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authorluz.paz <luzpaz@users.noreply.github.com>2018-02-21 11:30:55 -0500
committerRĂ©mi Verschelde <rverschelde@gmail.com>2018-02-21 19:46:06 +0100
commit612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5 (patch)
tree74a9d00318eb6666ae65ae222d22f7d0352cc2ca /scene/2d
parent6afaf83de39d29746f8852daadadc0d46483c7ef (diff)
Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/audio_stream_player_2d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index fc67d28a29..f998f23d3b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -226,14 +226,14 @@ void AudioStreamPlayer2D::_notification(int p_what) {
setseek = setplay;
active = true;
setplay = -1;
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}