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author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2023-02-17 01:19:57 +0100 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2023-02-17 01:19:57 +0100 |
commit | 699608804f8895bbb1c2b85ccc326368842614c6 (patch) | |
tree | 041d53bdb49e59164857d299d281950927786075 /scene/2d | |
parent | c7aadab155a6e3d3d5445465f3d6eda18a31d2e4 (diff) |
Remove device-id restriction from `TouchScreenButton` input events
Remove the restriction that only devices with id 0 are used
for `TouchScreenButton`-Input events.
This allows emulated events to be used for TouchScreenButton.
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/touch_screen_button.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 54ed96f585..1c2903fe22 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -194,10 +194,6 @@ void TouchScreenButton::input(const Ref<InputEvent> &p_event) { return; } - if (p_event->get_device() != 0) { - return; - } - const InputEventScreenTouch *st = Object::cast_to<InputEventScreenTouch>(*p_event); if (passby_press) { |