diff options
author | Natrim <maly@kinet.cz> | 2018-08-17 11:47:29 +0200 |
---|---|---|
committer | Natrim <maly@kinet.cz> | 2018-08-17 12:25:48 +0200 |
commit | 6ad0f4ebe8c429eb5e4e8ff52aa0c416574d767e (patch) | |
tree | da116567cd79dda4d71bcdff1b879d49926095b7 /scene/2d | |
parent | 985ed5e55abe880025fd3f0cfa484a23d3a0ca32 (diff) |
Particles2D: fix editing Visibility Rect from inspector
+ renamed generate_aabb to generate_visibility_rect to prevent future confusions
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/particles_2d.cpp | 16 | ||||
-rw-r--r-- | scene/2d/particles_2d.h | 2 |
2 files changed, 9 insertions, 9 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 1da1d44b17..e102b86f53 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -74,14 +74,14 @@ void Particles2D::set_randomness_ratio(float p_ratio) { randomness_ratio = p_ratio; VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio); } -void Particles2D::set_visibility_rect(const Rect2 &p_aabb) { +void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { - visibility_rect = p_aabb; + visibility_rect = p_visibility_rect; AABB aabb; - aabb.position.x = p_aabb.position.x; - aabb.position.y = p_aabb.position.y; - aabb.size.x = p_aabb.size.x; - aabb.size.y = p_aabb.size.y; + aabb.position.x = p_visibility_rect.position.x; + aabb.position.y = p_visibility_rect.position.y; + aabb.size.x = p_visibility_rect.size.x; + aabb.size.y = p_visibility_rect.size.y; VS::get_singleton()->particles_set_custom_aabb(particles, aabb); @@ -326,7 +326,7 @@ void Particles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time); ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio); ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio); - ClassDB::bind_method(D_METHOD("set_visibility_rect", "aabb"), &Particles2D::set_visibility_rect); + ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &Particles2D::set_visibility_rect); ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates); ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps); ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta); @@ -378,7 +378,7 @@ void Particles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Drawing", ""); - ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_rect"), "set_visibility_rect", "get_visibility_rect"); + ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order"); ADD_GROUP("Process Material", "process_"); diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h index f367095581..31a66afb2a 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/particles_2d.h @@ -84,7 +84,7 @@ public: void set_pre_process_time(float p_time); void set_explosiveness_ratio(float p_ratio); void set_randomness_ratio(float p_ratio); - void set_visibility_rect(const Rect2 &p_aabb); + void set_visibility_rect(const Rect2 &p_visibility_rect); void set_use_local_coordinates(bool p_enable); void set_process_material(const Ref<Material> &p_material); void set_speed_scale(float p_scale); |