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authorJuan Linietsky <reduzio@gmail.com>2015-04-20 19:38:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-20 19:38:02 -0300
commit59154cccf9fcf814a21a2596993fb1b6777d3bb7 (patch)
tree4132620a9d924463dae4b64fea2dde68a14023e7 /scene/2d
parent28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6 (diff)
-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/camera_2d.cpp3
-rw-r--r--scene/2d/canvas_item.cpp1
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 64fb703b75..2ebf34d34b 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -37,7 +37,8 @@ void Camera2D::_update_scroll() {
return;
if (get_tree()->is_editor_hint()) {
- update(); //will just be drawn
+ // update(); //will just be drawn
+ //??
return;
}
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 489da9e55b..09c5a2a2bb 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -342,7 +342,6 @@ void CanvasItem::_update_callback() {
return;
}
-
VisualServer::get_singleton()->canvas_item_clear(get_canvas_item());
//todo updating = true - only allow drawing here
if (is_visible()) { //todo optimize this!!