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authorluz paz <luzpaz@pm.me>2022-07-21 07:37:00 -0400
committerluz paz <luzpaz@pm.me>2022-07-21 07:38:23 -0400
commit38aaaa3cf94e7f6043f6371254d0b4d8a08e7be9 (patch)
treeb2d553015080a045266c26493d6a582cc70946ac /scene/2d
parenta9e4eac7b965450234c7a4fb2de1346a23ca67f2 (diff)
Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/tile_map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 0ac94b9d45..012bf01df9 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -130,7 +130,7 @@ public:
}
String to_string() const {
- return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priotity:%d}", base_cell_coords, bit, terrain, priority);
+ return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
}
Vector2i get_base_cell_coords() const {