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authorromulox_x <romulox_x@yahoo.com>2014-10-09 19:34:27 -0700
committerromulox_x <romulox_x@yahoo.com>2014-10-09 19:34:27 -0700
commit5cb403747ea102de5233619263b2162224214947 (patch)
treec996dc793675778d6e484bf00e988055e6b0e6f2 /scene/2d
parentede3a4dd3546d3d9d9de5570e2d68dfdf8139bab (diff)
Modified sprite's draw notification call to use floats instead of integers so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/sprite.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 7d033ed87f..8c3bbfdfc9 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -64,20 +64,20 @@ void Sprite::_notification(int p_what) {
break;
*/
- Size2i s;
- Rect2i src_rect;
+ Size2 s;
+ Rect2 src_rect;
if (region) {
s=region_rect.size;
src_rect=region_rect;
} else {
- s = texture->get_size();
- s=s/Size2i(hframes,vframes);
+ s = Size2(texture->get_size());
+ s=s/Size2(hframes,vframes);
src_rect.size=s;
- src_rect.pos.x+=(frame%hframes)*s.x;
- src_rect.pos.y+=(frame/hframes)*s.y;
+ src_rect.pos.x+=float(frame%hframes)*s.x;
+ src_rect.pos.y+=float(frame/hframes)*s.y;
}
@@ -85,7 +85,7 @@ void Sprite::_notification(int p_what) {
if (centered)
ofs-=s/2;
- Rect2i dst_rect(ofs,s);
+ Rect2 dst_rect(ofs,s);
if (hflip)
dst_rect.size.x=-dst_rect.size.x;