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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-02-13 08:49:39 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-13 08:49:39 +0100 |
commit | 55ca2a7c88503d0f07785ab9215809b02027f858 (patch) | |
tree | dff95ace09acaa882c74f77f1036b05c7e4a360b /scene/2d | |
parent | a18ceb6a302b23094136adfc9591121f8b49a8cf (diff) | |
parent | fe7e11e008598e4bbbe46cf817af2fac999a5326 (diff) |
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/collision_shape_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/line_builder.h | 2 | ||||
-rw-r--r-- | scene/2d/navigation_2d.cpp (renamed from scene/2d/navigation2d.cpp) | 4 | ||||
-rw-r--r-- | scene/2d/navigation_2d.h (renamed from scene/2d/navigation2d.h) | 4 | ||||
-rw-r--r-- | scene/2d/navigation_polygon.cpp | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 2 | ||||
-rw-r--r-- | scene/2d/touch_screen_button.cpp (renamed from scene/2d/screen_button.cpp) | 5 | ||||
-rw-r--r-- | scene/2d/touch_screen_button.h (renamed from scene/2d/screen_button.h) | 10 |
8 files changed, 16 insertions, 15 deletions
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index c756f49bbd..5440a1d8c3 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -36,9 +36,9 @@ #include "scene/resources/circle_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/line_shape_2d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/segment_shape_2d.h" -#include "scene/resources/shape_line_2d.h" void CollisionShape2D::_shape_changed() { diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index 2ca28d09c4..b961385e33 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -34,7 +34,7 @@ #include "core/color.h" #include "core/math/vector2.h" #include "line_2d.h" -#include "scene/resources/color_ramp.h" +#include "scene/resources/gradient.h" class LineBuilder { public: diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation_2d.cpp index 1c0e924433..57e0a5b118 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* navigation2d.cpp */ +/* navigation_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "navigation2d.h" +#include "navigation_2d.h" #define USE_ENTRY_POINT diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation_2d.h index fc1762221c..b4d659ff5c 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* navigation2d.h */ +/* navigation_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -171,4 +171,4 @@ public: Navigation2D(); }; -#endif // Navigation2D2D_H +#endif // NAVIGATION_2D_H diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index 50618c6baa..0f6af358bd 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -32,7 +32,7 @@ #include "core/core_string_names.h" #include "core/engine.h" -#include "navigation2d.h" +#include "navigation_2d.h" #include "thirdparty/misc/triangulator.h" diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index a44098fd77..e450e1e256 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -33,7 +33,7 @@ #include "core/self_list.h" #include "core/vset.h" -#include "scene/2d/navigation2d.h" +#include "scene/2d/navigation_2d.h" #include "scene/2d/node_2d.h" #include "scene/resources/tile_set.h" diff --git a/scene/2d/screen_button.cpp b/scene/2d/touch_screen_button.cpp index fb1558a404..9a1a759e72 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* screen_button.cpp */ +/* touch_screen_button.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "screen_button.h" +#include "touch_screen_button.h" + #include "core/input_map.h" #include "core/os/input.h" #include "core/os/os.h" diff --git a/scene/2d/screen_button.h b/scene/2d/touch_screen_button.h index fd944ead64..df54e5340b 100644 --- a/scene/2d/screen_button.h +++ b/scene/2d/touch_screen_button.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* screen_button.h */ +/* touch_screen_button.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCREEN_BUTTON_H -#define SCREEN_BUTTON_H +#ifndef TOUCH_SCREEN_BUTTON_H +#define TOUCH_SCREEN_BUTTON_H #include "scene/2d/node_2d.h" -#include "scene/resources/bit_mask.h" +#include "scene/resources/bit_map.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/texture.h" @@ -112,4 +112,4 @@ public: VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode); -#endif // SCREEN_BUTTON_H +#endif // TOUCH_SCREEN_BUTTON_H |