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authorJuan Linietsky <reduzio@gmail.com>2020-03-27 13:47:15 -0300
committerGitHub <noreply@github.com>2020-03-27 13:47:15 -0300
commit307b1b3a5835ecdb477859785c673a07e248f904 (patch)
treecc0123bc7111e48775331d500452875c278cc13b /scene/2d
parentf48aeeeeefa73d4c6e58ee2934eaf16bc0408df0 (diff)
parentd1acbbce7f123c2b5fccdefc6417787dc91b6ced (diff)
Merge pull request #37340 from reduz/rename-3d-nodes
Make 2D and 3D node names more explicit
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/animated_sprite_2d.cpp (renamed from scene/2d/animated_sprite.cpp)142
-rw-r--r--scene/2d/animated_sprite_2d.h (renamed from scene/2d/animated_sprite.h)12
-rw-r--r--scene/2d/canvas_item.cpp1491
-rw-r--r--scene/2d/canvas_item.h426
-rw-r--r--scene/2d/cpu_particles_2d.cpp6
-rw-r--r--scene/2d/gpu_particles_2d.cpp (renamed from scene/2d/particles_2d.cpp)168
-rw-r--r--scene/2d/gpu_particles_2d.h (renamed from scene/2d/particles_2d.h)12
-rw-r--r--scene/2d/navigation_2d.h2
-rw-r--r--scene/2d/navigation_region_2d.cpp (renamed from scene/2d/navigation_polygon.cpp)4
-rw-r--r--scene/2d/navigation_region_2d.h (renamed from scene/2d/navigation_polygon.h)8
-rw-r--r--scene/2d/node_2d.h2
-rw-r--r--scene/2d/sprite_2d.cpp (renamed from scene/2d/sprite.cpp)176
-rw-r--r--scene/2d/sprite_2d.h (renamed from scene/2d/sprite.h)14
-rw-r--r--scene/2d/visibility_notifier_2d.cpp12
14 files changed, 279 insertions, 2196 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite_2d.cpp
index f3f7ba9ddd..4cedfc0c20 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* animated_sprite.cpp */
+/* animated_sprite_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "animated_sprite.h"
+#include "animated_sprite_2d.h"
#include "core/os/os.h"
#include "scene/scene_string_names.h"
@@ -37,35 +37,35 @@
#define SPECULAR_SUFFIX "_specular"
#ifdef TOOLS_ENABLED
-Dictionary AnimatedSprite::_edit_get_state() const {
+Dictionary AnimatedSprite2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = offset;
return state;
}
-void AnimatedSprite::_edit_set_state(const Dictionary &p_state) {
+void AnimatedSprite2D::_edit_set_state(const Dictionary &p_state) {
Node2D::_edit_set_state(p_state);
set_offset(p_state["offset"]);
}
-void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
+void AnimatedSprite2D::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(get_offset() - p_pivot);
set_position(get_transform().xform(p_pivot));
}
-Point2 AnimatedSprite::_edit_get_pivot() const {
+Point2 AnimatedSprite2D::_edit_get_pivot() const {
return Vector2();
}
-bool AnimatedSprite::_edit_use_pivot() const {
+bool AnimatedSprite2D::_edit_use_pivot() const {
return true;
}
-Rect2 AnimatedSprite::_edit_get_rect() const {
+Rect2 AnimatedSprite2D::_edit_get_rect() const {
return _get_rect();
}
-bool AnimatedSprite::_edit_use_rect() const {
+bool AnimatedSprite2D::_edit_use_rect() const {
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
return false;
}
@@ -76,11 +76,11 @@ bool AnimatedSprite::_edit_use_rect() const {
}
#endif
-Rect2 AnimatedSprite::get_anchorable_rect() const {
+Rect2 AnimatedSprite2D::get_anchorable_rect() const {
return _get_rect();
}
-Rect2 AnimatedSprite::_get_rect() const {
+Rect2 AnimatedSprite2D::_get_rect() const {
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
return Rect2();
}
@@ -328,7 +328,7 @@ SpriteFrames::SpriteFrames() {
add_animation(SceneStringNames::get_singleton()->_default);
}
-void AnimatedSprite::_validate_property(PropertyInfo &property) const {
+void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
if (!frames.is_valid())
return;
@@ -370,7 +370,7 @@ void AnimatedSprite::_validate_property(PropertyInfo &property) const {
}
}
-void AnimatedSprite::_notification(int p_what) {
+void AnimatedSprite2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
@@ -472,13 +472,13 @@ void AnimatedSprite::_notification(int p_what) {
}
}
-void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
+void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid())
- frames->disconnect("changed", callable_mp(this, &AnimatedSprite::_res_changed));
+ frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
frames = p_frames;
if (frames.is_valid())
- frames->connect("changed", callable_mp(this, &AnimatedSprite::_res_changed));
+ frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
if (!frames.is_valid()) {
frame = 0;
@@ -492,12 +492,12 @@ void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
update_configuration_warning();
}
-Ref<SpriteFrames> AnimatedSprite::get_sprite_frames() const {
+Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
return frames;
}
-void AnimatedSprite::set_frame(int p_frame) {
+void AnimatedSprite2D::set_frame(int p_frame) {
if (!frames.is_valid()) {
return;
@@ -521,12 +521,12 @@ void AnimatedSprite::set_frame(int p_frame) {
_change_notify("frame");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
-int AnimatedSprite::get_frame() const {
+int AnimatedSprite2D::get_frame() const {
return frame;
}
-void AnimatedSprite::set_speed_scale(float p_speed_scale) {
+void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
float elapsed = _get_frame_duration() - timeout;
@@ -537,56 +537,56 @@ void AnimatedSprite::set_speed_scale(float p_speed_scale) {
timeout -= elapsed;
}
-float AnimatedSprite::get_speed_scale() const {
+float AnimatedSprite2D::get_speed_scale() const {
return speed_scale;
}
-void AnimatedSprite::set_centered(bool p_center) {
+void AnimatedSprite2D::set_centered(bool p_center) {
centered = p_center;
update();
item_rect_changed();
}
-bool AnimatedSprite::is_centered() const {
+bool AnimatedSprite2D::is_centered() const {
return centered;
}
-void AnimatedSprite::set_offset(const Point2 &p_offset) {
+void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
offset = p_offset;
update();
item_rect_changed();
_change_notify("offset");
}
-Point2 AnimatedSprite::get_offset() const {
+Point2 AnimatedSprite2D::get_offset() const {
return offset;
}
-void AnimatedSprite::set_flip_h(bool p_flip) {
+void AnimatedSprite2D::set_flip_h(bool p_flip) {
hflip = p_flip;
update();
}
-bool AnimatedSprite::is_flipped_h() const {
+bool AnimatedSprite2D::is_flipped_h() const {
return hflip;
}
-void AnimatedSprite::set_flip_v(bool p_flip) {
+void AnimatedSprite2D::set_flip_v(bool p_flip) {
vflip = p_flip;
update();
}
-bool AnimatedSprite::is_flipped_v() const {
+bool AnimatedSprite2D::is_flipped_v() const {
return vflip;
}
-void AnimatedSprite::_res_changed() {
+void AnimatedSprite2D::_res_changed() {
set_frame(frame);
_change_notify("frame");
@@ -594,7 +594,7 @@ void AnimatedSprite::_res_changed() {
update();
}
-void AnimatedSprite::_set_playing(bool p_playing) {
+void AnimatedSprite2D::_set_playing(bool p_playing) {
if (playing == p_playing)
return;
@@ -603,12 +603,12 @@ void AnimatedSprite::_set_playing(bool p_playing) {
set_process_internal(playing);
}
-bool AnimatedSprite::_is_playing() const {
+bool AnimatedSprite2D::_is_playing() const {
return playing;
}
-void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) {
+void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
backwards = p_backwards;
@@ -621,17 +621,17 @@ void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards)
_set_playing(true);
}
-void AnimatedSprite::stop() {
+void AnimatedSprite2D::stop() {
_set_playing(false);
}
-bool AnimatedSprite::is_playing() const {
+bool AnimatedSprite2D::is_playing() const {
return playing;
}
-float AnimatedSprite::_get_frame_duration() {
+float AnimatedSprite2D::_get_frame_duration() {
if (frames.is_valid() && frames->has_animation(animation)) {
float speed = frames->get_animation_speed(animation) * speed_scale;
if (speed > 0) {
@@ -641,7 +641,7 @@ float AnimatedSprite::_get_frame_duration() {
return 0.0;
}
-void AnimatedSprite::_reset_timeout() {
+void AnimatedSprite2D::_reset_timeout() {
if (!playing)
return;
@@ -650,7 +650,7 @@ void AnimatedSprite::_reset_timeout() {
is_over = false;
}
-void AnimatedSprite::set_animation(const StringName &p_animation) {
+void AnimatedSprite2D::set_animation(const StringName &p_animation) {
ERR_FAIL_COND_MSG(frames == NULL, vformat("There is no animation with name '%s'.", p_animation));
ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation));
@@ -664,12 +664,12 @@ void AnimatedSprite::set_animation(const StringName &p_animation) {
_change_notify();
update();
}
-StringName AnimatedSprite::get_animation() const {
+StringName AnimatedSprite2D::get_animation() const {
return animation;
}
-String AnimatedSprite::get_configuration_warning() const {
+String AnimatedSprite2D::get_configuration_warning() const {
if (frames.is_null()) {
return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
@@ -678,62 +678,62 @@ String AnimatedSprite::get_configuration_warning() const {
return String();
}
-void AnimatedSprite::set_specular_color(const Color &p_color) {
+void AnimatedSprite2D::set_specular_color(const Color &p_color) {
specular_color = p_color;
update();
}
-Color AnimatedSprite::get_specular_color() const {
+Color AnimatedSprite2D::get_specular_color() const {
return specular_color;
}
-void AnimatedSprite::set_shininess(float p_shininess) {
+void AnimatedSprite2D::set_shininess(float p_shininess) {
shininess = CLAMP(p_shininess, 0.0, 1.0);
update();
}
-float AnimatedSprite::get_shininess() const {
+float AnimatedSprite2D::get_shininess() const {
return shininess;
}
-void AnimatedSprite::_bind_methods() {
+void AnimatedSprite2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite::set_sprite_frames);
- ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite::get_sprite_frames);
+ ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
+ ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
- ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite::set_animation);
- ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite::get_animation);
+ ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite2D::set_animation);
+ ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite2D::get_animation);
- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing);
+ ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite2D::_set_playing);
+ ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite2D::_is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing);
+ ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite2D::stop);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
- ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite::is_centered);
+ ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite2D::set_centered);
+ ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite2D::is_centered);
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &AnimatedSprite::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &AnimatedSprite::get_offset);
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &AnimatedSprite2D::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &AnimatedSprite2D::get_offset);
- ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &AnimatedSprite::set_flip_h);
- ClassDB::bind_method(D_METHOD("is_flipped_h"), &AnimatedSprite::is_flipped_h);
+ ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &AnimatedSprite2D::set_flip_h);
+ ClassDB::bind_method(D_METHOD("is_flipped_h"), &AnimatedSprite2D::is_flipped_h);
- ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &AnimatedSprite::set_flip_v);
- ClassDB::bind_method(D_METHOD("is_flipped_v"), &AnimatedSprite::is_flipped_v);
+ ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &AnimatedSprite2D::set_flip_v);
+ ClassDB::bind_method(D_METHOD("is_flipped_v"), &AnimatedSprite2D::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite2D::set_frame);
+ ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite2D::get_frame);
- ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite::set_speed_scale);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale);
- ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &AnimatedSprite::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &AnimatedSprite::get_specular_color);
+ ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &AnimatedSprite2D::set_specular_color);
+ ClassDB::bind_method(D_METHOD("get_specular_color"), &AnimatedSprite2D::get_specular_color);
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &AnimatedSprite::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &AnimatedSprite::get_shininess);
+ ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &AnimatedSprite2D::set_shininess);
+ ClassDB::bind_method(D_METHOD("get_shininess"), &AnimatedSprite2D::get_shininess);
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("animation_finished"));
@@ -754,7 +754,7 @@ void AnimatedSprite::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
}
-AnimatedSprite::AnimatedSprite() {
+AnimatedSprite2D::AnimatedSprite2D() {
centered = true;
hflip = false;
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite_2d.h
index e5d015b07c..726ecefd32 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* animated_sprite.h */
+/* animated_sprite_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef ANIMATED_SPRITE_H
-#define ANIMATED_SPRITE_H
+#ifndef ANIMATED_SPRITE_2D_H
+#define ANIMATED_SPRITE_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
@@ -140,9 +140,9 @@ public:
SpriteFrames();
};
-class AnimatedSprite : public Node2D {
+class AnimatedSprite2D : public Node2D {
- GDCLASS(AnimatedSprite, Node2D);
+ GDCLASS(AnimatedSprite2D, Node2D);
Ref<SpriteFrames> frames;
bool playing;
@@ -225,7 +225,7 @@ public:
float get_shininess() const;
virtual String get_configuration_warning() const;
- AnimatedSprite();
+ AnimatedSprite2D();
};
#endif // ANIMATED_SPRITE_H
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
deleted file mode 100644
index 7a0fc3352b..0000000000
--- a/scene/2d/canvas_item.cpp
+++ /dev/null
@@ -1,1491 +0,0 @@
-/*************************************************************************/
-/* canvas_item.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "canvas_item.h"
-
-#include "core/input/input_filter.h"
-#include "core/message_queue.h"
-#include "core/method_bind_ext.gen.inc"
-#include "scene/main/canvas_layer.h"
-#include "scene/main/viewport.h"
-#include "scene/main/window.h"
-#include "scene/resources/font.h"
-#include "scene/resources/style_box.h"
-#include "scene/resources/texture.h"
-#include "scene/scene_string_names.h"
-#include "servers/visual/visual_server_raster.h"
-#include "servers/visual_server.h"
-
-Mutex CanvasItemMaterial::material_mutex;
-SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = NULL;
-Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
-CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = NULL;
-
-void CanvasItemMaterial::init_shaders() {
-
- dirty_materials = memnew(SelfList<CanvasItemMaterial>::List);
-
- shader_names = memnew(ShaderNames);
-
- shader_names->particles_anim_h_frames = "particles_anim_h_frames";
- shader_names->particles_anim_v_frames = "particles_anim_v_frames";
- shader_names->particles_anim_loop = "particles_anim_loop";
-}
-
-void CanvasItemMaterial::finish_shaders() {
-
- memdelete(dirty_materials);
- memdelete(shader_names);
- dirty_materials = NULL;
-}
-
-void CanvasItemMaterial::_update_shader() {
-
- dirty_materials->remove(&element);
-
- MaterialKey mk = _compute_key();
- if (mk.key == current_key.key)
- return; //no update required in the end
-
- if (shader_map.has(current_key)) {
- shader_map[current_key].users--;
- if (shader_map[current_key].users == 0) {
- //deallocate shader, as it's no longer in use
- VS::get_singleton()->free(shader_map[current_key].shader);
- shader_map.erase(current_key);
- }
- }
-
- current_key = mk;
-
- if (shader_map.has(mk)) {
-
- VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader);
- shader_map[mk].users++;
- return;
- }
-
- //must create a shader!
-
- String code = "shader_type canvas_item;\nrender_mode ";
- switch (blend_mode) {
- case BLEND_MODE_MIX: code += "blend_mix"; break;
- case BLEND_MODE_ADD: code += "blend_add"; break;
- case BLEND_MODE_SUB: code += "blend_sub"; break;
- case BLEND_MODE_MUL: code += "blend_mul"; break;
- case BLEND_MODE_PREMULT_ALPHA: code += "blend_premul_alpha"; break;
- case BLEND_MODE_DISABLED: code += "blend_disabled"; break;
- }
-
- switch (light_mode) {
- case LIGHT_MODE_NORMAL: break;
- case LIGHT_MODE_UNSHADED: code += ",unshaded"; break;
- case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break;
- }
-
- code += ";\n";
-
- if (particles_animation) {
-
- code += "uniform int particles_anim_h_frames;\n";
- code += "uniform int particles_anim_v_frames;\n";
- code += "uniform bool particles_anim_loop;\n";
-
- code += "void vertex() {\n";
-
- code += "\tfloat h_frames = float(particles_anim_h_frames);\n";
- code += "\tfloat v_frames = float(particles_anim_v_frames);\n";
-
- code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n";
-
- code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
- code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
- code += "\tif (!particles_anim_loop) {\n";
- code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
- code += "\t} else {\n";
- code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n";
- code += "\t}";
- code += "\tUV /= vec2(h_frames, v_frames);\n";
- code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
- code += "}\n";
- }
-
- ShaderData shader_data;
- shader_data.shader = VS::get_singleton()->shader_create();
- shader_data.users = 1;
-
- VS::get_singleton()->shader_set_code(shader_data.shader, code);
-
- shader_map[mk] = shader_data;
-
- VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader);
-}
-
-void CanvasItemMaterial::flush_changes() {
-
- MutexLock lock(material_mutex);
-
- while (dirty_materials->first()) {
-
- dirty_materials->first()->self()->_update_shader();
- }
-}
-
-void CanvasItemMaterial::_queue_shader_change() {
-
- MutexLock lock(material_mutex);
-
- if (!element.in_list()) {
- dirty_materials->add(&element);
- }
-}
-
-bool CanvasItemMaterial::_is_shader_dirty() const {
-
- MutexLock lock(material_mutex);
-
- return element.in_list();
-}
-void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) {
-
- blend_mode = p_blend_mode;
- _queue_shader_change();
-}
-
-CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const {
- return blend_mode;
-}
-
-void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) {
-
- light_mode = p_light_mode;
- _queue_shader_change();
-}
-
-CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const {
-
- return light_mode;
-}
-
-void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) {
- particles_animation = p_particles_anim;
- _queue_shader_change();
- _change_notify();
-}
-
-bool CanvasItemMaterial::get_particles_animation() const {
- return particles_animation;
-}
-
-void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) {
-
- particles_anim_h_frames = p_frames;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames);
-}
-
-int CanvasItemMaterial::get_particles_anim_h_frames() const {
-
- return particles_anim_h_frames;
-}
-void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) {
-
- particles_anim_v_frames = p_frames;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames);
-}
-
-int CanvasItemMaterial::get_particles_anim_v_frames() const {
-
- return particles_anim_v_frames;
-}
-
-void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) {
-
- particles_anim_loop = p_loop;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop);
-}
-
-bool CanvasItemMaterial::get_particles_anim_loop() const {
-
- return particles_anim_loop;
-}
-
-void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("particles_anim_") && !particles_animation) {
- property.usage = 0;
- }
-}
-
-RID CanvasItemMaterial::get_shader_rid() const {
-
- ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
- return shader_map[current_key].shader;
-}
-
-Shader::Mode CanvasItemMaterial::get_shader_mode() const {
-
- return Shader::MODE_CANVAS_ITEM;
-}
-
-void CanvasItemMaterial::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode);
- ClassDB::bind_method(D_METHOD("get_blend_mode"), &CanvasItemMaterial::get_blend_mode);
-
- ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode);
- ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode);
-
- ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation);
- ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation);
-
- ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames);
- ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames);
-
- ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames);
- ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames);
-
- ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop);
- ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation");
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop");
-
- BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
- BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
- BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
- BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
-
- BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL);
- BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED);
- BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY);
-}
-
-CanvasItemMaterial::CanvasItemMaterial() :
- element(this) {
-
- blend_mode = BLEND_MODE_MIX;
- light_mode = LIGHT_MODE_NORMAL;
- particles_animation = false;
-
- set_particles_anim_h_frames(1);
- set_particles_anim_v_frames(1);
- set_particles_anim_loop(false);
-
- current_key.key = 0;
- current_key.invalid_key = 1;
- _queue_shader_change();
-}
-
-CanvasItemMaterial::~CanvasItemMaterial() {
-
- MutexLock lock(material_mutex);
-
- if (shader_map.has(current_key)) {
- shader_map[current_key].users--;
- if (shader_map[current_key].users == 0) {
- //deallocate shader, as it's no longer in use
- VS::get_singleton()->free(shader_map[current_key].shader);
- shader_map.erase(current_key);
- }
-
- VS::get_singleton()->material_set_shader(_get_material(), RID());
- }
-}
-
-///////////////////////////////////////////////////////////////////
-#ifdef TOOLS_ENABLED
-bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- if (_edit_use_rect()) {
- return _edit_get_rect().has_point(p_point);
- } else {
- return p_point.length() < p_tolerance;
- }
-}
-
-Transform2D CanvasItem::_edit_get_transform() const {
- return Transform2D(_edit_get_rotation(), _edit_get_position() + _edit_get_pivot());
-}
-#endif
-
-bool CanvasItem::is_visible_in_tree() const {
-
- if (!is_inside_tree())
- return false;
-
- const CanvasItem *p = this;
-
- while (p) {
- if (!p->visible)
- return false;
- if (p->window && !p->window->is_visible()) {
- return false;
- }
- p = p->get_parent_item();
- }
-
- return true;
-}
-
-void CanvasItem::_propagate_visibility_changed(bool p_visible) {
-
- if (p_visible && first_draw) { //avoid propagating it twice
- first_draw = false;
- }
- notification(NOTIFICATION_VISIBILITY_CHANGED);
-
- if (p_visible)
- update(); //todo optimize
- else
- emit_signal(SceneStringNames::get_singleton()->hide);
- _block();
-
- for (int i = 0; i < get_child_count(); i++) {
-
- CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
-
- if (c && c->visible) //should the toplevels stop propagation? i think so but..
- c->_propagate_visibility_changed(p_visible);
- }
-
- _unblock();
-}
-
-void CanvasItem::show() {
-
- if (visible)
- return;
-
- visible = true;
- VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, true);
-
- if (!is_inside_tree())
- return;
-
- _propagate_visibility_changed(true);
- _change_notify("visible");
-}
-
-void CanvasItem::hide() {
-
- if (!visible)
- return;
-
- visible = false;
- VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, false);
-
- if (!is_inside_tree())
- return;
-
- _propagate_visibility_changed(false);
- _change_notify("visible");
-}
-
-CanvasItem *CanvasItem::current_item_drawn = NULL;
-CanvasItem *CanvasItem::get_current_item_drawn() {
- return current_item_drawn;
-}
-
-void CanvasItem::_update_callback() {
-
- if (!is_inside_tree()) {
- pending_update = false;
- return;
- }
-
- VisualServer::get_singleton()->canvas_item_clear(get_canvas_item());
- //todo updating = true - only allow drawing here
- if (is_visible_in_tree()) { //todo optimize this!!
- if (first_draw) {
- notification(NOTIFICATION_VISIBILITY_CHANGED);
- first_draw = false;
- }
- drawing = true;
- current_item_drawn = this;
- notification(NOTIFICATION_DRAW);
- emit_signal(SceneStringNames::get_singleton()->draw);
- if (get_script_instance()) {
- get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, NULL, 0);
- }
- current_item_drawn = NULL;
- drawing = false;
- }
- //todo updating = false
- pending_update = false; // don't change to false until finished drawing (avoid recursive update)
-}
-
-Transform2D CanvasItem::get_global_transform_with_canvas() const {
-
- if (canvas_layer)
- return canvas_layer->get_transform() * get_global_transform();
- else if (is_inside_tree())
- return get_viewport()->get_canvas_transform() * get_global_transform();
- else
- return get_global_transform();
-}
-
-Transform2D CanvasItem::get_screen_transform() const {
- ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
- Transform2D xform = get_global_transform_with_canvas();
-
- Window *w = Object::cast_to<Window>(get_viewport());
- if (w && !w->is_embedding_subwindows()) {
- Transform2D s;
- s.set_origin(w->get_position());
-
- xform = s * xform;
- }
-
- return xform;
-}
-
-Transform2D CanvasItem::get_global_transform() const {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_V(!is_inside_tree(), get_transform());
-#endif
- if (global_invalid) {
-
- const CanvasItem *pi = get_parent_item();
- if (pi)
- global_transform = pi->get_global_transform() * get_transform();
- else
- global_transform = get_transform();
-
- global_invalid = false;
- }
-
- return global_transform;
-}
-
-void CanvasItem::_toplevel_raise_self() {
-
- if (!is_inside_tree())
- return;
-
- if (canvas_layer)
- VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, canvas_layer->get_sort_index());
- else
- VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_viewport()->gui_get_canvas_sort_index());
-}
-
-void CanvasItem::_enter_canvas() {
-
- if ((!Object::cast_to<CanvasItem>(get_parent())) || toplevel) {
-
- Node *n = this;
-
- canvas_layer = NULL;
-
- while (n) {
-
- canvas_layer = Object::cast_to<CanvasLayer>(n);
- if (canvas_layer) {
- break;
- }
- if (Object::cast_to<Viewport>(n)) {
- break;
- }
- n = n->get_parent();
- }
-
- RID canvas;
- if (canvas_layer)
- canvas = canvas_layer->get_canvas();
- else
- canvas = get_viewport()->find_world_2d()->get_canvas();
-
- VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
-
- group = "root_canvas" + itos(canvas.get_id());
-
- add_to_group(group);
- if (canvas_layer)
- canvas_layer->reset_sort_index();
- else
- get_viewport()->gui_reset_canvas_sort_index();
-
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self");
-
- } else {
-
- CanvasItem *parent = get_parent_item();
- canvas_layer = parent->canvas_layer;
- VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, parent->get_canvas_item());
- VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
- }
-
- pending_update = false;
- update();
-
- notification(NOTIFICATION_ENTER_CANVAS);
-}
-
-void CanvasItem::_exit_canvas() {
-
- notification(NOTIFICATION_EXIT_CANVAS, true); //reverse the notification
- VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, RID());
- canvas_layer = NULL;
- group = "";
-}
-
-void CanvasItem::_notification(int p_what) {
-
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
-
- _update_texture_filter_changed(false);
- _update_texture_repeat_changed(false);
-
- first_draw = true;
- Node *parent = get_parent();
- if (parent) {
- CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
- if (ci)
- C = ci->children_items.push_back(this);
- if (!ci) {
- //look for a window
- Viewport *viewport = nullptr;
-
- while (parent) {
- viewport = Object::cast_to<Viewport>(parent);
- if (viewport) {
- break;
- }
- parent = parent->get_parent();
- }
-
- ERR_FAIL_COND(!viewport);
-
- window = Object::cast_to<Window>(viewport);
- if (window) {
- window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
- }
- }
- }
- _enter_canvas();
- if (!block_transform_notify && !xform_change.in_list()) {
- get_tree()->xform_change_list.add(&xform_change);
- }
- } break;
- case NOTIFICATION_MOVED_IN_PARENT: {
-
- if (!is_inside_tree())
- break;
-
- if (group != "") {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self");
- } else {
- CanvasItem *p = get_parent_item();
- ERR_FAIL_COND(!p);
- VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
- }
-
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (xform_change.in_list())
- get_tree()->xform_change_list.remove(&xform_change);
- _exit_canvas();
- if (C) {
- Object::cast_to<CanvasItem>(get_parent())->children_items.erase(C);
- C = NULL;
- }
- if (window) {
- window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
- }
- global_invalid = true;
- } break;
- case NOTIFICATION_DRAW:
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
-
- emit_signal(SceneStringNames::get_singleton()->visibility_changed);
- } break;
- }
-}
-
-void CanvasItem::set_visible(bool p_visible) {
-
- if (p_visible)
- show();
- else
- hide();
-}
-
-void CanvasItem::_window_visibility_changed() {
-
- if (visible) {
- _propagate_visibility_changed(window->is_visible());
- }
-}
-
-bool CanvasItem::is_visible() const {
-
- return visible;
-}
-
-void CanvasItem::update() {
-
- if (!is_inside_tree())
- return;
- if (pending_update)
- return;
-
- pending_update = true;
-
- MessageQueue::get_singleton()->push_call(this, "_update_callback");
-}
-
-void CanvasItem::set_modulate(const Color &p_modulate) {
-
- if (modulate == p_modulate)
- return;
-
- modulate = p_modulate;
- VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate);
-}
-Color CanvasItem::get_modulate() const {
-
- return modulate;
-}
-
-void CanvasItem::set_as_toplevel(bool p_toplevel) {
-
- if (toplevel == p_toplevel)
- return;
-
- if (!is_inside_tree()) {
- toplevel = p_toplevel;
- return;
- }
-
- _exit_canvas();
- toplevel = p_toplevel;
- _enter_canvas();
-}
-
-bool CanvasItem::is_set_as_toplevel() const {
-
- return toplevel;
-}
-
-CanvasItem *CanvasItem::get_parent_item() const {
-
- if (toplevel)
- return NULL;
-
- return Object::cast_to<CanvasItem>(get_parent());
-}
-
-void CanvasItem::set_self_modulate(const Color &p_self_modulate) {
-
- if (self_modulate == p_self_modulate)
- return;
-
- self_modulate = p_self_modulate;
- VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate);
-}
-Color CanvasItem::get_self_modulate() const {
-
- return self_modulate;
-}
-
-void CanvasItem::set_light_mask(int p_light_mask) {
-
- if (light_mask == p_light_mask)
- return;
-
- light_mask = p_light_mask;
- VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask);
-}
-
-int CanvasItem::get_light_mask() const {
-
- return light_mask;
-}
-
-void CanvasItem::item_rect_changed(bool p_size_changed) {
-
- if (p_size_changed)
- update();
- emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
-}
-
-void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width);
-}
-
-void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- Vector<Color> colors;
- colors.push_back(p_color);
- VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width);
-}
-
-void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width);
-}
-
-void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width) {
-
- Vector<Point2> points;
- points.resize(p_point_count);
- const float delta_angle = p_end_angle - p_start_angle;
- for (int i = 0; i < p_point_count; i++) {
- float theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle;
- points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius);
- }
-
- draw_polyline(points, p_color, p_width);
-}
-
-void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- Vector<Color> colors;
- colors.push_back(p_color);
- VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width);
-}
-
-void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width);
-}
-
-void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- if (p_filled) {
- if (p_width != 1.0) {
- WARN_PRINT("The draw_rect() \"width\" argument has no effect when \"filled\" is \"true\".");
- }
-
- VisualServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color);
- } else {
- // Thick lines are offset depending on their width to avoid partial overlapping.
- // Thin lines don't require an offset, so don't apply one in this case
- float offset;
- if (p_width >= 2) {
- offset = p_width / 2.0;
- } else {
- offset = 0.0;
- }
-
- VisualServer::get_singleton()->canvas_item_add_line(
- canvas_item,
- p_rect.position + Size2(-offset, 0),
- p_rect.position + Size2(p_rect.size.width + offset, 0),
- p_color,
- p_width);
- VisualServer::get_singleton()->canvas_item_add_line(
- canvas_item,
- p_rect.position + Size2(p_rect.size.width, offset),
- p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset),
- p_color,
- p_width);
- VisualServer::get_singleton()->canvas_item_add_line(
- canvas_item,
- p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height),
- p_rect.position + Size2(-offset, p_rect.size.height),
- p_color,
- p_width);
- VisualServer::get_singleton()->canvas_item_add_line(
- canvas_item,
- p_rect.position + Size2(0, p_rect.size.height - offset),
- p_rect.position + Size2(0, offset),
- p_color,
- p_width);
- }
-}
-
-void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- VisualServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);
-}
-
-void CanvasItem::draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- ERR_FAIL_COND(p_texture.is_null());
-
- p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map, p_specular_map, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat));
-}
-
-void CanvasItem::draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat));
-}
-void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, bool p_clip_uv, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat), p_clip_uv);
-}
-
-void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) {
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- ERR_FAIL_COND(p_style_box.is_null());
-
- p_style_box->draw(canvas_item, p_rect);
-}
-void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
- RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
-
- VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width, rid_normal, rid_specular, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat));
-}
-void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- Transform2D xform(p_rot, p_offset);
- xform.scale_basis(p_scale);
- VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, xform);
-}
-
-void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix);
-}
-
-void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
- RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
-
- VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat));
-}
-
-void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- Vector<Color> colors;
- colors.push_back(p_color);
- RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
- RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
-
- VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat));
-}
-
-void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, const Transform2D &p_transform, const Color &p_modulate, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
-
- ERR_FAIL_COND(p_mesh.is_null());
- RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
- RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
-
- VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat));
-}
-void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) {
-
- ERR_FAIL_COND(p_multimesh.is_null());
- RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
- RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
-
- VisualServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat));
-}
-
-void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
-
- ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- ERR_FAIL_COND(p_font.is_null());
- p_font->draw(canvas_item, p_pos, p_text, p_modulate, p_clip_w);
-}
-
-float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, const Color &p_modulate) {
-
- ERR_FAIL_COND_V_MSG(!drawing, 0, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
- ERR_FAIL_COND_V(p_char.length() != 1, 0);
- ERR_FAIL_COND_V(p_font.is_null(), 0);
-
- if (p_font->has_outline()) {
- p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true);
- }
- return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate);
-}
-
-void CanvasItem::_notify_transform(CanvasItem *p_node) {
-
- /* This check exists to avoid re-propagating the transform
- * notification down the tree on dirty nodes. It provides
- * optimization by avoiding redundancy (nodes are dirty, will get the
- * notification anyway).
- */
-
- if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid) {
- return; //nothing to do
- }
-
- p_node->global_invalid = true;
-
- if (p_node->notify_transform && !p_node->xform_change.in_list()) {
- if (!p_node->block_transform_notify) {
- if (p_node->is_inside_tree())
- get_tree()->xform_change_list.add(&p_node->xform_change);
- }
- }
-
- for (List<CanvasItem *>::Element *E = p_node->children_items.front(); E; E = E->next()) {
-
- CanvasItem *ci = E->get();
- if (ci->toplevel)
- continue;
- _notify_transform(ci);
- }
-}
-
-Rect2 CanvasItem::get_viewport_rect() const {
-
- ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
- return get_viewport()->get_visible_rect();
-}
-
-RID CanvasItem::get_canvas() const {
-
- ERR_FAIL_COND_V(!is_inside_tree(), RID());
-
- if (canvas_layer)
- return canvas_layer->get_canvas();
- else
- return get_viewport()->find_world_2d()->get_canvas();
-}
-
-ObjectID CanvasItem::get_canvas_layer_instance_id() const {
-
- if (canvas_layer) {
- return canvas_layer->get_instance_id();
- } else {
- return ObjectID();
- }
-}
-
-CanvasItem *CanvasItem::get_toplevel() const {
-
- CanvasItem *ci = const_cast<CanvasItem *>(this);
- while (!ci->toplevel && Object::cast_to<CanvasItem>(ci->get_parent())) {
- ci = Object::cast_to<CanvasItem>(ci->get_parent());
- }
-
- return ci;
-}
-
-Ref<World2D> CanvasItem::get_world_2d() const {
-
- ERR_FAIL_COND_V(!is_inside_tree(), Ref<World2D>());
-
- CanvasItem *tl = get_toplevel();
-
- if (tl->get_viewport()) {
- return tl->get_viewport()->find_world_2d();
- } else {
- return Ref<World2D>();
- }
-}
-
-RID CanvasItem::get_viewport_rid() const {
-
- ERR_FAIL_COND_V(!is_inside_tree(), RID());
- return get_viewport()->get_viewport_rid();
-}
-
-void CanvasItem::set_block_transform_notify(bool p_enable) {
- block_transform_notify = p_enable;
-}
-
-bool CanvasItem::is_block_transform_notify_enabled() const {
-
- return block_transform_notify;
-}
-
-void CanvasItem::set_draw_behind_parent(bool p_enable) {
-
- if (behind == p_enable)
- return;
- behind = p_enable;
- VisualServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item, behind);
-}
-
-bool CanvasItem::is_draw_behind_parent_enabled() const {
-
- return behind;
-}
-
-void CanvasItem::set_material(const Ref<Material> &p_material) {
-
- material = p_material;
- RID rid;
- if (material.is_valid())
- rid = material->get_rid();
- VS::get_singleton()->canvas_item_set_material(canvas_item, rid);
- _change_notify(); //properties for material exposed
-}
-
-void CanvasItem::set_use_parent_material(bool p_use_parent_material) {
-
- use_parent_material = p_use_parent_material;
- VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item, p_use_parent_material);
-}
-
-bool CanvasItem::get_use_parent_material() const {
-
- return use_parent_material;
-}
-
-Ref<Material> CanvasItem::get_material() const {
-
- return material;
-}
-
-Vector2 CanvasItem::make_canvas_position_local(const Vector2 &screen_point) const {
-
- ERR_FAIL_COND_V(!is_inside_tree(), screen_point);
-
- Transform2D local_matrix = (get_canvas_transform() * get_global_transform()).affine_inverse();
-
- return local_matrix.xform(screen_point);
-}
-
-Ref<InputEvent> CanvasItem::make_input_local(const Ref<InputEvent> &p_event) const {
-
- ERR_FAIL_COND_V(p_event.is_null(), p_event);
- ERR_FAIL_COND_V(!is_inside_tree(), p_event);
-
- return p_event->xformed_by((get_canvas_transform() * get_global_transform()).affine_inverse());
-}
-
-Vector2 CanvasItem::get_global_mouse_position() const {
-
- ERR_FAIL_COND_V(!get_viewport(), Vector2());
- return get_canvas_transform().affine_inverse().xform(get_viewport()->get_mouse_position());
-}
-
-Vector2 CanvasItem::get_local_mouse_position() const {
-
- ERR_FAIL_COND_V(!get_viewport(), Vector2());
-
- return get_global_transform().affine_inverse().xform(get_global_mouse_position());
-}
-
-void CanvasItem::force_update_transform() {
- ERR_FAIL_COND(!is_inside_tree());
- if (!xform_change.in_list()) {
- return;
- }
-
- get_tree()->xform_change_list.remove(&xform_change);
-
- notification(NOTIFICATION_TRANSFORM_CHANGED);
-}
-
-void CanvasItem::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self);
- ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback);
-
-#ifdef TOOLS_ENABLED
- ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state);
- ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state);
- ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position);
- ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position);
- ClassDB::bind_method(D_METHOD("_edit_set_scale", "scale"), &CanvasItem::_edit_set_scale);
- ClassDB::bind_method(D_METHOD("_edit_get_scale"), &CanvasItem::_edit_get_scale);
- ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect);
- ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect);
- ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect);
- ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation);
- ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation);
- ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation);
- ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot);
- ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot);
- ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot);
- ClassDB::bind_method(D_METHOD("_edit_get_transform"), &CanvasItem::_edit_get_transform);
-#endif
-
- ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item);
-
- ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasItem::set_visible);
- ClassDB::bind_method(D_METHOD("is_visible"), &CanvasItem::is_visible);
- ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &CanvasItem::is_visible_in_tree);
- ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show);
- ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide);
-
- ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update);
-
- ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &CanvasItem::set_as_toplevel);
- ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &CanvasItem::is_set_as_toplevel);
-
- ClassDB::bind_method(D_METHOD("set_light_mask", "light_mask"), &CanvasItem::set_light_mask);
- ClassDB::bind_method(D_METHOD("get_light_mask"), &CanvasItem::get_light_mask);
-
- ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &CanvasItem::set_modulate);
- ClassDB::bind_method(D_METHOD("get_modulate"), &CanvasItem::get_modulate);
- ClassDB::bind_method(D_METHOD("set_self_modulate", "self_modulate"), &CanvasItem::set_self_modulate);
- ClassDB::bind_method(D_METHOD("get_self_modulate"), &CanvasItem::get_self_modulate);
-
- ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent);
- ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled);
-
- ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top);
- ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top);
- //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
-
- ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width"), &CanvasItem::draw_line, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width"), &CanvasItem::draw_polyline, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width"), &CanvasItem::draw_arc, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width"), &CanvasItem::draw_multiline, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
- ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "clip_uv", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box);
- ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "specular_map", "specular_shininess", "transform", "modulate", "texture_filter", "texture_repeat"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
-
- ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
- ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
- ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform);
- ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform);
- ClassDB::bind_method(D_METHOD("get_global_transform_with_canvas"), &CanvasItem::get_global_transform_with_canvas);
- ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform);
- ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect);
- ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform);
- ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position);
- ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position);
- ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas);
- ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d);
- //ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport);
-
- ClassDB::bind_method(D_METHOD("set_material", "material"), &CanvasItem::set_material);
- ClassDB::bind_method(D_METHOD("get_material"), &CanvasItem::get_material);
-
- ClassDB::bind_method(D_METHOD("set_use_parent_material", "enable"), &CanvasItem::set_use_parent_material);
- ClassDB::bind_method(D_METHOD("get_use_parent_material"), &CanvasItem::get_use_parent_material);
-
- ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &CanvasItem::set_notify_local_transform);
- ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &CanvasItem::is_local_transform_notification_enabled);
-
- ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform);
- ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled);
-
- ClassDB::bind_method(D_METHOD("force_update_transform"), &CanvasItem::force_update_transform);
-
- ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local);
- ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local);
-
- ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &CanvasItem::set_texture_filter);
- ClassDB::bind_method(D_METHOD("get_texture_filter"), &CanvasItem::get_texture_filter);
-
- ClassDB::bind_method(D_METHOD("set_texture_repeat", "mode"), &CanvasItem::set_texture_repeat);
- ClassDB::bind_method(D_METHOD("get_texture_repeat"), &CanvasItem::get_texture_repeat);
-
- BIND_VMETHOD(MethodInfo("_draw"));
-
- ADD_GROUP("Visibility", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
-
- ADD_GROUP("Texture", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "ParentNode,Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "ParentNode,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat");
-
- ADD_GROUP("Material", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
- //exporting these things doesn't really make much sense i think
- // ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel");
- // ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");
-
- ADD_SIGNAL(MethodInfo("draw"));
- ADD_SIGNAL(MethodInfo("visibility_changed"));
- ADD_SIGNAL(MethodInfo("hide"));
- ADD_SIGNAL(MethodInfo("item_rect_changed"));
-
- BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
- BIND_CONSTANT(NOTIFICATION_DRAW);
- BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
- BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS);
- BIND_CONSTANT(NOTIFICATION_EXIT_CANVAS);
-
- BIND_ENUM_CONSTANT(TEXTURE_FILTER_PARENT_NODE);
- BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST);
- BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR);
- BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
- BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
- BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC);
- BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC);
- BIND_ENUM_CONSTANT(TEXTURE_FILTER_MAX);
-
- BIND_ENUM_CONSTANT(TEXTURE_REPEAT_PARENT_NODE);
- BIND_ENUM_CONSTANT(TEXTURE_REPEAT_DISABLED);
- BIND_ENUM_CONSTANT(TEXTURE_REPEAT_ENABLED);
- BIND_ENUM_CONSTANT(TEXTURE_REPEAT_MIRROR);
- BIND_ENUM_CONSTANT(TEXTURE_REPEAT_MAX);
-}
-
-Transform2D CanvasItem::get_canvas_transform() const {
-
- ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
-
- if (canvas_layer)
- return canvas_layer->get_transform();
- else if (Object::cast_to<CanvasItem>(get_parent()))
- return Object::cast_to<CanvasItem>(get_parent())->get_canvas_transform();
- else
- return get_viewport()->get_canvas_transform();
-}
-
-Transform2D CanvasItem::get_viewport_transform() const {
-
- ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
-
- if (canvas_layer) {
-
- if (get_viewport()) {
- return get_viewport()->get_final_transform() * canvas_layer->get_transform();
- } else {
- return canvas_layer->get_transform();
- }
-
- } else {
- return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
- }
-}
-
-void CanvasItem::set_notify_local_transform(bool p_enable) {
- notify_local_transform = p_enable;
-}
-
-bool CanvasItem::is_local_transform_notification_enabled() const {
- return notify_local_transform;
-}
-
-void CanvasItem::set_notify_transform(bool p_enable) {
- if (notify_transform == p_enable)
- return;
-
- notify_transform = p_enable;
-
- if (notify_transform && is_inside_tree()) {
- //this ensures that invalid globals get resolved, so notifications can be received
- get_global_transform();
- }
-}
-
-bool CanvasItem::is_transform_notification_enabled() const {
- return notify_transform;
-}
-
-int CanvasItem::get_canvas_layer() const {
-
- if (canvas_layer)
- return canvas_layer->get_layer();
- else
- return 0;
-}
-
-void CanvasItem::_update_texture_filter_changed(bool p_propagate) {
-
- if (!is_inside_tree()) {
- return;
- }
-
- if (texture_filter == TEXTURE_FILTER_PARENT_NODE) {
- CanvasItem *parent_item = get_parent_item();
- if (parent_item) {
- texture_filter_cache = parent_item->texture_filter_cache;
- } else {
- //from viewport
- switch (get_viewport()->get_default_canvas_item_texture_filter()) {
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST; break;
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; break;
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; break;
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; break;
- default: {
- }
- }
- }
- } else {
- texture_filter_cache = VS::CanvasItemTextureFilter(texture_filter);
- }
- VS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), texture_filter_cache);
- update();
-
- if (p_propagate) {
- for (List<CanvasItem *>::Element *E = children_items.front(); E; E = E->next()) {
- if (!E->get()->toplevel && E->get()->texture_filter == TEXTURE_FILTER_PARENT_NODE) {
- E->get()->_update_texture_filter_changed(true);
- }
- }
- }
-}
-
-void CanvasItem::set_texture_filter(TextureFilter p_texture_filter) {
- ERR_FAIL_INDEX(p_texture_filter, TEXTURE_FILTER_MAX);
- if (texture_filter == p_texture_filter) {
- return;
- }
- texture_filter = p_texture_filter;
- _update_texture_filter_changed(true);
-}
-
-CanvasItem::TextureFilter CanvasItem::get_texture_filter() const {
- return texture_filter;
-}
-
-void CanvasItem::_update_texture_repeat_changed(bool p_propagate) {
-
- if (!is_inside_tree()) {
- return;
- }
-
- if (texture_repeat == TEXTURE_REPEAT_PARENT_NODE) {
- CanvasItem *parent_item = get_parent_item();
- if (parent_item) {
- texture_repeat_cache = parent_item->texture_repeat_cache;
- } else {
- //from viewport
- switch (get_viewport()->get_default_canvas_item_texture_repeat()) {
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; break;
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED; break;
- case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR; break;
- default: {
- }
- }
- }
- } else {
- texture_repeat_cache = VS::CanvasItemTextureRepeat(texture_repeat);
- }
- VS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache);
- update();
- if (p_propagate) {
- for (List<CanvasItem *>::Element *E = children_items.front(); E; E = E->next()) {
- if (!E->get()->toplevel && E->get()->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) {
- E->get()->_update_texture_repeat_changed(true);
- }
- }
- }
-}
-
-void CanvasItem::set_texture_repeat(TextureRepeat p_texture_repeat) {
- ERR_FAIL_INDEX(p_texture_repeat, TEXTURE_REPEAT_MAX);
- if (texture_repeat == p_texture_repeat) {
- return;
- }
- texture_repeat = p_texture_repeat;
- _update_texture_repeat_changed(true);
-}
-
-CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const {
- return texture_repeat;
-}
-
-CanvasItem::CanvasItem() :
- xform_change(this) {
-
- window = nullptr;
- canvas_item = VisualServer::get_singleton()->canvas_item_create();
- visible = true;
- pending_update = false;
- modulate = Color(1, 1, 1, 1);
- self_modulate = Color(1, 1, 1, 1);
- toplevel = false;
- first_draw = false;
- drawing = false;
- behind = false;
- block_transform_notify = false;
- //viewport=NULL;
- canvas_layer = NULL;
- use_parent_material = false;
- global_invalid = true;
- notify_local_transform = false;
- notify_transform = false;
- light_mask = 1;
- texture_repeat = TEXTURE_REPEAT_PARENT_NODE;
- texture_filter = TEXTURE_FILTER_PARENT_NODE;
- texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
- texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
-
- C = NULL;
-}
-
-CanvasItem::~CanvasItem() {
-
- VisualServer::get_singleton()->free(canvas_item);
-}
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
deleted file mode 100644
index 3f176e5f60..0000000000
--- a/scene/2d/canvas_item.h
+++ /dev/null
@@ -1,426 +0,0 @@
-/*************************************************************************/
-/* canvas_item.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CANVAS_ITEM_H
-#define CANVAS_ITEM_H
-
-#include "scene/main/node.h"
-#include "scene/main/scene_tree.h"
-#include "scene/resources/material.h"
-#include "scene/resources/multimesh.h"
-#include "scene/resources/shader.h"
-#include "scene/resources/texture.h"
-
-class CanvasLayer;
-class Viewport;
-class Font;
-
-class StyleBox;
-
-class CanvasItemMaterial : public Material {
-
- GDCLASS(CanvasItemMaterial, Material);
-
-public:
- enum BlendMode {
- BLEND_MODE_MIX,
- BLEND_MODE_ADD,
- BLEND_MODE_SUB,
- BLEND_MODE_MUL,
- BLEND_MODE_PREMULT_ALPHA,
- BLEND_MODE_DISABLED
- };
-
- enum LightMode {
- LIGHT_MODE_NORMAL,
- LIGHT_MODE_UNSHADED,
- LIGHT_MODE_LIGHT_ONLY
- };
-
-private:
- union MaterialKey {
-
- struct {
- uint32_t blend_mode : 4;
- uint32_t light_mode : 4;
- uint32_t particles_animation : 1;
- uint32_t invalid_key : 1;
- };
-
- uint32_t key;
-
- bool operator<(const MaterialKey &p_key) const {
- return key < p_key.key;
- }
- };
-
- struct ShaderNames {
- StringName particles_anim_h_frames;
- StringName particles_anim_v_frames;
- StringName particles_anim_loop;
- };
-
- static ShaderNames *shader_names;
-
- struct ShaderData {
- RID shader;
- int users;
- };
-
- static Map<MaterialKey, ShaderData> shader_map;
-
- MaterialKey current_key;
-
- _FORCE_INLINE_ MaterialKey _compute_key() const {
-
- MaterialKey mk;
- mk.key = 0;
- mk.blend_mode = blend_mode;
- mk.light_mode = light_mode;
- mk.particles_animation = particles_animation;
- return mk;
- }
-
- static Mutex material_mutex;
- static SelfList<CanvasItemMaterial>::List *dirty_materials;
- SelfList<CanvasItemMaterial> element;
-
- void _update_shader();
- _FORCE_INLINE_ void _queue_shader_change();
- _FORCE_INLINE_ bool _is_shader_dirty() const;
-
- BlendMode blend_mode;
- LightMode light_mode;
- bool particles_animation;
-
- int particles_anim_h_frames;
- int particles_anim_v_frames;
- bool particles_anim_loop;
-
-protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
-
-public:
- void set_blend_mode(BlendMode p_blend_mode);
- BlendMode get_blend_mode() const;
-
- void set_light_mode(LightMode p_light_mode);
- LightMode get_light_mode() const;
-
- void set_particles_animation(bool p_particles_anim);
- bool get_particles_animation() const;
-
- void set_particles_anim_h_frames(int p_frames);
- int get_particles_anim_h_frames() const;
- void set_particles_anim_v_frames(int p_frames);
- int get_particles_anim_v_frames() const;
-
- void set_particles_anim_loop(bool p_loop);
- bool get_particles_anim_loop() const;
-
- static void init_shaders();
- static void finish_shaders();
- static void flush_changes();
-
- RID get_shader_rid() const;
-
- virtual Shader::Mode get_shader_mode() const;
-
- CanvasItemMaterial();
- virtual ~CanvasItemMaterial();
-};
-
-VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode)
-VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode)
-
-class CanvasItem : public Node {
-
- GDCLASS(CanvasItem, Node);
-
-public:
- enum TextureFilter {
- TEXTURE_FILTER_PARENT_NODE,
- TEXTURE_FILTER_NEAREST,
- TEXTURE_FILTER_LINEAR,
- TEXTURE_FILTER_NEAREST_WITH_MIPMAPS,
- TEXTURE_FILTER_LINEAR_WITH_MIPMAPS,
- TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC,
- TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC,
- TEXTURE_FILTER_MAX
- };
-
- enum TextureRepeat {
- TEXTURE_REPEAT_PARENT_NODE,
- TEXTURE_REPEAT_DISABLED,
- TEXTURE_REPEAT_ENABLED,
- TEXTURE_REPEAT_MIRROR,
- TEXTURE_REPEAT_MAX,
- };
-
-private:
- mutable SelfList<Node> xform_change;
-
- RID canvas_item;
- String group;
-
- CanvasLayer *canvas_layer;
-
- Color modulate;
- Color self_modulate;
-
- List<CanvasItem *> children_items;
- List<CanvasItem *>::Element *C;
-
- int light_mask;
-
- Window *window;
- bool first_draw;
- bool visible;
- bool pending_update;
- bool toplevel;
- bool drawing;
- bool block_transform_notify;
- bool behind;
- bool use_parent_material;
- bool notify_local_transform;
- bool notify_transform;
-
- VS::CanvasItemTextureFilter texture_filter_cache;
- VS::CanvasItemTextureRepeat texture_repeat_cache;
-
- TextureFilter texture_filter;
- TextureRepeat texture_repeat;
-
- Ref<Material> material;
-
- mutable Transform2D global_transform;
- mutable bool global_invalid;
-
- void _toplevel_raise_self();
-
- void _propagate_visibility_changed(bool p_visible);
-
- void _update_callback();
-
- void _enter_canvas();
- void _exit_canvas();
-
- void _window_visibility_changed();
-
- void _notify_transform(CanvasItem *p_node);
-
- void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
- bool _is_on_top() const { return !is_draw_behind_parent_enabled(); }
-
- static CanvasItem *current_item_drawn;
- friend class Viewport;
- void _update_texture_repeat_changed(bool p_propagate);
- void _update_texture_filter_changed(bool p_propagate);
-
-protected:
- _FORCE_INLINE_ void _notify_transform() {
- if (!is_inside_tree()) return;
- _notify_transform(this);
- if (!block_transform_notify && notify_local_transform) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
- }
-
- void item_rect_changed(bool p_size_changed = true);
-
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- enum {
- NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique
- NOTIFICATION_DRAW = 30,
- NOTIFICATION_VISIBILITY_CHANGED = 31,
- NOTIFICATION_ENTER_CANVAS = 32,
- NOTIFICATION_EXIT_CANVAS = 33,
- NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 35,
- NOTIFICATION_WORLD_2D_CHANGED = 36,
-
- };
-
- /* EDITOR */
-#ifdef TOOLS_ENABLED
- // Select the node
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
-
- // Save and restore a CanvasItem state
- virtual void _edit_set_state(const Dictionary &p_state){};
- virtual Dictionary _edit_get_state() const { return Dictionary(); };
-
- // Used to move the node
- virtual void _edit_set_position(const Point2 &p_position) = 0;
- virtual Point2 _edit_get_position() const = 0;
-
- // Used to scale the node
- virtual void _edit_set_scale(const Size2 &p_scale) = 0;
- virtual Size2 _edit_get_scale() const = 0;
-
- // Used to rotate the node
- virtual bool _edit_use_rotation() const { return false; };
- virtual void _edit_set_rotation(float p_rotation){};
- virtual float _edit_get_rotation() const { return 0.0; };
-
- // Used to resize/move the node
- virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode()
- virtual void _edit_set_rect(const Rect2 &p_rect){};
- virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); };
- virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); }; // LOOKS WEIRD
-
- // Used to set a pivot
- virtual bool _edit_use_pivot() const { return false; };
- virtual void _edit_set_pivot(const Point2 &p_pivot){};
- virtual Point2 _edit_get_pivot() const { return Point2(); };
-
- virtual Transform2D _edit_get_transform() const;
-#endif
-
- /* VISIBILITY */
-
- void set_visible(bool p_visible);
- bool is_visible() const;
- bool is_visible_in_tree() const;
- void show();
- void hide();
-
- void update();
-
- virtual void set_light_mask(int p_light_mask);
- int get_light_mask() const;
-
- void set_modulate(const Color &p_modulate);
- Color get_modulate() const;
-
- void set_self_modulate(const Color &p_self_modulate);
- Color get_self_modulate() const;
-
- /* DRAWING API */
-
- void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0);
- void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0);
- void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
- void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0);
- void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0);
- void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
- void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0);
- void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
- void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), bool p_clip_uv = false, TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
- void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
-
- void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
-
- void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
- float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
-
- void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale);
- void draw_set_transform_matrix(const Transform2D &p_matrix);
-
- static CanvasItem *get_current_item_drawn();
-
- /* RECT / TRANSFORM */
-
- void set_as_toplevel(bool p_toplevel);
- bool is_set_as_toplevel() const;
-
- void set_draw_behind_parent(bool p_enable);
- bool is_draw_behind_parent_enabled() const;
-
- CanvasItem *get_parent_item() const;
-
- virtual Transform2D get_transform() const = 0;
-
- virtual Transform2D get_global_transform() const;
- virtual Transform2D get_global_transform_with_canvas() const;
- virtual Transform2D get_screen_transform() const;
-
- CanvasItem *get_toplevel() const;
- _FORCE_INLINE_ RID get_canvas_item() const {
- return canvas_item;
- }
-
- void set_block_transform_notify(bool p_enable);
- bool is_block_transform_notify_enabled() const;
-
- Transform2D get_canvas_transform() const;
- Transform2D get_viewport_transform() const;
- Rect2 get_viewport_rect() const;
- RID get_viewport_rid() const;
- RID get_canvas() const;
- ObjectID get_canvas_layer_instance_id() const;
- Ref<World2D> get_world_2d() const;
-
- virtual void set_material(const Ref<Material> &p_material);
- Ref<Material> get_material() const;
-
- virtual void set_use_parent_material(bool p_use_parent_material);
- bool get_use_parent_material() const;
-
- Ref<InputEvent> make_input_local(const Ref<InputEvent> &p_event) const;
- Vector2 make_canvas_position_local(const Vector2 &screen_point) const;
-
- Vector2 get_global_mouse_position() const;
- Vector2 get_local_mouse_position() const;
-
- void set_notify_local_transform(bool p_enable);
- bool is_local_transform_notification_enabled() const;
-
- void set_notify_transform(bool p_enable);
- bool is_transform_notification_enabled() const;
-
- void force_update_transform();
-
- void set_texture_filter(TextureFilter p_texture_filter);
- TextureFilter get_texture_filter() const;
-
- void set_texture_repeat(TextureRepeat p_texture_repeat);
- TextureRepeat get_texture_repeat() const;
-
- // Used by control nodes to retrieve the parent's anchorable area
- virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); };
-
- int get_canvas_layer() const;
-
- CanvasItem();
- ~CanvasItem();
-};
-
-VARIANT_ENUM_CAST(CanvasItem::TextureFilter)
-VARIANT_ENUM_CAST(CanvasItem::TextureRepeat)
-
-#endif // CANVAS_ITEM_H
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 3b8a81d2ca..8678e5a1f4 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -31,8 +31,8 @@
#include "cpu_particles_2d.h"
#include "core/core_string_names.h"
-#include "scene/2d/canvas_item.h"
-#include "scene/2d/particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
+#include "scene/main/canvas_item.h"
#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
@@ -1144,7 +1144,7 @@ void CPUParticles2D::_notification(int p_what) {
void CPUParticles2D::convert_from_particles(Node *p_particles) {
- Particles2D *particles = Object::cast_to<Particles2D>(p_particles);
+ GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(p_particles);
ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D.");
set_emitting(particles->is_emitting());
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index e5c17fe9a4..d3d1326018 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_2d.cpp */
+/* gpu_particles_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "particles_2d.h"
+#include "gpu_particles_2d.h"
#include "core/os/os.h"
#include "scene/resources/particles_material.h"
@@ -38,7 +38,7 @@
#include "core/engine.h"
#endif
-void Particles2D::set_emitting(bool p_emitting) {
+void GPUParticles2D::set_emitting(bool p_emitting) {
VS::get_singleton()->particles_set_emitting(particles, p_emitting);
@@ -49,20 +49,20 @@ void Particles2D::set_emitting(bool p_emitting) {
}
}
-void Particles2D::set_amount(int p_amount) {
+void GPUParticles2D::set_amount(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
VS::get_singleton()->particles_set_amount(particles, amount);
}
-void Particles2D::set_lifetime(float p_lifetime) {
+void GPUParticles2D::set_lifetime(float p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
VS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
-void Particles2D::set_one_shot(bool p_enable) {
+void GPUParticles2D::set_one_shot(bool p_enable) {
one_shot = p_enable;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
@@ -77,22 +77,22 @@ void Particles2D::set_one_shot(bool p_enable) {
if (!one_shot)
set_process_internal(false);
}
-void Particles2D::set_pre_process_time(float p_time) {
+void GPUParticles2D::set_pre_process_time(float p_time) {
pre_process_time = p_time;
VS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
-void Particles2D::set_explosiveness_ratio(float p_ratio) {
+void GPUParticles2D::set_explosiveness_ratio(float p_ratio) {
explosiveness_ratio = p_ratio;
VS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
-void Particles2D::set_randomness_ratio(float p_ratio) {
+void GPUParticles2D::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
-void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
+void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
visibility_rect = p_visibility_rect;
AABB aabb;
@@ -106,7 +106,7 @@ void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
_change_notify("visibility_rect");
update();
}
-void Particles2D::set_use_local_coordinates(bool p_enable) {
+void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
VS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
@@ -116,7 +116,7 @@ void Particles2D::set_use_local_coordinates(bool p_enable) {
}
}
-void Particles2D::_update_particle_emission_transform() {
+void GPUParticles2D::_update_particle_emission_transform() {
Transform2D xf2d = get_global_transform();
Transform xf;
@@ -127,7 +127,7 @@ void Particles2D::_update_particle_emission_transform() {
VS::get_singleton()->particles_set_emission_transform(particles, xf);
}
-void Particles2D::set_process_material(const Ref<Material> &p_material) {
+void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
process_material = p_material;
Ref<ParticlesMaterial> pm = p_material;
@@ -144,89 +144,89 @@ void Particles2D::set_process_material(const Ref<Material> &p_material) {
update_configuration_warning();
}
-void Particles2D::set_speed_scale(float p_scale) {
+void GPUParticles2D::set_speed_scale(float p_scale) {
speed_scale = p_scale;
VS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
-bool Particles2D::is_emitting() const {
+bool GPUParticles2D::is_emitting() const {
return VS::get_singleton()->particles_get_emitting(particles);
}
-int Particles2D::get_amount() const {
+int GPUParticles2D::get_amount() const {
return amount;
}
-float Particles2D::get_lifetime() const {
+float GPUParticles2D::get_lifetime() const {
return lifetime;
}
-bool Particles2D::get_one_shot() const {
+bool GPUParticles2D::get_one_shot() const {
return one_shot;
}
-float Particles2D::get_pre_process_time() const {
+float GPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
-float Particles2D::get_explosiveness_ratio() const {
+float GPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float Particles2D::get_randomness_ratio() const {
+float GPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
-Rect2 Particles2D::get_visibility_rect() const {
+Rect2 GPUParticles2D::get_visibility_rect() const {
return visibility_rect;
}
-bool Particles2D::get_use_local_coordinates() const {
+bool GPUParticles2D::get_use_local_coordinates() const {
return local_coords;
}
-Ref<Material> Particles2D::get_process_material() const {
+Ref<Material> GPUParticles2D::get_process_material() const {
return process_material;
}
-float Particles2D::get_speed_scale() const {
+float GPUParticles2D::get_speed_scale() const {
return speed_scale;
}
-void Particles2D::set_draw_order(DrawOrder p_order) {
+void GPUParticles2D::set_draw_order(DrawOrder p_order) {
draw_order = p_order;
VS::get_singleton()->particles_set_draw_order(particles, VS::ParticlesDrawOrder(p_order));
}
-Particles2D::DrawOrder Particles2D::get_draw_order() const {
+GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const {
return draw_order;
}
-void Particles2D::set_fixed_fps(int p_count) {
+void GPUParticles2D::set_fixed_fps(int p_count) {
fixed_fps = p_count;
VS::get_singleton()->particles_set_fixed_fps(particles, p_count);
}
-int Particles2D::get_fixed_fps() const {
+int GPUParticles2D::get_fixed_fps() const {
return fixed_fps;
}
-void Particles2D::set_fractional_delta(bool p_enable) {
+void GPUParticles2D::set_fractional_delta(bool p_enable) {
fractional_delta = p_enable;
VS::get_singleton()->particles_set_fractional_delta(particles, p_enable);
}
-bool Particles2D::get_fractional_delta() const {
+bool GPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-String Particles2D::get_configuration_warning() const {
+String GPUParticles2D::get_configuration_warning() const {
if (VisualServer::get_singleton()->is_low_end()) {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
@@ -257,7 +257,7 @@ String Particles2D::get_configuration_warning() const {
return warnings;
}
-Rect2 Particles2D::capture_rect() const {
+Rect2 GPUParticles2D::capture_rect() const {
AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles);
Rect2 r;
@@ -268,34 +268,34 @@ Rect2 Particles2D::capture_rect() const {
return r;
}
-void Particles2D::set_texture(const Ref<Texture2D> &p_texture) {
+void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
update();
}
-Ref<Texture2D> Particles2D::get_texture() const {
+Ref<Texture2D> GPUParticles2D::get_texture() const {
return texture;
}
-void Particles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
+void GPUParticles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
normal_map = p_normal_map;
update();
}
-Ref<Texture2D> Particles2D::get_normal_map() const {
+Ref<Texture2D> GPUParticles2D::get_normal_map() const {
return normal_map;
}
-void Particles2D::_validate_property(PropertyInfo &property) const {
+void GPUParticles2D::_validate_property(PropertyInfo &property) const {
}
-void Particles2D::restart() {
+void GPUParticles2D::restart() {
VS::get_singleton()->particles_restart(particles);
VS::get_singleton()->particles_set_emitting(particles, true);
}
-void Particles2D::_notification(int p_what) {
+void GPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -338,48 +338,48 @@ void Particles2D::_notification(int p_what) {
}
}
-void Particles2D::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &Particles2D::set_emitting);
- ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles2D::set_amount);
- ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &Particles2D::set_lifetime);
- ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &Particles2D::set_one_shot);
- ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time);
- ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio);
- ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio);
- ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &Particles2D::set_visibility_rect);
- ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates);
- ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps);
- ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta);
- ClassDB::bind_method(D_METHOD("set_process_material", "material"), &Particles2D::set_process_material);
- ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &Particles2D::set_speed_scale);
-
- ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting);
- ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount);
- ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles2D::get_lifetime);
- ClassDB::bind_method(D_METHOD("get_one_shot"), &Particles2D::get_one_shot);
- ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles2D::get_pre_process_time);
- ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &Particles2D::get_explosiveness_ratio);
- ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &Particles2D::get_randomness_ratio);
- ClassDB::bind_method(D_METHOD("get_visibility_rect"), &Particles2D::get_visibility_rect);
- ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &Particles2D::get_use_local_coordinates);
- ClassDB::bind_method(D_METHOD("get_fixed_fps"), &Particles2D::get_fixed_fps);
- ClassDB::bind_method(D_METHOD("get_fractional_delta"), &Particles2D::get_fractional_delta);
- ClassDB::bind_method(D_METHOD("get_process_material"), &Particles2D::get_process_material);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &Particles2D::get_speed_scale);
-
- ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &Particles2D::set_draw_order);
- ClassDB::bind_method(D_METHOD("get_draw_order"), &Particles2D::get_draw_order);
-
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Particles2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Particles2D::get_texture);
-
- ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &Particles2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &Particles2D::get_normal_map);
-
- ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect);
-
- ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart);
+void GPUParticles2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles2D::set_emitting);
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles2D::set_amount);
+ ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles2D::set_lifetime);
+ ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &GPUParticles2D::set_one_shot);
+ ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &GPUParticles2D::set_pre_process_time);
+ ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &GPUParticles2D::set_explosiveness_ratio);
+ ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &GPUParticles2D::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &GPUParticles2D::set_visibility_rect);
+ ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates);
+ ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps);
+ ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
+
+ ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting);
+ ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount);
+ ClassDB::bind_method(D_METHOD("get_lifetime"), &GPUParticles2D::get_lifetime);
+ ClassDB::bind_method(D_METHOD("get_one_shot"), &GPUParticles2D::get_one_shot);
+ ClassDB::bind_method(D_METHOD("get_pre_process_time"), &GPUParticles2D::get_pre_process_time);
+ ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &GPUParticles2D::get_explosiveness_ratio);
+ ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &GPUParticles2D::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_visibility_rect"), &GPUParticles2D::get_visibility_rect);
+ ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates);
+ ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps);
+ ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
+ ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
+
+ ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order);
+ ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &GPUParticles2D::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map"), &GPUParticles2D::get_normal_map);
+
+ ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect);
+
+ ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
@@ -406,7 +406,7 @@ void Particles2D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
}
-Particles2D::Particles2D() {
+GPUParticles2D::GPUParticles2D() {
particles = VS::get_singleton()->particles_create();
@@ -426,7 +426,7 @@ Particles2D::Particles2D() {
set_speed_scale(1);
}
-Particles2D::~Particles2D() {
+GPUParticles2D::~GPUParticles2D() {
VS::get_singleton()->free(particles);
}
diff --git a/scene/2d/particles_2d.h b/scene/2d/gpu_particles_2d.h
index 66281d7950..47951d76dc 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_2d.h */
+/* gpu_particles_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -35,9 +35,9 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
-class Particles2D : public Node2D {
+class GPUParticles2D : public Node2D {
private:
- GDCLASS(Particles2D, Node2D);
+ GDCLASS(GPUParticles2D, Node2D);
public:
enum DrawOrder {
@@ -118,10 +118,10 @@ public:
void restart();
Rect2 capture_rect() const;
- Particles2D();
- ~Particles2D();
+ GPUParticles2D();
+ ~GPUParticles2D();
};
-VARIANT_ENUM_CAST(Particles2D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder)
#endif // PARTICLES_2D_H
diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h
index 5520f5006e..1da13fc78a 100644
--- a/scene/2d/navigation_2d.h
+++ b/scene/2d/navigation_2d.h
@@ -31,7 +31,7 @@
#ifndef NAVIGATION_2D_H
#define NAVIGATION_2D_H
-#include "scene/2d/navigation_polygon.h"
+#include "scene/2d/navigation_region_2d.h"
#include "scene/2d/node_2d.h"
class Navigation2D : public Node2D {
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_region_2d.cpp
index 9159ef21c5..bc3e305281 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_polygon.cpp */
+/* navigation_region_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "navigation_polygon.h"
+#include "navigation_region_2d.h"
#include "core/core_string_names.h"
#include "core/engine.h"
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_region_2d.h
index 3d096ec91b..73e056a353 100644
--- a/scene/2d/navigation_polygon.h
+++ b/scene/2d/navigation_region_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_polygon.h */
+/* navigation_region_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NAVIGATION_POLYGON_H
-#define NAVIGATION_POLYGON_H
+#ifndef NAVIGATION_REGION_2D_H
+#define NAVIGATION_REGION_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/navigation_mesh.h"
@@ -127,4 +127,4 @@ public:
~NavigationRegion2D();
};
-#endif // NAVIGATIONPOLYGON_H
+#endif // NAVIGATION_REGION_2D_H
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 00202481a6..abed05ed0c 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -31,7 +31,7 @@
#ifndef NODE2D_H
#define NODE2D_H
-#include "scene/2d/canvas_item.h"
+#include "scene/main/canvas_item.h"
class Node2D : public CanvasItem {
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite_2d.cpp
index a6fb6f7435..d45fe9a2a5 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* sprite.cpp */
+/* sprite_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "sprite.h"
+#include "sprite_2d.h"
#include "core/core_string_names.h"
#include "core/os/os.h"
@@ -36,49 +36,49 @@
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
-Dictionary Sprite::_edit_get_state() const {
+Dictionary Sprite2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = offset;
return state;
}
-void Sprite::_edit_set_state(const Dictionary &p_state) {
+void Sprite2D::_edit_set_state(const Dictionary &p_state) {
Node2D::_edit_set_state(p_state);
set_offset(p_state["offset"]);
}
-void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
+void Sprite2D::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(get_offset() - p_pivot);
set_position(get_transform().xform(p_pivot));
}
-Point2 Sprite::_edit_get_pivot() const {
+Point2 Sprite2D::_edit_get_pivot() const {
return Vector2();
}
-bool Sprite::_edit_use_pivot() const {
+bool Sprite2D::_edit_use_pivot() const {
return true;
}
-bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return is_pixel_opaque(p_point);
}
-Rect2 Sprite::_edit_get_rect() const {
+Rect2 Sprite2D::_edit_get_rect() const {
return get_rect();
}
-bool Sprite::_edit_use_rect() const {
+bool Sprite2D::_edit_use_rect() const {
return texture.is_valid();
}
#endif
-Rect2 Sprite::get_anchorable_rect() const {
+Rect2 Sprite2D::get_anchorable_rect() const {
return get_rect();
}
-void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
+void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
Rect2 base_rect;
@@ -112,7 +112,7 @@ void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_cli
r_dst_rect.size.y = -r_dst_rect.size.y;
}
-void Sprite::_notification(int p_what) {
+void Sprite2D::_notification(int p_what) {
switch (p_what) {
@@ -137,18 +137,18 @@ void Sprite::_notification(int p_what) {
}
}
-void Sprite::set_texture(const Ref<Texture2D> &p_texture) {
+void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
if (p_texture == texture)
return;
if (texture.is_valid())
- texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite::_texture_changed));
+ texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed));
texture = p_texture;
if (texture.is_valid())
- texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite::_texture_changed));
+ texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed));
update();
emit_signal("texture_changed");
@@ -156,96 +156,96 @@ void Sprite::set_texture(const Ref<Texture2D> &p_texture) {
_change_notify("texture");
}
-void Sprite::set_normal_map(const Ref<Texture2D> &p_texture) {
+void Sprite2D::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
update();
}
-Ref<Texture2D> Sprite::get_normal_map() const {
+Ref<Texture2D> Sprite2D::get_normal_map() const {
return normal_map;
}
-void Sprite::set_specular_map(const Ref<Texture2D> &p_texture) {
+void Sprite2D::set_specular_map(const Ref<Texture2D> &p_texture) {
specular = p_texture;
update();
}
-Ref<Texture2D> Sprite::get_specular_map() const {
+Ref<Texture2D> Sprite2D::get_specular_map() const {
return specular;
}
-void Sprite::set_specular_color(const Color &p_color) {
+void Sprite2D::set_specular_color(const Color &p_color) {
specular_color = p_color;
update();
}
-Color Sprite::get_specular_color() const {
+Color Sprite2D::get_specular_color() const {
return specular_color;
}
-void Sprite::set_shininess(float p_shininess) {
+void Sprite2D::set_shininess(float p_shininess) {
shininess = CLAMP(p_shininess, 0.0, 1.0);
update();
}
-float Sprite::get_shininess() const {
+float Sprite2D::get_shininess() const {
return shininess;
}
-Ref<Texture2D> Sprite::get_texture() const {
+Ref<Texture2D> Sprite2D::get_texture() const {
return texture;
}
-void Sprite::set_centered(bool p_center) {
+void Sprite2D::set_centered(bool p_center) {
centered = p_center;
update();
item_rect_changed();
}
-bool Sprite::is_centered() const {
+bool Sprite2D::is_centered() const {
return centered;
}
-void Sprite::set_offset(const Point2 &p_offset) {
+void Sprite2D::set_offset(const Point2 &p_offset) {
offset = p_offset;
update();
item_rect_changed();
_change_notify("offset");
}
-Point2 Sprite::get_offset() const {
+Point2 Sprite2D::get_offset() const {
return offset;
}
-void Sprite::set_flip_h(bool p_flip) {
+void Sprite2D::set_flip_h(bool p_flip) {
hflip = p_flip;
update();
}
-bool Sprite::is_flipped_h() const {
+bool Sprite2D::is_flipped_h() const {
return hflip;
}
-void Sprite::set_flip_v(bool p_flip) {
+void Sprite2D::set_flip_v(bool p_flip) {
vflip = p_flip;
update();
}
-bool Sprite::is_flipped_v() const {
+bool Sprite2D::is_flipped_v() const {
return vflip;
}
-void Sprite::set_region(bool p_region) {
+void Sprite2D::set_region(bool p_region) {
if (p_region == region)
return;
@@ -254,12 +254,12 @@ void Sprite::set_region(bool p_region) {
update();
}
-bool Sprite::is_region() const {
+bool Sprite2D::is_region() const {
return region;
}
-void Sprite::set_region_rect(const Rect2 &p_region_rect) {
+void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
if (region_rect == p_region_rect)
return;
@@ -272,21 +272,21 @@ void Sprite::set_region_rect(const Rect2 &p_region_rect) {
_change_notify("region_rect");
}
-Rect2 Sprite::get_region_rect() const {
+Rect2 Sprite2D::get_region_rect() const {
return region_rect;
}
-void Sprite::set_region_filter_clip(bool p_enable) {
+void Sprite2D::set_region_filter_clip(bool p_enable) {
region_filter_clip = p_enable;
update();
}
-bool Sprite::is_region_filter_clip_enabled() const {
+bool Sprite2D::is_region_filter_clip_enabled() const {
return region_filter_clip;
}
-void Sprite::set_frame(int p_frame) {
+void Sprite2D::set_frame(int p_frame) {
ERR_FAIL_INDEX(p_frame, vframes * hframes);
@@ -300,23 +300,23 @@ void Sprite::set_frame(int p_frame) {
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
-int Sprite::get_frame() const {
+int Sprite2D::get_frame() const {
return frame;
}
-void Sprite::set_frame_coords(const Vector2 &p_coord) {
+void Sprite2D::set_frame_coords(const Vector2 &p_coord) {
ERR_FAIL_INDEX(int(p_coord.x), hframes);
ERR_FAIL_INDEX(int(p_coord.y), vframes);
set_frame(int(p_coord.y) * hframes + int(p_coord.x));
}
-Vector2 Sprite::get_frame_coords() const {
+Vector2 Sprite2D::get_frame_coords() const {
return Vector2(frame % hframes, frame / hframes);
}
-void Sprite::set_vframes(int p_amount) {
+void Sprite2D::set_vframes(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
vframes = p_amount;
@@ -324,12 +324,12 @@ void Sprite::set_vframes(int p_amount) {
item_rect_changed();
_change_notify();
}
-int Sprite::get_vframes() const {
+int Sprite2D::get_vframes() const {
return vframes;
}
-void Sprite::set_hframes(int p_amount) {
+void Sprite2D::set_hframes(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
hframes = p_amount;
@@ -337,12 +337,12 @@ void Sprite::set_hframes(int p_amount) {
item_rect_changed();
_change_notify();
}
-int Sprite::get_hframes() const {
+int Sprite2D::get_hframes() const {
return hframes;
}
-bool Sprite::is_pixel_opaque(const Point2 &p_point) const {
+bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
if (texture.is_null())
return false;
@@ -392,7 +392,7 @@ bool Sprite::is_pixel_opaque(const Point2 &p_point) const {
return texture->is_pixel_opaque((int)q.x, (int)q.y);
}
-Rect2 Sprite::get_rect() const {
+Rect2 Sprite2D::get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
@@ -417,7 +417,7 @@ Rect2 Sprite::get_rect() const {
return Rect2(ofs, s);
}
-void Sprite::_validate_property(PropertyInfo &property) const {
+void Sprite2D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame") {
property.hint = PROPERTY_HINT_RANGE;
@@ -430,7 +430,7 @@ void Sprite::_validate_property(PropertyInfo &property) const {
}
}
-void Sprite::_texture_changed() {
+void Sprite2D::_texture_changed() {
// Changes to the texture need to trigger an update to make
// the editor redraw the sprite with the updated texture.
@@ -439,59 +439,59 @@ void Sprite::_texture_changed() {
}
}
-void Sprite::_bind_methods() {
+void Sprite2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Sprite::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite::get_normal_map);
+ ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite2D::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite2D::get_normal_map);
- ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Sprite::set_specular_map);
- ClassDB::bind_method(D_METHOD("get_specular_map"), &Sprite::get_specular_map);
+ ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Sprite2D::set_specular_map);
+ ClassDB::bind_method(D_METHOD("get_specular_map"), &Sprite2D::get_specular_map);
- ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Sprite::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &Sprite::get_specular_color);
+ ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Sprite2D::set_specular_color);
+ ClassDB::bind_method(D_METHOD("get_specular_color"), &Sprite2D::get_specular_color);
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Sprite::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &Sprite::get_shininess);
+ ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Sprite2D::set_shininess);
+ ClassDB::bind_method(D_METHOD("get_shininess"), &Sprite2D::get_shininess);
- ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"), &Sprite::is_centered);
+ ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered);
+ ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered);
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &Sprite::get_offset);
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite2D::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &Sprite2D::get_offset);
- ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite::set_flip_h);
- ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite::is_flipped_h);
+ ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite2D::set_flip_h);
+ ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite2D::is_flipped_h);
- ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite::set_flip_v);
- ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite::is_flipped_v);
+ ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
+ ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite::is_region);
+ ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region);
+ ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region);
- ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite::is_pixel_opaque);
+ ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
- ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite::set_region_rect);
- ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite::get_region_rect);
+ ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
+ ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
- ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite::set_region_filter_clip);
- ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite::is_region_filter_clip_enabled);
+ ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip);
+ ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
- ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
+ ClassDB::bind_method(D_METHOD("get_frame"), &Sprite2D::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite::set_frame_coords);
- ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite::get_frame_coords);
+ ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite2D::set_frame_coords);
+ ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite2D::get_frame_coords);
- ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes);
- ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes);
+ ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite2D::set_vframes);
+ ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite2D::get_vframes);
- ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite::set_hframes);
- ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite::get_hframes);
+ ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite2D::set_hframes);
+ ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite2D::get_hframes);
- ClassDB::bind_method(D_METHOD("get_rect"), &Sprite::get_rect);
+ ClassDB::bind_method(D_METHOD("get_rect"), &Sprite2D::get_rect);
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
@@ -519,7 +519,7 @@ void Sprite::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
}
-Sprite::Sprite() {
+Sprite2D::Sprite2D() {
centered = true;
hflip = false;
@@ -535,5 +535,5 @@ Sprite::Sprite() {
hframes = 1;
}
-Sprite::~Sprite() {
+Sprite2D::~Sprite2D() {
}
diff --git a/scene/2d/sprite.h b/scene/2d/sprite_2d.h
index a96f023231..599a9e937e 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* sprite.h */
+/* sprite_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,15 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SPRITE_H
-#define SPRITE_H
+#ifndef SPRITE_2D_H
+#define SPRITE_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
-class Sprite : public Node2D {
+class Sprite2D : public Node2D {
- GDCLASS(Sprite, Node2D);
+ GDCLASS(Sprite2D, Node2D);
Ref<Texture2D> texture;
Ref<Texture2D> normal_map;
@@ -136,8 +136,8 @@ public:
Rect2 get_rect() const;
virtual Rect2 get_anchorable_rect() const;
- Sprite();
- ~Sprite();
+ Sprite2D();
+ ~Sprite2D();
};
#endif // SPRITE_H
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 65dabb92b1..c374dd5faa 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -31,8 +31,8 @@
#include "visibility_notifier_2d.h"
#include "core/engine.h"
-#include "particles_2d.h"
-#include "scene/2d/animated_sprite.h"
+#include "gpu_particles_2d.h"
+#include "scene/2d/animated_sprite_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/animation/animation_player.h"
#include "scene/main/window.h"
@@ -205,14 +205,14 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
}
{
- AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
+ AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
if (as) {
add = true;
}
}
{
- Particles2D *ps = Object::cast_to<Particles2D>(p_node);
+ GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
if (ps) {
add = true;
}
@@ -292,7 +292,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
}
if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) {
- AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
+ AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
if (as) {
@@ -304,7 +304,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
}
if (enabler[ENABLER_PAUSE_PARTICLES]) {
- Particles2D *ps = Object::cast_to<Particles2D>(p_node);
+ GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
if (ps) {