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authorRémi Verschelde <rverschelde@gmail.com>2019-06-20 21:10:10 +0200
committerGitHub <noreply@github.com>2019-06-20 21:10:10 +0200
commit5c66771e3ebccdfec55bb94ea521d2f24cb6200a (patch)
tree80bea3ee8792cb19e719221987faf1a2bf1e88a3 /scene/2d
parent7b88ac08437d3bd062efcbdd40c215b533032412 (diff)
parent072e40368e19e0f88ec1fbb61fe463a6fffcca36 (diff)
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/joints_2d.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 5b14b3e8e1..d8156a0afe 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -61,9 +61,7 @@ void Joint2D::_update_joint(bool p_only_free) {
if (!body_a || !body_b)
return;
- if (!body_a) {
- SWAP(body_a, body_b);
- }
+ SWAP(body_a, body_b);
joint = _configure_joint(body_a, body_b);