport_rid() const {
ERR_FAIL_COND_V(!is_inside_scene(),RID());
- return viewport->get_viewport();
+ return get_viewport()->get_viewport();
}
void CanvasItem::set_block_transform_notify(bool p_enable) {
@@ -795,7 +784,7 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect);
ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas);
ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d);
- ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
+ //ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
BIND_VMETHOD(MethodInfo("_draw"));
@@ -838,14 +827,14 @@ Matrix32 CanvasItem::get_viewport_transform() const {
if (canvas_layer) {
- if (viewport) {
- return viewport->get_final_transform() * canvas_layer->get_transform();
+ if (get_viewport()) {
+ return get_viewport()->get_final_transform() * canvas_layer->get_transform();
} else {
return canvas_layer->get_transform();
}
- } else if (viewport) {
- return viewport->get_final_transform() * viewport->get_canvas_transform();
+ } else if (get_viewport()) {
+ return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
}
return Matrix32();
@@ -868,7 +857,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
drawing=false;
behind=false;
block_transform_notify=false;
- viewport=NULL;
+// viewport=NULL;
canvas_layer=NULL;
global_invalid=true;
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 5489e105d9..397b206677 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -59,7 +59,7 @@ private:
RID canvas_item;
String group;
- Viewport *viewport;
+
CanvasLayer *canvas_layer;
float opacity;
@@ -200,7 +200,7 @@ public:
RID get_viewport_rid() const;
RID get_canvas() const;
Ref<World2D> get_world_2d() const;
- Viewport *get_viewport() const;
+
CanvasItem();
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index ad9a76ee35..7d033ed87f 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -29,6 +29,8 @@
#include "sprite.h"
#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
+#include "scene/main/viewport.h"
+
void Sprite::edit_set_pivot(const Point2& p_pivot) {
set_offset(p_pivot);
@@ -335,3 +337,202 @@ Sprite::Sprite() {
}
+
+
+
+
+//////////////////////////// VPSPRITE
+///
+///
+///
+
+
+void ViewportSprite::edit_set_pivot(const Point2& p_pivot) {
+
+ set_offset(p_pivot);
+}
+
+Point2 ViewportSprite::edit_get_pivot() const {
+
+ return get_offset();
+}
+bool ViewportSprite::edit_has_pivot() const {
+
+ return true;
+}
+
+void ViewportSprite::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+ if (!viewport_path.is_empty()) {
+
+ Node *n = get_node(viewport_path);
+ ERR_FAIL_COND(!n);
+ Viewport *vp=n->cast_to<Viewport>();
+ ERR_FAIL_COND(!vp);
+
+ Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
+ texture=rtt;
+ texture->connect("changed",this,"update");
+ item_rect_changed();
+ }
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+ if (texture.is_valid()) {
+
+ texture->disconnect("changed",this,"update");
+ texture=Ref<Texture>();
+ }
+ } break;
+ case NOTIFICATION_DRAW: {
+
+ if (texture.is_null())
+ return;
+
+ RID ci = get_canvas_item();
+
+ /*
+ texture->draw(ci,Point2());
+ break;
+ */
+
+ Size2i s;
+ Rect2i src_rect;
+
+ s = texture->get_size();
+
+ src_rect.size=s;
+
+ Point2i ofs=offset;
+ if (centered)
+ ofs-=s/2;
+
+ Rect2i dst_rect(ofs,s);
+ texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
+
+ } break;
+ }
+}
+
+void ViewportSprite::set_viewport_path(const NodePath& p_viewport) {
+
+ viewport_path=p_viewport;
+ update();
+ if (!is_inside_scene())
+ return;
+
+ if (texture.is_valid()) {
+ texture->disconnect("changed",this,"update");
+ texture=Ref<Texture>();
+ }
+
+ if (viewport_path.is_empty())
+ return;
+
+
+ Node *n = get_node(viewport_path);
+ ERR_FAIL_COND(!n);
+ Viewport *vp=n->cast_to<Viewport>();
+ ERR_FAIL_COND(!vp);
+
+ Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
+ texture=rtt;
+
+ if (texture.is_valid()) {
+ texture->connect("changed",this,"update");
+ }
+
+ item_rect_changed();
+
+}
+
+NodePath ViewportSprite::get_viewport_path() const {
+
+ return viewport_path;
+}
+
+void ViewportSprite::set_centered(bool p_center) {
+
+ centered=p_center;
+ update();
+ item_rect_changed();
+}
+
+bool ViewportSprite::is_centered() const {
+
+ return centered;
+}
+
+void ViewportSprite::set_offset(const Point2& p_offset) {
+
+ offset=p_offset;
+ update();
+ item_rect_changed();
+}
+Point2 ViewportSprite::get_offset() const {
+
+ return offset;
+}
+void ViewportSprite::set_modulate(const Color& p_color) {
+
+ modulate=p_color;
+ update();
+}
+
+Color ViewportSprite::get_modulate() const{
+
+ return modulate;
+}
+
+
+Rect2 ViewportSprite::get_item_rect() const {
+
+ if (texture.is_null())
+ return Rect2(0,0,1,1);
+ //if (texture.is_null())
+ // return CanvasItem::get_item_rect();
+
+ Size2i s;
+
+ s = texture->get_size();
+ Point2i ofs=offset;
+ if (centered)
+ ofs-=s/2;
+
+ if (s==Size2(0,0))
+ s=Size2(1,1);
+
+ return Rect2(ofs,s);
+}
+
+
+void ViewportSprite::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_viewport_path","path"),&ViewportSprite::set_viewport_path);
+ ObjectTypeDB::bind_method(_MD("get_viewport_path"),&ViewportSprite::get_viewport_path);
+
+ ObjectTypeDB::bind_method(_MD("set_centered","centered"),&ViewportSprite::set_centered);
+ ObjectTypeDB::bind_method(_MD("is_centered"),&ViewportSprite::is_centered);
+
+ ObjectTypeDB::bind_method(_MD("set_offset","offset"),&ViewportSprite::set_offset);
+ ObjectTypeDB::bind_method(_MD("get_offset"),&ViewportSprite::get_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&ViewportSprite::set_modulate);
+ ObjectTypeDB::bind_method(_MD("get_modulate"),&ViewportSprite::get_modulate);
+
+ ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "viewport"), _SCS("set_viewport_path"),_SCS("get_viewport_path"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
+ ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
+
+}
+
+ViewportSprite::ViewportSprite() {
+
+ centered=true;
+ modulate=Color(1,1,1,1);
+}
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 42f737fa91..f26852fea6 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -105,4 +105,44 @@ public:
Sprite();
};
+class ViewportSprite : public Node2D {
+
+ OBJ_TYPE( ViewportSprite, Node2D );
+
+ Ref<Texture> texture;
+ NodePath viewport_path;
+
+ bool centered;
+ Point2 offset;
+ Color modulate;
+
+protected:
+
+ void _notification(int p_what);
+
+ static void _bind_methods();;
+
+public:
+
+ virtual void edit_set_pivot(const Point2& p_pivot);
+ virtual Point2 edit_get_pivot() const;
+ virtual bool edit_has_pivot() const;
+
+ void set_viewport_path(const NodePath& p_viewport);
+ NodePath get_viewport_path() const;
+
+ void set_centered(bool p_center);
+ bool is_centered() const;
+
+ void set_offset(const Point2& p_offset);
+ Point2 get_offset() const;
+
+ void set_modulate(const Color& p_color);
+ Color get_modulate() const;
+
+ virtual Rect2 get_item_rect() const;
+
+ ViewportSprite();
+};
+
#endif // SPRITE_H