diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-01 12:00:32 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-01 12:00:32 -0700 |
commit | 39f6ca96a3b07b3196e8bfb59743a57595ecfc5e (patch) | |
tree | 38a21d8ea8d3fc1dec0576492714e227d533dccf /scene/2d | |
parent | fdd25d7c844c17f8c232dbd6ea99db9ea658f8e2 (diff) |
Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with
other node types.
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/joint_2d.cpp (renamed from scene/2d/joints_2d.cpp) | 4 | ||||
-rw-r--r-- | scene/2d/joint_2d.h (renamed from scene/2d/joints_2d.h) | 8 | ||||
-rw-r--r-- | scene/2d/physical_bone_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/physical_bone_2d.h | 4 |
4 files changed, 10 insertions, 8 deletions
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joint_2d.cpp index 4a6606256e..3b371d4a07 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joint_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* joints_2d.cpp */ +/* joint_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "joints_2d.h" +#include "joint_2d.h" #include "physics_body_2d.h" #include "scene/scene_string_names.h" diff --git a/scene/2d/joints_2d.h b/scene/2d/joint_2d.h index dc5a08f815..0c3956e463 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joint_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* joints_2d.h */ +/* joint_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef JOINTS_2D_H -#define JOINTS_2D_H +#ifndef JOINT_2D_H +#define JOINT_2D_H #include "node_2d.h" @@ -148,4 +148,4 @@ public: DampedSpringJoint2D(); }; -#endif // JOINTS_2D_H +#endif // JOINT_2D_H diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp index 48817679bc..c1b0bc35dd 100644 --- a/scene/2d/physical_bone_2d.cpp +++ b/scene/2d/physical_bone_2d.cpp @@ -30,6 +30,8 @@ #include "physical_bone_2d.h" +#include "scene/2d/joint_2d.h" + void PhysicalBone2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h index a250d0aadd..8b41f75c3e 100644 --- a/scene/2d/physical_bone_2d.h +++ b/scene/2d/physical_bone_2d.h @@ -31,11 +31,11 @@ #ifndef PHYSICAL_BONE_2D_H #define PHYSICAL_BONE_2D_H -#include "scene/2d/joints_2d.h" #include "scene/2d/physics_body_2d.h" - #include "scene/2d/skeleton_2d.h" +class Joint2D; + class PhysicalBone2D : public RigidDynamicBody2D { GDCLASS(PhysicalBone2D, RigidDynamicBody2D); |