diff options
author | Ricardo Buring <ricardo.buring@gmail.com> | 2022-10-05 22:51:29 +0200 |
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committer | Ricardo Buring <ricardo.buring@gmail.com> | 2022-10-05 22:51:29 +0200 |
commit | 311cdd2571da6da531b86143853e643494fd03ce (patch) | |
tree | f5dd2a4e42d12f38aebc6ef293657ceb4282cd8e /scene/2d | |
parent | f74491fdee9bc2d68668137fbacd8f3a7e7e8df7 (diff) |
Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor."
This reverts commit 10395f5df2a1cac6ed83e674c084e62a88fcdde9.
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 4e6b37a860..d0e35c2ea2 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1134,6 +1134,7 @@ bool CharacterBody2D::move_and_slide() { if (!current_platform_velocity.is_zero_approx()) { PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); + parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. parameters.exclude_bodies.insert(platform_rid); if (platform_object_id.is_valid()) { parameters.exclude_objects.insert(platform_object_id); @@ -1192,6 +1193,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin); + parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. Vector2 prev_position = parameters.from.columns[2]; @@ -1348,6 +1350,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) { bool first_slide = true; for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin); + parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. PhysicsServer2D::MotionResult result; bool collided = move_and_collide(parameters, result, false, false); @@ -1394,7 +1397,7 @@ void CharacterBody2D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_ real_t length = MAX(floor_snap_length, margin); PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin); - parameters.recovery_as_collision = true; // Report margin recovery as collision to improve floor detection. + parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. parameters.collide_separation_ray = true; PhysicsServer2D::MotionResult result; @@ -1430,7 +1433,7 @@ bool CharacterBody2D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_f real_t length = MAX(floor_snap_length, margin); PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin); - parameters.recovery_as_collision = true; // Report margin recovery as collision to improve floor detection. + parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. parameters.collide_separation_ray = true; PhysicsServer2D::MotionResult result; |