diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 13:47:15 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-27 13:47:15 -0300 |
commit | 307b1b3a5835ecdb477859785c673a07e248f904 (patch) | |
tree | cc0123bc7111e48775331d500452875c278cc13b /scene/2d | |
parent | f48aeeeeefa73d4c6e58ee2934eaf16bc0408df0 (diff) | |
parent | d1acbbce7f123c2b5fccdefc6417787dc91b6ced (diff) |
Merge pull request #37340 from reduz/rename-3d-nodes
Make 2D and 3D node names more explicit
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp (renamed from scene/2d/animated_sprite.cpp) | 142 | ||||
-rw-r--r-- | scene/2d/animated_sprite_2d.h (renamed from scene/2d/animated_sprite.h) | 12 | ||||
-rw-r--r-- | scene/2d/canvas_item.cpp | 1491 | ||||
-rw-r--r-- | scene/2d/canvas_item.h | 426 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.cpp (renamed from scene/2d/particles_2d.cpp) | 168 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.h (renamed from scene/2d/particles_2d.h) | 12 | ||||
-rw-r--r-- | scene/2d/navigation_2d.h | 2 | ||||
-rw-r--r-- | scene/2d/navigation_region_2d.cpp (renamed from scene/2d/navigation_polygon.cpp) | 4 | ||||
-rw-r--r-- | scene/2d/navigation_region_2d.h (renamed from scene/2d/navigation_polygon.h) | 8 | ||||
-rw-r--r-- | scene/2d/node_2d.h | 2 | ||||
-rw-r--r-- | scene/2d/sprite_2d.cpp (renamed from scene/2d/sprite.cpp) | 176 | ||||
-rw-r--r-- | scene/2d/sprite_2d.h (renamed from scene/2d/sprite.h) | 14 | ||||
-rw-r--r-- | scene/2d/visibility_notifier_2d.cpp | 12 |
14 files changed, 279 insertions, 2196 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite_2d.cpp index f3f7ba9ddd..4cedfc0c20 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* animated_sprite.cpp */ +/* animated_sprite_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "animated_sprite.h" +#include "animated_sprite_2d.h" #include "core/os/os.h" #include "scene/scene_string_names.h" @@ -37,35 +37,35 @@ #define SPECULAR_SUFFIX "_specular" #ifdef TOOLS_ENABLED -Dictionary AnimatedSprite::_edit_get_state() const { +Dictionary AnimatedSprite2D::_edit_get_state() const { Dictionary state = Node2D::_edit_get_state(); state["offset"] = offset; return state; } -void AnimatedSprite::_edit_set_state(const Dictionary &p_state) { +void AnimatedSprite2D::_edit_set_state(const Dictionary &p_state) { Node2D::_edit_set_state(p_state); set_offset(p_state["offset"]); } -void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) { +void AnimatedSprite2D::_edit_set_pivot(const Point2 &p_pivot) { set_offset(get_offset() - p_pivot); set_position(get_transform().xform(p_pivot)); } -Point2 AnimatedSprite::_edit_get_pivot() const { +Point2 AnimatedSprite2D::_edit_get_pivot() const { return Vector2(); } -bool AnimatedSprite::_edit_use_pivot() const { +bool AnimatedSprite2D::_edit_use_pivot() const { return true; } -Rect2 AnimatedSprite::_edit_get_rect() const { +Rect2 AnimatedSprite2D::_edit_get_rect() const { return _get_rect(); } -bool AnimatedSprite::_edit_use_rect() const { +bool AnimatedSprite2D::_edit_use_rect() const { if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { return false; } @@ -76,11 +76,11 @@ bool AnimatedSprite::_edit_use_rect() const { } #endif -Rect2 AnimatedSprite::get_anchorable_rect() const { +Rect2 AnimatedSprite2D::get_anchorable_rect() const { return _get_rect(); } -Rect2 AnimatedSprite::_get_rect() const { +Rect2 AnimatedSprite2D::_get_rect() const { if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { return Rect2(); } @@ -328,7 +328,7 @@ SpriteFrames::SpriteFrames() { add_animation(SceneStringNames::get_singleton()->_default); } -void AnimatedSprite::_validate_property(PropertyInfo &property) const { +void AnimatedSprite2D::_validate_property(PropertyInfo &property) const { if (!frames.is_valid()) return; @@ -370,7 +370,7 @@ void AnimatedSprite::_validate_property(PropertyInfo &property) const { } } -void AnimatedSprite::_notification(int p_what) { +void AnimatedSprite2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PROCESS: { @@ -472,13 +472,13 @@ void AnimatedSprite::_notification(int p_what) { } } -void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { +void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { if (frames.is_valid()) - frames->disconnect("changed", callable_mp(this, &AnimatedSprite::_res_changed)); + frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed)); frames = p_frames; if (frames.is_valid()) - frames->connect("changed", callable_mp(this, &AnimatedSprite::_res_changed)); + frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed)); if (!frames.is_valid()) { frame = 0; @@ -492,12 +492,12 @@ void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { update_configuration_warning(); } -Ref<SpriteFrames> AnimatedSprite::get_sprite_frames() const { +Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const { return frames; } -void AnimatedSprite::set_frame(int p_frame) { +void AnimatedSprite2D::set_frame(int p_frame) { if (!frames.is_valid()) { return; @@ -521,12 +521,12 @@ void AnimatedSprite::set_frame(int p_frame) { _change_notify("frame"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } -int AnimatedSprite::get_frame() const { +int AnimatedSprite2D::get_frame() const { return frame; } -void AnimatedSprite::set_speed_scale(float p_speed_scale) { +void AnimatedSprite2D::set_speed_scale(float p_speed_scale) { float elapsed = _get_frame_duration() - timeout; @@ -537,56 +537,56 @@ void AnimatedSprite::set_speed_scale(float p_speed_scale) { timeout -= elapsed; } -float AnimatedSprite::get_speed_scale() const { +float AnimatedSprite2D::get_speed_scale() const { return speed_scale; } -void AnimatedSprite::set_centered(bool p_center) { +void AnimatedSprite2D::set_centered(bool p_center) { centered = p_center; update(); item_rect_changed(); } -bool AnimatedSprite::is_centered() const { +bool AnimatedSprite2D::is_centered() const { return centered; } -void AnimatedSprite::set_offset(const Point2 &p_offset) { +void AnimatedSprite2D::set_offset(const Point2 &p_offset) { offset = p_offset; update(); item_rect_changed(); _change_notify("offset"); } -Point2 AnimatedSprite::get_offset() const { +Point2 AnimatedSprite2D::get_offset() const { return offset; } -void AnimatedSprite::set_flip_h(bool p_flip) { +void AnimatedSprite2D::set_flip_h(bool p_flip) { hflip = p_flip; update(); } -bool AnimatedSprite::is_flipped_h() const { +bool AnimatedSprite2D::is_flipped_h() const { return hflip; } -void AnimatedSprite::set_flip_v(bool p_flip) { +void AnimatedSprite2D::set_flip_v(bool p_flip) { vflip = p_flip; update(); } -bool AnimatedSprite::is_flipped_v() const { +bool AnimatedSprite2D::is_flipped_v() const { return vflip; } -void AnimatedSprite::_res_changed() { +void AnimatedSprite2D::_res_changed() { set_frame(frame); _change_notify("frame"); @@ -594,7 +594,7 @@ void AnimatedSprite::_res_changed() { update(); } -void AnimatedSprite::_set_playing(bool p_playing) { +void AnimatedSprite2D::_set_playing(bool p_playing) { if (playing == p_playing) return; @@ -603,12 +603,12 @@ void AnimatedSprite::_set_playing(bool p_playing) { set_process_internal(playing); } -bool AnimatedSprite::_is_playing() const { +bool AnimatedSprite2D::_is_playing() const { return playing; } -void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) { +void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) { backwards = p_backwards; @@ -621,17 +621,17 @@ void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) _set_playing(true); } -void AnimatedSprite::stop() { +void AnimatedSprite2D::stop() { _set_playing(false); } -bool AnimatedSprite::is_playing() const { +bool AnimatedSprite2D::is_playing() const { return playing; } -float AnimatedSprite::_get_frame_duration() { +float AnimatedSprite2D::_get_frame_duration() { if (frames.is_valid() && frames->has_animation(animation)) { float speed = frames->get_animation_speed(animation) * speed_scale; if (speed > 0) { @@ -641,7 +641,7 @@ float AnimatedSprite::_get_frame_duration() { return 0.0; } -void AnimatedSprite::_reset_timeout() { +void AnimatedSprite2D::_reset_timeout() { if (!playing) return; @@ -650,7 +650,7 @@ void AnimatedSprite::_reset_timeout() { is_over = false; } -void AnimatedSprite::set_animation(const StringName &p_animation) { +void AnimatedSprite2D::set_animation(const StringName &p_animation) { ERR_FAIL_COND_MSG(frames == NULL, vformat("There is no animation with name '%s'.", p_animation)); ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation)); @@ -664,12 +664,12 @@ void AnimatedSprite::set_animation(const StringName &p_animation) { _change_notify(); update(); } -StringName AnimatedSprite::get_animation() const { +StringName AnimatedSprite2D::get_animation() const { return animation; } -String AnimatedSprite::get_configuration_warning() const { +String AnimatedSprite2D::get_configuration_warning() const { if (frames.is_null()) { return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."); @@ -678,62 +678,62 @@ String AnimatedSprite::get_configuration_warning() const { return String(); } -void AnimatedSprite::set_specular_color(const Color &p_color) { +void AnimatedSprite2D::set_specular_color(const Color &p_color) { specular_color = p_color; update(); } -Color AnimatedSprite::get_specular_color() const { +Color AnimatedSprite2D::get_specular_color() const { return specular_color; } -void AnimatedSprite::set_shininess(float p_shininess) { +void AnimatedSprite2D::set_shininess(float p_shininess) { shininess = CLAMP(p_shininess, 0.0, 1.0); update(); } -float AnimatedSprite::get_shininess() const { +float AnimatedSprite2D::get_shininess() const { return shininess; } -void AnimatedSprite::_bind_methods() { +void AnimatedSprite2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite::set_sprite_frames); - ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite::get_sprite_frames); + ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames); + ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames); - ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite::set_animation); - ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite::get_animation); + ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite2D::set_animation); + ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite2D::get_animation); - ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing); - ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing); + ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite2D::_set_playing); + ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite2D::_is_playing); - ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName()), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop); - ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing); + ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite2D::stop); + ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing); - ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite::set_centered); - ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite::is_centered); + ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite2D::set_centered); + ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite2D::is_centered); - ClassDB::bind_method(D_METHOD("set_offset", "offset"), &AnimatedSprite::set_offset); - ClassDB::bind_method(D_METHOD("get_offset"), &AnimatedSprite::get_offset); + ClassDB::bind_method(D_METHOD("set_offset", "offset"), &AnimatedSprite2D::set_offset); + ClassDB::bind_method(D_METHOD("get_offset"), &AnimatedSprite2D::get_offset); - ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &AnimatedSprite::set_flip_h); - ClassDB::bind_method(D_METHOD("is_flipped_h"), &AnimatedSprite::is_flipped_h); + ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &AnimatedSprite2D::set_flip_h); + ClassDB::bind_method(D_METHOD("is_flipped_h"), &AnimatedSprite2D::is_flipped_h); - ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &AnimatedSprite::set_flip_v); - ClassDB::bind_method(D_METHOD("is_flipped_v"), &AnimatedSprite::is_flipped_v); + ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &AnimatedSprite2D::set_flip_v); + ClassDB::bind_method(D_METHOD("is_flipped_v"), &AnimatedSprite2D::is_flipped_v); - ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite::set_frame); - ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite::get_frame); + ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite2D::set_frame); + ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite2D::get_frame); - ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite::set_speed_scale); - ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite::get_speed_scale); + ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale); - ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &AnimatedSprite::set_specular_color); - ClassDB::bind_method(D_METHOD("get_specular_color"), &AnimatedSprite::get_specular_color); + ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &AnimatedSprite2D::set_specular_color); + ClassDB::bind_method(D_METHOD("get_specular_color"), &AnimatedSprite2D::get_specular_color); - ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &AnimatedSprite::set_shininess); - ClassDB::bind_method(D_METHOD("get_shininess"), &AnimatedSprite::get_shininess); + ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &AnimatedSprite2D::set_shininess); + ClassDB::bind_method(D_METHOD("get_shininess"), &AnimatedSprite2D::get_shininess); ADD_SIGNAL(MethodInfo("frame_changed")); ADD_SIGNAL(MethodInfo("animation_finished")); @@ -754,7 +754,7 @@ void AnimatedSprite::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); } -AnimatedSprite::AnimatedSprite() { +AnimatedSprite2D::AnimatedSprite2D() { centered = true; hflip = false; diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite_2d.h index e5d015b07c..726ecefd32 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* animated_sprite.h */ +/* animated_sprite_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef ANIMATED_SPRITE_H -#define ANIMATED_SPRITE_H +#ifndef ANIMATED_SPRITE_2D_H +#define ANIMATED_SPRITE_2D_H #include "scene/2d/node_2d.h" #include "scene/resources/texture.h" @@ -140,9 +140,9 @@ public: SpriteFrames(); }; -class AnimatedSprite : public Node2D { +class AnimatedSprite2D : public Node2D { - GDCLASS(AnimatedSprite, Node2D); + GDCLASS(AnimatedSprite2D, Node2D); Ref<SpriteFrames> frames; bool playing; @@ -225,7 +225,7 @@ public: float get_shininess() const; virtual String get_configuration_warning() const; - AnimatedSprite(); + AnimatedSprite2D(); }; #endif // ANIMATED_SPRITE_H diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp deleted file mode 100644 index 7a0fc3352b..0000000000 --- a/scene/2d/canvas_item.cpp +++ /dev/null @@ -1,1491 +0,0 @@ -/*************************************************************************/ -/* canvas_item.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "canvas_item.h" - -#include "core/input/input_filter.h" -#include "core/message_queue.h" -#include "core/method_bind_ext.gen.inc" -#include "scene/main/canvas_layer.h" -#include "scene/main/viewport.h" -#include "scene/main/window.h" -#include "scene/resources/font.h" -#include "scene/resources/style_box.h" -#include "scene/resources/texture.h" -#include "scene/scene_string_names.h" -#include "servers/visual/visual_server_raster.h" -#include "servers/visual_server.h" - -Mutex CanvasItemMaterial::material_mutex; -SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = NULL; -Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map; -CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = NULL; - -void CanvasItemMaterial::init_shaders() { - - dirty_materials = memnew(SelfList<CanvasItemMaterial>::List); - - shader_names = memnew(ShaderNames); - - shader_names->particles_anim_h_frames = "particles_anim_h_frames"; - shader_names->particles_anim_v_frames = "particles_anim_v_frames"; - shader_names->particles_anim_loop = "particles_anim_loop"; -} - -void CanvasItemMaterial::finish_shaders() { - - memdelete(dirty_materials); - memdelete(shader_names); - dirty_materials = NULL; -} - -void CanvasItemMaterial::_update_shader() { - - dirty_materials->remove(&element); - - MaterialKey mk = _compute_key(); - if (mk.key == current_key.key) - return; //no update required in the end - - if (shader_map.has(current_key)) { - shader_map[current_key].users--; - if (shader_map[current_key].users == 0) { - //deallocate shader, as it's no longer in use - VS::get_singleton()->free(shader_map[current_key].shader); - shader_map.erase(current_key); - } - } - - current_key = mk; - - if (shader_map.has(mk)) { - - VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); - shader_map[mk].users++; - return; - } - - //must create a shader! - - String code = "shader_type canvas_item;\nrender_mode "; - switch (blend_mode) { - case BLEND_MODE_MIX: code += "blend_mix"; break; - case BLEND_MODE_ADD: code += "blend_add"; break; - case BLEND_MODE_SUB: code += "blend_sub"; break; - case BLEND_MODE_MUL: code += "blend_mul"; break; - case BLEND_MODE_PREMULT_ALPHA: code += "blend_premul_alpha"; break; - case BLEND_MODE_DISABLED: code += "blend_disabled"; break; - } - - switch (light_mode) { - case LIGHT_MODE_NORMAL: break; - case LIGHT_MODE_UNSHADED: code += ",unshaded"; break; - case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break; - } - - code += ";\n"; - - if (particles_animation) { - - code += "uniform int particles_anim_h_frames;\n"; - code += "uniform int particles_anim_v_frames;\n"; - code += "uniform bool particles_anim_loop;\n"; - - code += "void vertex() {\n"; - - code += "\tfloat h_frames = float(particles_anim_h_frames);\n"; - code += "\tfloat v_frames = float(particles_anim_v_frames);\n"; - - code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n"; - - code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; - code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += "\tif (!particles_anim_loop) {\n"; - code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; - code += "\t} else {\n"; - code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n"; - code += "\t}"; - code += "\tUV /= vec2(h_frames, v_frames);\n"; - code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; - code += "}\n"; - } - - ShaderData shader_data; - shader_data.shader = VS::get_singleton()->shader_create(); - shader_data.users = 1; - - VS::get_singleton()->shader_set_code(shader_data.shader, code); - - shader_map[mk] = shader_data; - - VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); -} - -void CanvasItemMaterial::flush_changes() { - - MutexLock lock(material_mutex); - - while (dirty_materials->first()) { - - dirty_materials->first()->self()->_update_shader(); - } -} - -void CanvasItemMaterial::_queue_shader_change() { - - MutexLock lock(material_mutex); - - if (!element.in_list()) { - dirty_materials->add(&element); - } -} - -bool CanvasItemMaterial::_is_shader_dirty() const { - - MutexLock lock(material_mutex); - - return element.in_list(); -} -void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) { - - blend_mode = p_blend_mode; - _queue_shader_change(); -} - -CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const { - return blend_mode; -} - -void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) { - - light_mode = p_light_mode; - _queue_shader_change(); -} - -CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const { - - return light_mode; -} - -void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) { - particles_animation = p_particles_anim; - _queue_shader_change(); - _change_notify(); -} - -bool CanvasItemMaterial::get_particles_animation() const { - return particles_animation; -} - -void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) { - - particles_anim_h_frames = p_frames; - VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); -} - -int CanvasItemMaterial::get_particles_anim_h_frames() const { - - return particles_anim_h_frames; -} -void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) { - - particles_anim_v_frames = p_frames; - VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); -} - -int CanvasItemMaterial::get_particles_anim_v_frames() const { - - return particles_anim_v_frames; -} - -void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) { - - particles_anim_loop = p_loop; - VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); -} - -bool CanvasItemMaterial::get_particles_anim_loop() const { - - return particles_anim_loop; -} - -void CanvasItemMaterial::_validate_property(PropertyInfo &property) const { - if (property.name.begins_with("particles_anim_") && !particles_animation) { - property.usage = 0; - } -} - -RID CanvasItemMaterial::get_shader_rid() const { - - ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); - return shader_map[current_key].shader; -} - -Shader::Mode CanvasItemMaterial::get_shader_mode() const { - - return Shader::MODE_CANVAS_ITEM; -} - -void CanvasItemMaterial::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode); - ClassDB::bind_method(D_METHOD("get_blend_mode"), &CanvasItemMaterial::get_blend_mode); - - ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode); - ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode); - - ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation); - ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation); - - ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames); - ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames); - - ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames); - ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames); - - ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop); - ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation"); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop"); - - BIND_ENUM_CONSTANT(BLEND_MODE_MIX); - BIND_ENUM_CONSTANT(BLEND_MODE_ADD); - BIND_ENUM_CONSTANT(BLEND_MODE_SUB); - BIND_ENUM_CONSTANT(BLEND_MODE_MUL); - BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA); - - BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL); - BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED); - BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY); -} - -CanvasItemMaterial::CanvasItemMaterial() : - element(this) { - - blend_mode = BLEND_MODE_MIX; - light_mode = LIGHT_MODE_NORMAL; - particles_animation = false; - - set_particles_anim_h_frames(1); - set_particles_anim_v_frames(1); - set_particles_anim_loop(false); - - current_key.key = 0; - current_key.invalid_key = 1; - _queue_shader_change(); -} - -CanvasItemMaterial::~CanvasItemMaterial() { - - MutexLock lock(material_mutex); - - if (shader_map.has(current_key)) { - shader_map[current_key].users--; - if (shader_map[current_key].users == 0) { - //deallocate shader, as it's no longer in use - VS::get_singleton()->free(shader_map[current_key].shader); - shader_map.erase(current_key); - } - - VS::get_singleton()->material_set_shader(_get_material(), RID()); - } -} - -/////////////////////////////////////////////////////////////////// -#ifdef TOOLS_ENABLED -bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - if (_edit_use_rect()) { - return _edit_get_rect().has_point(p_point); - } else { - return p_point.length() < p_tolerance; - } -} - -Transform2D CanvasItem::_edit_get_transform() const { - return Transform2D(_edit_get_rotation(), _edit_get_position() + _edit_get_pivot()); -} -#endif - -bool CanvasItem::is_visible_in_tree() const { - - if (!is_inside_tree()) - return false; - - const CanvasItem *p = this; - - while (p) { - if (!p->visible) - return false; - if (p->window && !p->window->is_visible()) { - return false; - } - p = p->get_parent_item(); - } - - return true; -} - -void CanvasItem::_propagate_visibility_changed(bool p_visible) { - - if (p_visible && first_draw) { //avoid propagating it twice - first_draw = false; - } - notification(NOTIFICATION_VISIBILITY_CHANGED); - - if (p_visible) - update(); //todo optimize - else - emit_signal(SceneStringNames::get_singleton()->hide); - _block(); - - for (int i = 0; i < get_child_count(); i++) { - - CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i)); - - if (c && c->visible) //should the toplevels stop propagation? i think so but.. - c->_propagate_visibility_changed(p_visible); - } - - _unblock(); -} - -void CanvasItem::show() { - - if (visible) - return; - - visible = true; - VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, true); - - if (!is_inside_tree()) - return; - - _propagate_visibility_changed(true); - _change_notify("visible"); -} - -void CanvasItem::hide() { - - if (!visible) - return; - - visible = false; - VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, false); - - if (!is_inside_tree()) - return; - - _propagate_visibility_changed(false); - _change_notify("visible"); -} - -CanvasItem *CanvasItem::current_item_drawn = NULL; -CanvasItem *CanvasItem::get_current_item_drawn() { - return current_item_drawn; -} - -void CanvasItem::_update_callback() { - - if (!is_inside_tree()) { - pending_update = false; - return; - } - - VisualServer::get_singleton()->canvas_item_clear(get_canvas_item()); - //todo updating = true - only allow drawing here - if (is_visible_in_tree()) { //todo optimize this!! - if (first_draw) { - notification(NOTIFICATION_VISIBILITY_CHANGED); - first_draw = false; - } - drawing = true; - current_item_drawn = this; - notification(NOTIFICATION_DRAW); - emit_signal(SceneStringNames::get_singleton()->draw); - if (get_script_instance()) { - get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, NULL, 0); - } - current_item_drawn = NULL; - drawing = false; - } - //todo updating = false - pending_update = false; // don't change to false until finished drawing (avoid recursive update) -} - -Transform2D CanvasItem::get_global_transform_with_canvas() const { - - if (canvas_layer) - return canvas_layer->get_transform() * get_global_transform(); - else if (is_inside_tree()) - return get_viewport()->get_canvas_transform() * get_global_transform(); - else - return get_global_transform(); -} - -Transform2D CanvasItem::get_screen_transform() const { - ERR_FAIL_COND_V(!is_inside_tree(), Transform2D()); - Transform2D xform = get_global_transform_with_canvas(); - - Window *w = Object::cast_to<Window>(get_viewport()); - if (w && !w->is_embedding_subwindows()) { - Transform2D s; - s.set_origin(w->get_position()); - - xform = s * xform; - } - - return xform; -} - -Transform2D CanvasItem::get_global_transform() const { -#ifdef DEBUG_ENABLED - ERR_FAIL_COND_V(!is_inside_tree(), get_transform()); -#endif - if (global_invalid) { - - const CanvasItem *pi = get_parent_item(); - if (pi) - global_transform = pi->get_global_transform() * get_transform(); - else - global_transform = get_transform(); - - global_invalid = false; - } - - return global_transform; -} - -void CanvasItem::_toplevel_raise_self() { - - if (!is_inside_tree()) - return; - - if (canvas_layer) - VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, canvas_layer->get_sort_index()); - else - VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_viewport()->gui_get_canvas_sort_index()); -} - -void CanvasItem::_enter_canvas() { - - if ((!Object::cast_to<CanvasItem>(get_parent())) || toplevel) { - - Node *n = this; - - canvas_layer = NULL; - - while (n) { - - canvas_layer = Object::cast_to<CanvasLayer>(n); - if (canvas_layer) { - break; - } - if (Object::cast_to<Viewport>(n)) { - break; - } - n = n->get_parent(); - } - - RID canvas; - if (canvas_layer) - canvas = canvas_layer->get_canvas(); - else - canvas = get_viewport()->find_world_2d()->get_canvas(); - - VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas); - - group = "root_canvas" + itos(canvas.get_id()); - - add_to_group(group); - if (canvas_layer) - canvas_layer->reset_sort_index(); - else - get_viewport()->gui_reset_canvas_sort_index(); - - get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); - - } else { - - CanvasItem *parent = get_parent_item(); - canvas_layer = parent->canvas_layer; - VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, parent->get_canvas_item()); - VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); - } - - pending_update = false; - update(); - - notification(NOTIFICATION_ENTER_CANVAS); -} - -void CanvasItem::_exit_canvas() { - - notification(NOTIFICATION_EXIT_CANVAS, true); //reverse the notification - VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, RID()); - canvas_layer = NULL; - group = ""; -} - -void CanvasItem::_notification(int p_what) { - - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - - _update_texture_filter_changed(false); - _update_texture_repeat_changed(false); - - first_draw = true; - Node *parent = get_parent(); - if (parent) { - CanvasItem *ci = Object::cast_to<CanvasItem>(parent); - if (ci) - C = ci->children_items.push_back(this); - if (!ci) { - //look for a window - Viewport *viewport = nullptr; - - while (parent) { - viewport = Object::cast_to<Viewport>(parent); - if (viewport) { - break; - } - parent = parent->get_parent(); - } - - ERR_FAIL_COND(!viewport); - - window = Object::cast_to<Window>(viewport); - if (window) { - window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); - } - } - } - _enter_canvas(); - if (!block_transform_notify && !xform_change.in_list()) { - get_tree()->xform_change_list.add(&xform_change); - } - } break; - case NOTIFICATION_MOVED_IN_PARENT: { - - if (!is_inside_tree()) - break; - - if (group != "") { - get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); - } else { - CanvasItem *p = get_parent_item(); - ERR_FAIL_COND(!p); - VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); - } - - } break; - case NOTIFICATION_EXIT_TREE: { - if (xform_change.in_list()) - get_tree()->xform_change_list.remove(&xform_change); - _exit_canvas(); - if (C) { - Object::cast_to<CanvasItem>(get_parent())->children_items.erase(C); - C = NULL; - } - if (window) { - window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); - } - global_invalid = true; - } break; - case NOTIFICATION_DRAW: - case NOTIFICATION_TRANSFORM_CHANGED: { - - } break; - case NOTIFICATION_VISIBILITY_CHANGED: { - - emit_signal(SceneStringNames::get_singleton()->visibility_changed); - } break; - } -} - -void CanvasItem::set_visible(bool p_visible) { - - if (p_visible) - show(); - else - hide(); -} - -void CanvasItem::_window_visibility_changed() { - - if (visible) { - _propagate_visibility_changed(window->is_visible()); - } -} - -bool CanvasItem::is_visible() const { - - return visible; -} - -void CanvasItem::update() { - - if (!is_inside_tree()) - return; - if (pending_update) - return; - - pending_update = true; - - MessageQueue::get_singleton()->push_call(this, "_update_callback"); -} - -void CanvasItem::set_modulate(const Color &p_modulate) { - - if (modulate == p_modulate) - return; - - modulate = p_modulate; - VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate); -} -Color CanvasItem::get_modulate() const { - - return modulate; -} - -void CanvasItem::set_as_toplevel(bool p_toplevel) { - - if (toplevel == p_toplevel) - return; - - if (!is_inside_tree()) { - toplevel = p_toplevel; - return; - } - - _exit_canvas(); - toplevel = p_toplevel; - _enter_canvas(); -} - -bool CanvasItem::is_set_as_toplevel() const { - - return toplevel; -} - -CanvasItem *CanvasItem::get_parent_item() const { - - if (toplevel) - return NULL; - - return Object::cast_to<CanvasItem>(get_parent()); -} - -void CanvasItem::set_self_modulate(const Color &p_self_modulate) { - - if (self_modulate == p_self_modulate) - return; - - self_modulate = p_self_modulate; - VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate); -} -Color CanvasItem::get_self_modulate() const { - - return self_modulate; -} - -void CanvasItem::set_light_mask(int p_light_mask) { - - if (light_mask == p_light_mask) - return; - - light_mask = p_light_mask; - VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask); -} - -int CanvasItem::get_light_mask() const { - - return light_mask; -} - -void CanvasItem::item_rect_changed(bool p_size_changed) { - - if (p_size_changed) - update(); - emit_signal(SceneStringNames::get_singleton()->item_rect_changed); -} - -void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width); -} - -void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - Vector<Color> colors; - colors.push_back(p_color); - VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width); -} - -void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width); -} - -void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width) { - - Vector<Point2> points; - points.resize(p_point_count); - const float delta_angle = p_end_angle - p_start_angle; - for (int i = 0; i < p_point_count; i++) { - float theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle; - points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius); - } - - draw_polyline(points, p_color, p_width); -} - -void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - Vector<Color> colors; - colors.push_back(p_color); - VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width); -} - -void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width); -} - -void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - if (p_filled) { - if (p_width != 1.0) { - WARN_PRINT("The draw_rect() \"width\" argument has no effect when \"filled\" is \"true\"."); - } - - VisualServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color); - } else { - // Thick lines are offset depending on their width to avoid partial overlapping. - // Thin lines don't require an offset, so don't apply one in this case - float offset; - if (p_width >= 2) { - offset = p_width / 2.0; - } else { - offset = 0.0; - } - - VisualServer::get_singleton()->canvas_item_add_line( - canvas_item, - p_rect.position + Size2(-offset, 0), - p_rect.position + Size2(p_rect.size.width + offset, 0), - p_color, - p_width); - VisualServer::get_singleton()->canvas_item_add_line( - canvas_item, - p_rect.position + Size2(p_rect.size.width, offset), - p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset), - p_color, - p_width); - VisualServer::get_singleton()->canvas_item_add_line( - canvas_item, - p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height), - p_rect.position + Size2(-offset, p_rect.size.height), - p_color, - p_width); - VisualServer::get_singleton()->canvas_item_add_line( - canvas_item, - p_rect.position + Size2(0, p_rect.size.height - offset), - p_rect.position + Size2(0, offset), - p_color, - p_width); - } -} - -void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - VisualServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color); -} - -void CanvasItem::draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - ERR_FAIL_COND(p_texture.is_null()); - - p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map, p_specular_map, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); -} - -void CanvasItem::draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - ERR_FAIL_COND(p_texture.is_null()); - p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); -} -void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, bool p_clip_uv, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL_COND(p_texture.is_null()); - p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat), p_clip_uv); -} - -void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) { - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - ERR_FAIL_COND(p_style_box.is_null()); - - p_style_box->draw(canvas_item, p_rect); -} -void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - - VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width, rid_normal, rid_specular, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); -} -void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - Transform2D xform(p_rot, p_offset); - xform.scale_basis(p_scale); - VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, xform); -} - -void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix); -} - -void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - - VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); -} - -void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - Vector<Color> colors; - colors.push_back(p_color); - RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - - VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); -} - -void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, const Transform2D &p_transform, const Color &p_modulate, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { - - ERR_FAIL_COND(p_mesh.is_null()); - RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - - VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); -} -void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { - - ERR_FAIL_COND(p_multimesh.is_null()); - RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - - VisualServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); -} - -void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) { - - ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - ERR_FAIL_COND(p_font.is_null()); - p_font->draw(canvas_item, p_pos, p_text, p_modulate, p_clip_w); -} - -float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, const Color &p_modulate) { - - ERR_FAIL_COND_V_MSG(!drawing, 0, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - - ERR_FAIL_COND_V(p_char.length() != 1, 0); - ERR_FAIL_COND_V(p_font.is_null(), 0); - - if (p_font->has_outline()) { - p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true); - } - return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate); -} - -void CanvasItem::_notify_transform(CanvasItem *p_node) { - - /* This check exists to avoid re-propagating the transform - * notification down the tree on dirty nodes. It provides - * optimization by avoiding redundancy (nodes are dirty, will get the - * notification anyway). - */ - - if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid) { - return; //nothing to do - } - - p_node->global_invalid = true; - - if (p_node->notify_transform && !p_node->xform_change.in_list()) { - if (!p_node->block_transform_notify) { - if (p_node->is_inside_tree()) - get_tree()->xform_change_list.add(&p_node->xform_change); - } - } - - for (List<CanvasItem *>::Element *E = p_node->children_items.front(); E; E = E->next()) { - - CanvasItem *ci = E->get(); - if (ci->toplevel) - continue; - _notify_transform(ci); - } -} - -Rect2 CanvasItem::get_viewport_rect() const { - - ERR_FAIL_COND_V(!is_inside_tree(), Rect2()); - return get_viewport()->get_visible_rect(); -} - -RID CanvasItem::get_canvas() const { - - ERR_FAIL_COND_V(!is_inside_tree(), RID()); - - if (canvas_layer) - return canvas_layer->get_canvas(); - else - return get_viewport()->find_world_2d()->get_canvas(); -} - -ObjectID CanvasItem::get_canvas_layer_instance_id() const { - - if (canvas_layer) { - return canvas_layer->get_instance_id(); - } else { - return ObjectID(); - } -} - -CanvasItem *CanvasItem::get_toplevel() const { - - CanvasItem *ci = const_cast<CanvasItem *>(this); - while (!ci->toplevel && Object::cast_to<CanvasItem>(ci->get_parent())) { - ci = Object::cast_to<CanvasItem>(ci->get_parent()); - } - - return ci; -} - -Ref<World2D> CanvasItem::get_world_2d() const { - - ERR_FAIL_COND_V(!is_inside_tree(), Ref<World2D>()); - - CanvasItem *tl = get_toplevel(); - - if (tl->get_viewport()) { - return tl->get_viewport()->find_world_2d(); - } else { - return Ref<World2D>(); - } -} - -RID CanvasItem::get_viewport_rid() const { - - ERR_FAIL_COND_V(!is_inside_tree(), RID()); - return get_viewport()->get_viewport_rid(); -} - -void CanvasItem::set_block_transform_notify(bool p_enable) { - block_transform_notify = p_enable; -} - -bool CanvasItem::is_block_transform_notify_enabled() const { - - return block_transform_notify; -} - -void CanvasItem::set_draw_behind_parent(bool p_enable) { - - if (behind == p_enable) - return; - behind = p_enable; - VisualServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item, behind); -} - -bool CanvasItem::is_draw_behind_parent_enabled() const { - - return behind; -} - -void CanvasItem::set_material(const Ref<Material> &p_material) { - - material = p_material; - RID rid; - if (material.is_valid()) - rid = material->get_rid(); - VS::get_singleton()->canvas_item_set_material(canvas_item, rid); - _change_notify(); //properties for material exposed -} - -void CanvasItem::set_use_parent_material(bool p_use_parent_material) { - - use_parent_material = p_use_parent_material; - VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item, p_use_parent_material); -} - -bool CanvasItem::get_use_parent_material() const { - - return use_parent_material; -} - -Ref<Material> CanvasItem::get_material() const { - - return material; -} - -Vector2 CanvasItem::make_canvas_position_local(const Vector2 &screen_point) const { - - ERR_FAIL_COND_V(!is_inside_tree(), screen_point); - - Transform2D local_matrix = (get_canvas_transform() * get_global_transform()).affine_inverse(); - - return local_matrix.xform(screen_point); -} - -Ref<InputEvent> CanvasItem::make_input_local(const Ref<InputEvent> &p_event) const { - - ERR_FAIL_COND_V(p_event.is_null(), p_event); - ERR_FAIL_COND_V(!is_inside_tree(), p_event); - - return p_event->xformed_by((get_canvas_transform() * get_global_transform()).affine_inverse()); -} - -Vector2 CanvasItem::get_global_mouse_position() const { - - ERR_FAIL_COND_V(!get_viewport(), Vector2()); - return get_canvas_transform().affine_inverse().xform(get_viewport()->get_mouse_position()); -} - -Vector2 CanvasItem::get_local_mouse_position() const { - - ERR_FAIL_COND_V(!get_viewport(), Vector2()); - - return get_global_transform().affine_inverse().xform(get_global_mouse_position()); -} - -void CanvasItem::force_update_transform() { - ERR_FAIL_COND(!is_inside_tree()); - if (!xform_change.in_list()) { - return; - } - - get_tree()->xform_change_list.remove(&xform_change); - - notification(NOTIFICATION_TRANSFORM_CHANGED); -} - -void CanvasItem::_bind_methods() { - - ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self); - ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback); - -#ifdef TOOLS_ENABLED - ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state); - ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state); - ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position); - ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position); - ClassDB::bind_method(D_METHOD("_edit_set_scale", "scale"), &CanvasItem::_edit_set_scale); - ClassDB::bind_method(D_METHOD("_edit_get_scale"), &CanvasItem::_edit_get_scale); - ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect); - ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect); - ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect); - ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation); - ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation); - ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation); - ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot); - ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot); - ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot); - ClassDB::bind_method(D_METHOD("_edit_get_transform"), &CanvasItem::_edit_get_transform); -#endif - - ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item); - - ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasItem::set_visible); - ClassDB::bind_method(D_METHOD("is_visible"), &CanvasItem::is_visible); - ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &CanvasItem::is_visible_in_tree); - ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show); - ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide); - - ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update); - - ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &CanvasItem::set_as_toplevel); - ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &CanvasItem::is_set_as_toplevel); - - ClassDB::bind_method(D_METHOD("set_light_mask", "light_mask"), &CanvasItem::set_light_mask); - ClassDB::bind_method(D_METHOD("get_light_mask"), &CanvasItem::get_light_mask); - - ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &CanvasItem::set_modulate); - ClassDB::bind_method(D_METHOD("get_modulate"), &CanvasItem::get_modulate); - ClassDB::bind_method(D_METHOD("set_self_modulate", "self_modulate"), &CanvasItem::set_self_modulate); - ClassDB::bind_method(D_METHOD("get_self_modulate"), &CanvasItem::get_self_modulate); - - ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent); - ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled); - - ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top); - ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top); - //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform); - - ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width"), &CanvasItem::draw_line, DEFVAL(1.0)); - ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width"), &CanvasItem::draw_polyline, DEFVAL(1.0)); - ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0)); - ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width"), &CanvasItem::draw_arc, DEFVAL(1.0)); - ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width"), &CanvasItem::draw_multiline, DEFVAL(1.0)); - ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0)); - ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0)); - ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); - ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "clip_uv", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box); - ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1, 1))); - ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "specular_map", "specular_shininess", "transform", "modulate", "texture_filter", "texture_repeat"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - - ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform); - ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix); - ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform); - ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform); - ClassDB::bind_method(D_METHOD("get_global_transform_with_canvas"), &CanvasItem::get_global_transform_with_canvas); - ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform); - ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect); - ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform); - ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position); - ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position); - ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas); - ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d); - //ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport); - - ClassDB::bind_method(D_METHOD("set_material", "material"), &CanvasItem::set_material); - ClassDB::bind_method(D_METHOD("get_material"), &CanvasItem::get_material); - - ClassDB::bind_method(D_METHOD("set_use_parent_material", "enable"), &CanvasItem::set_use_parent_material); - ClassDB::bind_method(D_METHOD("get_use_parent_material"), &CanvasItem::get_use_parent_material); - - ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &CanvasItem::set_notify_local_transform); - ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &CanvasItem::is_local_transform_notification_enabled); - - ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform); - ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled); - - ClassDB::bind_method(D_METHOD("force_update_transform"), &CanvasItem::force_update_transform); - - ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local); - ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local); - - ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &CanvasItem::set_texture_filter); - ClassDB::bind_method(D_METHOD("get_texture_filter"), &CanvasItem::get_texture_filter); - - ClassDB::bind_method(D_METHOD("set_texture_repeat", "mode"), &CanvasItem::set_texture_repeat); - ClassDB::bind_method(D_METHOD("get_texture_repeat"), &CanvasItem::get_texture_repeat); - - BIND_VMETHOD(MethodInfo("_draw")); - - ADD_GROUP("Visibility", ""); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility - ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask"); - - ADD_GROUP("Texture", "texture_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "ParentNode,Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "ParentNode,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat"); - - ADD_GROUP("Material", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material"); - //exporting these things doesn't really make much sense i think - // ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel"); - // ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled"); - - ADD_SIGNAL(MethodInfo("draw")); - ADD_SIGNAL(MethodInfo("visibility_changed")); - ADD_SIGNAL(MethodInfo("hide")); - ADD_SIGNAL(MethodInfo("item_rect_changed")); - - BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); - BIND_CONSTANT(NOTIFICATION_DRAW); - BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); - BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS); - BIND_CONSTANT(NOTIFICATION_EXIT_CANVAS); - - BIND_ENUM_CONSTANT(TEXTURE_FILTER_PARENT_NODE); - BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST); - BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR); - BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); - BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); - BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC); - BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC); - BIND_ENUM_CONSTANT(TEXTURE_FILTER_MAX); - - BIND_ENUM_CONSTANT(TEXTURE_REPEAT_PARENT_NODE); - BIND_ENUM_CONSTANT(TEXTURE_REPEAT_DISABLED); - BIND_ENUM_CONSTANT(TEXTURE_REPEAT_ENABLED); - BIND_ENUM_CONSTANT(TEXTURE_REPEAT_MIRROR); - BIND_ENUM_CONSTANT(TEXTURE_REPEAT_MAX); -} - -Transform2D CanvasItem::get_canvas_transform() const { - - ERR_FAIL_COND_V(!is_inside_tree(), Transform2D()); - - if (canvas_layer) - return canvas_layer->get_transform(); - else if (Object::cast_to<CanvasItem>(get_parent())) - return Object::cast_to<CanvasItem>(get_parent())->get_canvas_transform(); - else - return get_viewport()->get_canvas_transform(); -} - -Transform2D CanvasItem::get_viewport_transform() const { - - ERR_FAIL_COND_V(!is_inside_tree(), Transform2D()); - - if (canvas_layer) { - - if (get_viewport()) { - return get_viewport()->get_final_transform() * canvas_layer->get_transform(); - } else { - return canvas_layer->get_transform(); - } - - } else { - return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform(); - } -} - -void CanvasItem::set_notify_local_transform(bool p_enable) { - notify_local_transform = p_enable; -} - -bool CanvasItem::is_local_transform_notification_enabled() const { - return notify_local_transform; -} - -void CanvasItem::set_notify_transform(bool p_enable) { - if (notify_transform == p_enable) - return; - - notify_transform = p_enable; - - if (notify_transform && is_inside_tree()) { - //this ensures that invalid globals get resolved, so notifications can be received - get_global_transform(); - } -} - -bool CanvasItem::is_transform_notification_enabled() const { - return notify_transform; -} - -int CanvasItem::get_canvas_layer() const { - - if (canvas_layer) - return canvas_layer->get_layer(); - else - return 0; -} - -void CanvasItem::_update_texture_filter_changed(bool p_propagate) { - - if (!is_inside_tree()) { - return; - } - - if (texture_filter == TEXTURE_FILTER_PARENT_NODE) { - CanvasItem *parent_item = get_parent_item(); - if (parent_item) { - texture_filter_cache = parent_item->texture_filter_cache; - } else { - //from viewport - switch (get_viewport()->get_default_canvas_item_texture_filter()) { - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST; break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; break; - default: { - } - } - } - } else { - texture_filter_cache = VS::CanvasItemTextureFilter(texture_filter); - } - VS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), texture_filter_cache); - update(); - - if (p_propagate) { - for (List<CanvasItem *>::Element *E = children_items.front(); E; E = E->next()) { - if (!E->get()->toplevel && E->get()->texture_filter == TEXTURE_FILTER_PARENT_NODE) { - E->get()->_update_texture_filter_changed(true); - } - } - } -} - -void CanvasItem::set_texture_filter(TextureFilter p_texture_filter) { - ERR_FAIL_INDEX(p_texture_filter, TEXTURE_FILTER_MAX); - if (texture_filter == p_texture_filter) { - return; - } - texture_filter = p_texture_filter; - _update_texture_filter_changed(true); -} - -CanvasItem::TextureFilter CanvasItem::get_texture_filter() const { - return texture_filter; -} - -void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { - - if (!is_inside_tree()) { - return; - } - - if (texture_repeat == TEXTURE_REPEAT_PARENT_NODE) { - CanvasItem *parent_item = get_parent_item(); - if (parent_item) { - texture_repeat_cache = parent_item->texture_repeat_cache; - } else { - //from viewport - switch (get_viewport()->get_default_canvas_item_texture_repeat()) { - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED; break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR; break; - default: { - } - } - } - } else { - texture_repeat_cache = VS::CanvasItemTextureRepeat(texture_repeat); - } - VS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache); - update(); - if (p_propagate) { - for (List<CanvasItem *>::Element *E = children_items.front(); E; E = E->next()) { - if (!E->get()->toplevel && E->get()->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) { - E->get()->_update_texture_repeat_changed(true); - } - } - } -} - -void CanvasItem::set_texture_repeat(TextureRepeat p_texture_repeat) { - ERR_FAIL_INDEX(p_texture_repeat, TEXTURE_REPEAT_MAX); - if (texture_repeat == p_texture_repeat) { - return; - } - texture_repeat = p_texture_repeat; - _update_texture_repeat_changed(true); -} - -CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const { - return texture_repeat; -} - -CanvasItem::CanvasItem() : - xform_change(this) { - - window = nullptr; - canvas_item = VisualServer::get_singleton()->canvas_item_create(); - visible = true; - pending_update = false; - modulate = Color(1, 1, 1, 1); - self_modulate = Color(1, 1, 1, 1); - toplevel = false; - first_draw = false; - drawing = false; - behind = false; - block_transform_notify = false; - //viewport=NULL; - canvas_layer = NULL; - use_parent_material = false; - global_invalid = true; - notify_local_transform = false; - notify_transform = false; - light_mask = 1; - texture_repeat = TEXTURE_REPEAT_PARENT_NODE; - texture_filter = TEXTURE_FILTER_PARENT_NODE; - texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; - texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; - - C = NULL; -} - -CanvasItem::~CanvasItem() { - - VisualServer::get_singleton()->free(canvas_item); -} diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h deleted file mode 100644 index 3f176e5f60..0000000000 --- a/scene/2d/canvas_item.h +++ /dev/null @@ -1,426 +0,0 @@ -/*************************************************************************/ -/* canvas_item.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CANVAS_ITEM_H -#define CANVAS_ITEM_H - -#include "scene/main/node.h" -#include "scene/main/scene_tree.h" -#include "scene/resources/material.h" -#include "scene/resources/multimesh.h" -#include "scene/resources/shader.h" -#include "scene/resources/texture.h" - -class CanvasLayer; -class Viewport; -class Font; - -class StyleBox; - -class CanvasItemMaterial : public Material { - - GDCLASS(CanvasItemMaterial, Material); - -public: - enum BlendMode { - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - BLEND_MODE_PREMULT_ALPHA, - BLEND_MODE_DISABLED - }; - - enum LightMode { - LIGHT_MODE_NORMAL, - LIGHT_MODE_UNSHADED, - LIGHT_MODE_LIGHT_ONLY - }; - -private: - union MaterialKey { - - struct { - uint32_t blend_mode : 4; - uint32_t light_mode : 4; - uint32_t particles_animation : 1; - uint32_t invalid_key : 1; - }; - - uint32_t key; - - bool operator<(const MaterialKey &p_key) const { - return key < p_key.key; - } - }; - - struct ShaderNames { - StringName particles_anim_h_frames; - StringName particles_anim_v_frames; - StringName particles_anim_loop; - }; - - static ShaderNames *shader_names; - - struct ShaderData { - RID shader; - int users; - }; - - static Map<MaterialKey, ShaderData> shader_map; - - MaterialKey current_key; - - _FORCE_INLINE_ MaterialKey _compute_key() const { - - MaterialKey mk; - mk.key = 0; - mk.blend_mode = blend_mode; - mk.light_mode = light_mode; - mk.particles_animation = particles_animation; - return mk; - } - - static Mutex material_mutex; - static SelfList<CanvasItemMaterial>::List *dirty_materials; - SelfList<CanvasItemMaterial> element; - - void _update_shader(); - _FORCE_INLINE_ void _queue_shader_change(); - _FORCE_INLINE_ bool _is_shader_dirty() const; - - BlendMode blend_mode; - LightMode light_mode; - bool particles_animation; - - int particles_anim_h_frames; - int particles_anim_v_frames; - bool particles_anim_loop; - -protected: - static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; - -public: - void set_blend_mode(BlendMode p_blend_mode); - BlendMode get_blend_mode() const; - - void set_light_mode(LightMode p_light_mode); - LightMode get_light_mode() const; - - void set_particles_animation(bool p_particles_anim); - bool get_particles_animation() const; - - void set_particles_anim_h_frames(int p_frames); - int get_particles_anim_h_frames() const; - void set_particles_anim_v_frames(int p_frames); - int get_particles_anim_v_frames() const; - - void set_particles_anim_loop(bool p_loop); - bool get_particles_anim_loop() const; - - static void init_shaders(); - static void finish_shaders(); - static void flush_changes(); - - RID get_shader_rid() const; - - virtual Shader::Mode get_shader_mode() const; - - CanvasItemMaterial(); - virtual ~CanvasItemMaterial(); -}; - -VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode) -VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode) - -class CanvasItem : public Node { - - GDCLASS(CanvasItem, Node); - -public: - enum TextureFilter { - TEXTURE_FILTER_PARENT_NODE, - TEXTURE_FILTER_NEAREST, - TEXTURE_FILTER_LINEAR, - TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, - TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, - TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, - TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, - TEXTURE_FILTER_MAX - }; - - enum TextureRepeat { - TEXTURE_REPEAT_PARENT_NODE, - TEXTURE_REPEAT_DISABLED, - TEXTURE_REPEAT_ENABLED, - TEXTURE_REPEAT_MIRROR, - TEXTURE_REPEAT_MAX, - }; - -private: - mutable SelfList<Node> xform_change; - - RID canvas_item; - String group; - - CanvasLayer *canvas_layer; - - Color modulate; - Color self_modulate; - - List<CanvasItem *> children_items; - List<CanvasItem *>::Element *C; - - int light_mask; - - Window *window; - bool first_draw; - bool visible; - bool pending_update; - bool toplevel; - bool drawing; - bool block_transform_notify; - bool behind; - bool use_parent_material; - bool notify_local_transform; - bool notify_transform; - - VS::CanvasItemTextureFilter texture_filter_cache; - VS::CanvasItemTextureRepeat texture_repeat_cache; - - TextureFilter texture_filter; - TextureRepeat texture_repeat; - - Ref<Material> material; - - mutable Transform2D global_transform; - mutable bool global_invalid; - - void _toplevel_raise_self(); - - void _propagate_visibility_changed(bool p_visible); - - void _update_callback(); - - void _enter_canvas(); - void _exit_canvas(); - - void _window_visibility_changed(); - - void _notify_transform(CanvasItem *p_node); - - void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); } - bool _is_on_top() const { return !is_draw_behind_parent_enabled(); } - - static CanvasItem *current_item_drawn; - friend class Viewport; - void _update_texture_repeat_changed(bool p_propagate); - void _update_texture_filter_changed(bool p_propagate); - -protected: - _FORCE_INLINE_ void _notify_transform() { - if (!is_inside_tree()) return; - _notify_transform(this); - if (!block_transform_notify && notify_local_transform) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); - } - - void item_rect_changed(bool p_size_changed = true); - - void _notification(int p_what); - static void _bind_methods(); - -public: - enum { - NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique - NOTIFICATION_DRAW = 30, - NOTIFICATION_VISIBILITY_CHANGED = 31, - NOTIFICATION_ENTER_CANVAS = 32, - NOTIFICATION_EXIT_CANVAS = 33, - NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 35, - NOTIFICATION_WORLD_2D_CHANGED = 36, - - }; - - /* EDITOR */ -#ifdef TOOLS_ENABLED - // Select the node - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; - - // Save and restore a CanvasItem state - virtual void _edit_set_state(const Dictionary &p_state){}; - virtual Dictionary _edit_get_state() const { return Dictionary(); }; - - // Used to move the node - virtual void _edit_set_position(const Point2 &p_position) = 0; - virtual Point2 _edit_get_position() const = 0; - - // Used to scale the node - virtual void _edit_set_scale(const Size2 &p_scale) = 0; - virtual Size2 _edit_get_scale() const = 0; - - // Used to rotate the node - virtual bool _edit_use_rotation() const { return false; }; - virtual void _edit_set_rotation(float p_rotation){}; - virtual float _edit_get_rotation() const { return 0.0; }; - - // Used to resize/move the node - virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode() - virtual void _edit_set_rect(const Rect2 &p_rect){}; - virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }; - virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); }; // LOOKS WEIRD - - // Used to set a pivot - virtual bool _edit_use_pivot() const { return false; }; - virtual void _edit_set_pivot(const Point2 &p_pivot){}; - virtual Point2 _edit_get_pivot() const { return Point2(); }; - - virtual Transform2D _edit_get_transform() const; -#endif - - /* VISIBILITY */ - - void set_visible(bool p_visible); - bool is_visible() const; - bool is_visible_in_tree() const; - void show(); - void hide(); - - void update(); - - virtual void set_light_mask(int p_light_mask); - int get_light_mask() const; - - void set_modulate(const Color &p_modulate); - Color get_modulate() const; - - void set_self_modulate(const Color &p_self_modulate); - Color get_self_modulate() const; - - /* DRAWING API */ - - void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0); - void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0); - void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); - void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0); - void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0); - void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); - void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0); - void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); - void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), bool p_clip_uv = false, TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); - void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - - void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - - void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1); - float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1)); - - void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale); - void draw_set_transform_matrix(const Transform2D &p_matrix); - - static CanvasItem *get_current_item_drawn(); - - /* RECT / TRANSFORM */ - - void set_as_toplevel(bool p_toplevel); - bool is_set_as_toplevel() const; - - void set_draw_behind_parent(bool p_enable); - bool is_draw_behind_parent_enabled() const; - - CanvasItem *get_parent_item() const; - - virtual Transform2D get_transform() const = 0; - - virtual Transform2D get_global_transform() const; - virtual Transform2D get_global_transform_with_canvas() const; - virtual Transform2D get_screen_transform() const; - - CanvasItem *get_toplevel() const; - _FORCE_INLINE_ RID get_canvas_item() const { - return canvas_item; - } - - void set_block_transform_notify(bool p_enable); - bool is_block_transform_notify_enabled() const; - - Transform2D get_canvas_transform() const; - Transform2D get_viewport_transform() const; - Rect2 get_viewport_rect() const; - RID get_viewport_rid() const; - RID get_canvas() const; - ObjectID get_canvas_layer_instance_id() const; - Ref<World2D> get_world_2d() const; - - virtual void set_material(const Ref<Material> &p_material); - Ref<Material> get_material() const; - - virtual void set_use_parent_material(bool p_use_parent_material); - bool get_use_parent_material() const; - - Ref<InputEvent> make_input_local(const Ref<InputEvent> &p_event) const; - Vector2 make_canvas_position_local(const Vector2 &screen_point) const; - - Vector2 get_global_mouse_position() const; - Vector2 get_local_mouse_position() const; - - void set_notify_local_transform(bool p_enable); - bool is_local_transform_notification_enabled() const; - - void set_notify_transform(bool p_enable); - bool is_transform_notification_enabled() const; - - void force_update_transform(); - - void set_texture_filter(TextureFilter p_texture_filter); - TextureFilter get_texture_filter() const; - - void set_texture_repeat(TextureRepeat p_texture_repeat); - TextureRepeat get_texture_repeat() const; - - // Used by control nodes to retrieve the parent's anchorable area - virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; - - int get_canvas_layer() const; - - CanvasItem(); - ~CanvasItem(); -}; - -VARIANT_ENUM_CAST(CanvasItem::TextureFilter) -VARIANT_ENUM_CAST(CanvasItem::TextureRepeat) - -#endif // CANVAS_ITEM_H diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 3b8a81d2ca..8678e5a1f4 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -31,8 +31,8 @@ #include "cpu_particles_2d.h" #include "core/core_string_names.h" -#include "scene/2d/canvas_item.h" -#include "scene/2d/particles_2d.h" +#include "scene/2d/gpu_particles_2d.h" +#include "scene/main/canvas_item.h" #include "scene/resources/particles_material.h" #include "servers/visual_server.h" @@ -1144,7 +1144,7 @@ void CPUParticles2D::_notification(int p_what) { void CPUParticles2D::convert_from_particles(Node *p_particles) { - Particles2D *particles = Object::cast_to<Particles2D>(p_particles); + GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(p_particles); ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D."); set_emitting(particles->is_emitting()); diff --git a/scene/2d/particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index e5c17fe9a4..d3d1326018 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* particles_2d.cpp */ +/* gpu_particles_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "particles_2d.h" +#include "gpu_particles_2d.h" #include "core/os/os.h" #include "scene/resources/particles_material.h" @@ -38,7 +38,7 @@ #include "core/engine.h" #endif -void Particles2D::set_emitting(bool p_emitting) { +void GPUParticles2D::set_emitting(bool p_emitting) { VS::get_singleton()->particles_set_emitting(particles, p_emitting); @@ -49,20 +49,20 @@ void Particles2D::set_emitting(bool p_emitting) { } } -void Particles2D::set_amount(int p_amount) { +void GPUParticles2D::set_amount(int p_amount) { ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1."); amount = p_amount; VS::get_singleton()->particles_set_amount(particles, amount); } -void Particles2D::set_lifetime(float p_lifetime) { +void GPUParticles2D::set_lifetime(float p_lifetime) { ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; VS::get_singleton()->particles_set_lifetime(particles, lifetime); } -void Particles2D::set_one_shot(bool p_enable) { +void GPUParticles2D::set_one_shot(bool p_enable) { one_shot = p_enable; VS::get_singleton()->particles_set_one_shot(particles, one_shot); @@ -77,22 +77,22 @@ void Particles2D::set_one_shot(bool p_enable) { if (!one_shot) set_process_internal(false); } -void Particles2D::set_pre_process_time(float p_time) { +void GPUParticles2D::set_pre_process_time(float p_time) { pre_process_time = p_time; VS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time); } -void Particles2D::set_explosiveness_ratio(float p_ratio) { +void GPUParticles2D::set_explosiveness_ratio(float p_ratio) { explosiveness_ratio = p_ratio; VS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio); } -void Particles2D::set_randomness_ratio(float p_ratio) { +void GPUParticles2D::set_randomness_ratio(float p_ratio) { randomness_ratio = p_ratio; VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio); } -void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { +void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { visibility_rect = p_visibility_rect; AABB aabb; @@ -106,7 +106,7 @@ void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { _change_notify("visibility_rect"); update(); } -void Particles2D::set_use_local_coordinates(bool p_enable) { +void GPUParticles2D::set_use_local_coordinates(bool p_enable) { local_coords = p_enable; VS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords); @@ -116,7 +116,7 @@ void Particles2D::set_use_local_coordinates(bool p_enable) { } } -void Particles2D::_update_particle_emission_transform() { +void GPUParticles2D::_update_particle_emission_transform() { Transform2D xf2d = get_global_transform(); Transform xf; @@ -127,7 +127,7 @@ void Particles2D::_update_particle_emission_transform() { VS::get_singleton()->particles_set_emission_transform(particles, xf); } -void Particles2D::set_process_material(const Ref<Material> &p_material) { +void GPUParticles2D::set_process_material(const Ref<Material> &p_material) { process_material = p_material; Ref<ParticlesMaterial> pm = p_material; @@ -144,89 +144,89 @@ void Particles2D::set_process_material(const Ref<Material> &p_material) { update_configuration_warning(); } -void Particles2D::set_speed_scale(float p_scale) { +void GPUParticles2D::set_speed_scale(float p_scale) { speed_scale = p_scale; VS::get_singleton()->particles_set_speed_scale(particles, p_scale); } -bool Particles2D::is_emitting() const { +bool GPUParticles2D::is_emitting() const { return VS::get_singleton()->particles_get_emitting(particles); } -int Particles2D::get_amount() const { +int GPUParticles2D::get_amount() const { return amount; } -float Particles2D::get_lifetime() const { +float GPUParticles2D::get_lifetime() const { return lifetime; } -bool Particles2D::get_one_shot() const { +bool GPUParticles2D::get_one_shot() const { return one_shot; } -float Particles2D::get_pre_process_time() const { +float GPUParticles2D::get_pre_process_time() const { return pre_process_time; } -float Particles2D::get_explosiveness_ratio() const { +float GPUParticles2D::get_explosiveness_ratio() const { return explosiveness_ratio; } -float Particles2D::get_randomness_ratio() const { +float GPUParticles2D::get_randomness_ratio() const { return randomness_ratio; } -Rect2 Particles2D::get_visibility_rect() const { +Rect2 GPUParticles2D::get_visibility_rect() const { return visibility_rect; } -bool Particles2D::get_use_local_coordinates() const { +bool GPUParticles2D::get_use_local_coordinates() const { return local_coords; } -Ref<Material> Particles2D::get_process_material() const { +Ref<Material> GPUParticles2D::get_process_material() const { return process_material; } -float Particles2D::get_speed_scale() const { +float GPUParticles2D::get_speed_scale() const { return speed_scale; } -void Particles2D::set_draw_order(DrawOrder p_order) { +void GPUParticles2D::set_draw_order(DrawOrder p_order) { draw_order = p_order; VS::get_singleton()->particles_set_draw_order(particles, VS::ParticlesDrawOrder(p_order)); } -Particles2D::DrawOrder Particles2D::get_draw_order() const { +GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const { return draw_order; } -void Particles2D::set_fixed_fps(int p_count) { +void GPUParticles2D::set_fixed_fps(int p_count) { fixed_fps = p_count; VS::get_singleton()->particles_set_fixed_fps(particles, p_count); } -int Particles2D::get_fixed_fps() const { +int GPUParticles2D::get_fixed_fps() const { return fixed_fps; } -void Particles2D::set_fractional_delta(bool p_enable) { +void GPUParticles2D::set_fractional_delta(bool p_enable) { fractional_delta = p_enable; VS::get_singleton()->particles_set_fractional_delta(particles, p_enable); } -bool Particles2D::get_fractional_delta() const { +bool GPUParticles2D::get_fractional_delta() const { return fractional_delta; } -String Particles2D::get_configuration_warning() const { +String GPUParticles2D::get_configuration_warning() const { if (VisualServer::get_singleton()->is_low_end()) { return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose."); @@ -257,7 +257,7 @@ String Particles2D::get_configuration_warning() const { return warnings; } -Rect2 Particles2D::capture_rect() const { +Rect2 GPUParticles2D::capture_rect() const { AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles); Rect2 r; @@ -268,34 +268,34 @@ Rect2 Particles2D::capture_rect() const { return r; } -void Particles2D::set_texture(const Ref<Texture2D> &p_texture) { +void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) { texture = p_texture; update(); } -Ref<Texture2D> Particles2D::get_texture() const { +Ref<Texture2D> GPUParticles2D::get_texture() const { return texture; } -void Particles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) { +void GPUParticles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) { normal_map = p_normal_map; update(); } -Ref<Texture2D> Particles2D::get_normal_map() const { +Ref<Texture2D> GPUParticles2D::get_normal_map() const { return normal_map; } -void Particles2D::_validate_property(PropertyInfo &property) const { +void GPUParticles2D::_validate_property(PropertyInfo &property) const { } -void Particles2D::restart() { +void GPUParticles2D::restart() { VS::get_singleton()->particles_restart(particles); VS::get_singleton()->particles_set_emitting(particles, true); } -void Particles2D::_notification(int p_what) { +void GPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { @@ -338,48 +338,48 @@ void Particles2D::_notification(int p_what) { } } -void Particles2D::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &Particles2D::set_emitting); - ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles2D::set_amount); - ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &Particles2D::set_lifetime); - ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &Particles2D::set_one_shot); - ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time); - ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio); - ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio); - ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &Particles2D::set_visibility_rect); - ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates); - ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps); - ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta); - ClassDB::bind_method(D_METHOD("set_process_material", "material"), &Particles2D::set_process_material); - ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &Particles2D::set_speed_scale); - - ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting); - ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount); - ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles2D::get_lifetime); - ClassDB::bind_method(D_METHOD("get_one_shot"), &Particles2D::get_one_shot); - ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles2D::get_pre_process_time); - ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &Particles2D::get_explosiveness_ratio); - ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &Particles2D::get_randomness_ratio); - ClassDB::bind_method(D_METHOD("get_visibility_rect"), &Particles2D::get_visibility_rect); - ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &Particles2D::get_use_local_coordinates); - ClassDB::bind_method(D_METHOD("get_fixed_fps"), &Particles2D::get_fixed_fps); - ClassDB::bind_method(D_METHOD("get_fractional_delta"), &Particles2D::get_fractional_delta); - ClassDB::bind_method(D_METHOD("get_process_material"), &Particles2D::get_process_material); - ClassDB::bind_method(D_METHOD("get_speed_scale"), &Particles2D::get_speed_scale); - - ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &Particles2D::set_draw_order); - ClassDB::bind_method(D_METHOD("get_draw_order"), &Particles2D::get_draw_order); - - ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Particles2D::set_texture); - ClassDB::bind_method(D_METHOD("get_texture"), &Particles2D::get_texture); - - ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &Particles2D::set_normal_map); - ClassDB::bind_method(D_METHOD("get_normal_map"), &Particles2D::get_normal_map); - - ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect); - - ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart); +void GPUParticles2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles2D::set_emitting); + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles2D::set_amount); + ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles2D::set_lifetime); + ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &GPUParticles2D::set_one_shot); + ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &GPUParticles2D::set_pre_process_time); + ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &GPUParticles2D::set_explosiveness_ratio); + ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &GPUParticles2D::set_randomness_ratio); + ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &GPUParticles2D::set_visibility_rect); + ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates); + ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps); + ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta); + ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material); + ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale); + + ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting); + ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount); + ClassDB::bind_method(D_METHOD("get_lifetime"), &GPUParticles2D::get_lifetime); + ClassDB::bind_method(D_METHOD("get_one_shot"), &GPUParticles2D::get_one_shot); + ClassDB::bind_method(D_METHOD("get_pre_process_time"), &GPUParticles2D::get_pre_process_time); + ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &GPUParticles2D::get_explosiveness_ratio); + ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &GPUParticles2D::get_randomness_ratio); + ClassDB::bind_method(D_METHOD("get_visibility_rect"), &GPUParticles2D::get_visibility_rect); + ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates); + ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps); + ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta); + ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale); + + ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order); + ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order); + + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture); + + ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &GPUParticles2D::set_normal_map); + ClassDB::bind_method(D_METHOD("get_normal_map"), &GPUParticles2D::get_normal_map); + + ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect); + + ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); @@ -406,7 +406,7 @@ void Particles2D::_bind_methods() { BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); } -Particles2D::Particles2D() { +GPUParticles2D::GPUParticles2D() { particles = VS::get_singleton()->particles_create(); @@ -426,7 +426,7 @@ Particles2D::Particles2D() { set_speed_scale(1); } -Particles2D::~Particles2D() { +GPUParticles2D::~GPUParticles2D() { VS::get_singleton()->free(particles); } diff --git a/scene/2d/particles_2d.h b/scene/2d/gpu_particles_2d.h index 66281d7950..47951d76dc 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* particles_2d.h */ +/* gpu_particles_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -35,9 +35,9 @@ #include "scene/2d/node_2d.h" #include "scene/resources/texture.h" -class Particles2D : public Node2D { +class GPUParticles2D : public Node2D { private: - GDCLASS(Particles2D, Node2D); + GDCLASS(GPUParticles2D, Node2D); public: enum DrawOrder { @@ -118,10 +118,10 @@ public: void restart(); Rect2 capture_rect() const; - Particles2D(); - ~Particles2D(); + GPUParticles2D(); + ~GPUParticles2D(); }; -VARIANT_ENUM_CAST(Particles2D::DrawOrder) +VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder) #endif // PARTICLES_2D_H diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h index 5520f5006e..1da13fc78a 100644 --- a/scene/2d/navigation_2d.h +++ b/scene/2d/navigation_2d.h @@ -31,7 +31,7 @@ #ifndef NAVIGATION_2D_H #define NAVIGATION_2D_H -#include "scene/2d/navigation_polygon.h" +#include "scene/2d/navigation_region_2d.h" #include "scene/2d/node_2d.h" class Navigation2D : public Node2D { diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_region_2d.cpp index 9159ef21c5..bc3e305281 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* navigation_polygon.cpp */ +/* navigation_region_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "navigation_polygon.h" +#include "navigation_region_2d.h" #include "core/core_string_names.h" #include "core/engine.h" diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_region_2d.h index 3d096ec91b..73e056a353 100644 --- a/scene/2d/navigation_polygon.h +++ b/scene/2d/navigation_region_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* navigation_polygon.h */ +/* navigation_region_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef NAVIGATION_POLYGON_H -#define NAVIGATION_POLYGON_H +#ifndef NAVIGATION_REGION_2D_H +#define NAVIGATION_REGION_2D_H #include "scene/2d/node_2d.h" #include "scene/resources/navigation_mesh.h" @@ -127,4 +127,4 @@ public: ~NavigationRegion2D(); }; -#endif // NAVIGATIONPOLYGON_H +#endif // NAVIGATION_REGION_2D_H diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 00202481a6..abed05ed0c 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -31,7 +31,7 @@ #ifndef NODE2D_H #define NODE2D_H -#include "scene/2d/canvas_item.h" +#include "scene/main/canvas_item.h" class Node2D : public CanvasItem { diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite_2d.cpp index a6fb6f7435..d45fe9a2a5 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sprite.cpp */ +/* sprite_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "sprite.h" +#include "sprite_2d.h" #include "core/core_string_names.h" #include "core/os/os.h" @@ -36,49 +36,49 @@ #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED -Dictionary Sprite::_edit_get_state() const { +Dictionary Sprite2D::_edit_get_state() const { Dictionary state = Node2D::_edit_get_state(); state["offset"] = offset; return state; } -void Sprite::_edit_set_state(const Dictionary &p_state) { +void Sprite2D::_edit_set_state(const Dictionary &p_state) { Node2D::_edit_set_state(p_state); set_offset(p_state["offset"]); } -void Sprite::_edit_set_pivot(const Point2 &p_pivot) { +void Sprite2D::_edit_set_pivot(const Point2 &p_pivot) { set_offset(get_offset() - p_pivot); set_position(get_transform().xform(p_pivot)); } -Point2 Sprite::_edit_get_pivot() const { +Point2 Sprite2D::_edit_get_pivot() const { return Vector2(); } -bool Sprite::_edit_use_pivot() const { +bool Sprite2D::_edit_use_pivot() const { return true; } -bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { +bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return is_pixel_opaque(p_point); } -Rect2 Sprite::_edit_get_rect() const { +Rect2 Sprite2D::_edit_get_rect() const { return get_rect(); } -bool Sprite::_edit_use_rect() const { +bool Sprite2D::_edit_use_rect() const { return texture.is_valid(); } #endif -Rect2 Sprite::get_anchorable_rect() const { +Rect2 Sprite2D::get_anchorable_rect() const { return get_rect(); } -void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const { +void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const { Rect2 base_rect; @@ -112,7 +112,7 @@ void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_cli r_dst_rect.size.y = -r_dst_rect.size.y; } -void Sprite::_notification(int p_what) { +void Sprite2D::_notification(int p_what) { switch (p_what) { @@ -137,18 +137,18 @@ void Sprite::_notification(int p_what) { } } -void Sprite::set_texture(const Ref<Texture2D> &p_texture) { +void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) { if (p_texture == texture) return; if (texture.is_valid()) - texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite::_texture_changed)); + texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed)); texture = p_texture; if (texture.is_valid()) - texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite::_texture_changed)); + texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed)); update(); emit_signal("texture_changed"); @@ -156,96 +156,96 @@ void Sprite::set_texture(const Ref<Texture2D> &p_texture) { _change_notify("texture"); } -void Sprite::set_normal_map(const Ref<Texture2D> &p_texture) { +void Sprite2D::set_normal_map(const Ref<Texture2D> &p_texture) { normal_map = p_texture; update(); } -Ref<Texture2D> Sprite::get_normal_map() const { +Ref<Texture2D> Sprite2D::get_normal_map() const { return normal_map; } -void Sprite::set_specular_map(const Ref<Texture2D> &p_texture) { +void Sprite2D::set_specular_map(const Ref<Texture2D> &p_texture) { specular = p_texture; update(); } -Ref<Texture2D> Sprite::get_specular_map() const { +Ref<Texture2D> Sprite2D::get_specular_map() const { return specular; } -void Sprite::set_specular_color(const Color &p_color) { +void Sprite2D::set_specular_color(const Color &p_color) { specular_color = p_color; update(); } -Color Sprite::get_specular_color() const { +Color Sprite2D::get_specular_color() const { return specular_color; } -void Sprite::set_shininess(float p_shininess) { +void Sprite2D::set_shininess(float p_shininess) { shininess = CLAMP(p_shininess, 0.0, 1.0); update(); } -float Sprite::get_shininess() const { +float Sprite2D::get_shininess() const { return shininess; } -Ref<Texture2D> Sprite::get_texture() const { +Ref<Texture2D> Sprite2D::get_texture() const { return texture; } -void Sprite::set_centered(bool p_center) { +void Sprite2D::set_centered(bool p_center) { centered = p_center; update(); item_rect_changed(); } -bool Sprite::is_centered() const { +bool Sprite2D::is_centered() const { return centered; } -void Sprite::set_offset(const Point2 &p_offset) { +void Sprite2D::set_offset(const Point2 &p_offset) { offset = p_offset; update(); item_rect_changed(); _change_notify("offset"); } -Point2 Sprite::get_offset() const { +Point2 Sprite2D::get_offset() const { return offset; } -void Sprite::set_flip_h(bool p_flip) { +void Sprite2D::set_flip_h(bool p_flip) { hflip = p_flip; update(); } -bool Sprite::is_flipped_h() const { +bool Sprite2D::is_flipped_h() const { return hflip; } -void Sprite::set_flip_v(bool p_flip) { +void Sprite2D::set_flip_v(bool p_flip) { vflip = p_flip; update(); } -bool Sprite::is_flipped_v() const { +bool Sprite2D::is_flipped_v() const { return vflip; } -void Sprite::set_region(bool p_region) { +void Sprite2D::set_region(bool p_region) { if (p_region == region) return; @@ -254,12 +254,12 @@ void Sprite::set_region(bool p_region) { update(); } -bool Sprite::is_region() const { +bool Sprite2D::is_region() const { return region; } -void Sprite::set_region_rect(const Rect2 &p_region_rect) { +void Sprite2D::set_region_rect(const Rect2 &p_region_rect) { if (region_rect == p_region_rect) return; @@ -272,21 +272,21 @@ void Sprite::set_region_rect(const Rect2 &p_region_rect) { _change_notify("region_rect"); } -Rect2 Sprite::get_region_rect() const { +Rect2 Sprite2D::get_region_rect() const { return region_rect; } -void Sprite::set_region_filter_clip(bool p_enable) { +void Sprite2D::set_region_filter_clip(bool p_enable) { region_filter_clip = p_enable; update(); } -bool Sprite::is_region_filter_clip_enabled() const { +bool Sprite2D::is_region_filter_clip_enabled() const { return region_filter_clip; } -void Sprite::set_frame(int p_frame) { +void Sprite2D::set_frame(int p_frame) { ERR_FAIL_INDEX(p_frame, vframes * hframes); @@ -300,23 +300,23 @@ void Sprite::set_frame(int p_frame) { emit_signal(SceneStringNames::get_singleton()->frame_changed); } -int Sprite::get_frame() const { +int Sprite2D::get_frame() const { return frame; } -void Sprite::set_frame_coords(const Vector2 &p_coord) { +void Sprite2D::set_frame_coords(const Vector2 &p_coord) { ERR_FAIL_INDEX(int(p_coord.x), hframes); ERR_FAIL_INDEX(int(p_coord.y), vframes); set_frame(int(p_coord.y) * hframes + int(p_coord.x)); } -Vector2 Sprite::get_frame_coords() const { +Vector2 Sprite2D::get_frame_coords() const { return Vector2(frame % hframes, frame / hframes); } -void Sprite::set_vframes(int p_amount) { +void Sprite2D::set_vframes(int p_amount) { ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1."); vframes = p_amount; @@ -324,12 +324,12 @@ void Sprite::set_vframes(int p_amount) { item_rect_changed(); _change_notify(); } -int Sprite::get_vframes() const { +int Sprite2D::get_vframes() const { return vframes; } -void Sprite::set_hframes(int p_amount) { +void Sprite2D::set_hframes(int p_amount) { ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1."); hframes = p_amount; @@ -337,12 +337,12 @@ void Sprite::set_hframes(int p_amount) { item_rect_changed(); _change_notify(); } -int Sprite::get_hframes() const { +int Sprite2D::get_hframes() const { return hframes; } -bool Sprite::is_pixel_opaque(const Point2 &p_point) const { +bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const { if (texture.is_null()) return false; @@ -392,7 +392,7 @@ bool Sprite::is_pixel_opaque(const Point2 &p_point) const { return texture->is_pixel_opaque((int)q.x, (int)q.y); } -Rect2 Sprite::get_rect() const { +Rect2 Sprite2D::get_rect() const { if (texture.is_null()) return Rect2(0, 0, 1, 1); @@ -417,7 +417,7 @@ Rect2 Sprite::get_rect() const { return Rect2(ofs, s); } -void Sprite::_validate_property(PropertyInfo &property) const { +void Sprite2D::_validate_property(PropertyInfo &property) const { if (property.name == "frame") { property.hint = PROPERTY_HINT_RANGE; @@ -430,7 +430,7 @@ void Sprite::_validate_property(PropertyInfo &property) const { } } -void Sprite::_texture_changed() { +void Sprite2D::_texture_changed() { // Changes to the texture need to trigger an update to make // the editor redraw the sprite with the updated texture. @@ -439,59 +439,59 @@ void Sprite::_texture_changed() { } } -void Sprite::_bind_methods() { +void Sprite2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture); - ClassDB::bind_method(D_METHOD("get_texture"), &Sprite::get_texture); + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture); - ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite::set_normal_map); - ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite::get_normal_map); + ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite2D::set_normal_map); + ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite2D::get_normal_map); - ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Sprite::set_specular_map); - ClassDB::bind_method(D_METHOD("get_specular_map"), &Sprite::get_specular_map); + ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Sprite2D::set_specular_map); + ClassDB::bind_method(D_METHOD("get_specular_map"), &Sprite2D::get_specular_map); - ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Sprite::set_specular_color); - ClassDB::bind_method(D_METHOD("get_specular_color"), &Sprite::get_specular_color); + ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Sprite2D::set_specular_color); + ClassDB::bind_method(D_METHOD("get_specular_color"), &Sprite2D::get_specular_color); - ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Sprite::set_shininess); - ClassDB::bind_method(D_METHOD("get_shininess"), &Sprite::get_shininess); + ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Sprite2D::set_shininess); + ClassDB::bind_method(D_METHOD("get_shininess"), &Sprite2D::get_shininess); - ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite::set_centered); - ClassDB::bind_method(D_METHOD("is_centered"), &Sprite::is_centered); + ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered); + ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered); - ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite::set_offset); - ClassDB::bind_method(D_METHOD("get_offset"), &Sprite::get_offset); + ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite2D::set_offset); + ClassDB::bind_method(D_METHOD("get_offset"), &Sprite2D::get_offset); - ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite::set_flip_h); - ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite::is_flipped_h); + ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite2D::set_flip_h); + ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite2D::is_flipped_h); - ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite::set_flip_v); - ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite::is_flipped_v); + ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v); + ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v); - ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite::set_region); - ClassDB::bind_method(D_METHOD("is_region"), &Sprite::is_region); + ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region); + ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region); - ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite::is_pixel_opaque); + ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque); - ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite::set_region_rect); - ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite::get_region_rect); + ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect); + ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect); - ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite::set_region_filter_clip); - ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite::is_region_filter_clip_enabled); + ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip); + ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled); - ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame); - ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame); + ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame); + ClassDB::bind_method(D_METHOD("get_frame"), &Sprite2D::get_frame); - ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite::set_frame_coords); - ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite::get_frame_coords); + ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite2D::set_frame_coords); + ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite2D::get_frame_coords); - ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes); - ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes); + ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite2D::set_vframes); + ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite2D::get_vframes); - ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite::set_hframes); - ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite::get_hframes); + ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite2D::set_hframes); + ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite2D::get_hframes); - ClassDB::bind_method(D_METHOD("get_rect"), &Sprite::get_rect); + ClassDB::bind_method(D_METHOD("get_rect"), &Sprite2D::get_rect); ADD_SIGNAL(MethodInfo("frame_changed")); ADD_SIGNAL(MethodInfo("texture_changed")); @@ -519,7 +519,7 @@ void Sprite::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled"); } -Sprite::Sprite() { +Sprite2D::Sprite2D() { centered = true; hflip = false; @@ -535,5 +535,5 @@ Sprite::Sprite() { hframes = 1; } -Sprite::~Sprite() { +Sprite2D::~Sprite2D() { } diff --git a/scene/2d/sprite.h b/scene/2d/sprite_2d.h index a96f023231..599a9e937e 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sprite.h */ +/* sprite_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SPRITE_H -#define SPRITE_H +#ifndef SPRITE_2D_H +#define SPRITE_2D_H #include "scene/2d/node_2d.h" #include "scene/resources/texture.h" -class Sprite : public Node2D { +class Sprite2D : public Node2D { - GDCLASS(Sprite, Node2D); + GDCLASS(Sprite2D, Node2D); Ref<Texture2D> texture; Ref<Texture2D> normal_map; @@ -136,8 +136,8 @@ public: Rect2 get_rect() const; virtual Rect2 get_anchorable_rect() const; - Sprite(); - ~Sprite(); + Sprite2D(); + ~Sprite2D(); }; #endif // SPRITE_H diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 65dabb92b1..c374dd5faa 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -31,8 +31,8 @@ #include "visibility_notifier_2d.h" #include "core/engine.h" -#include "particles_2d.h" -#include "scene/2d/animated_sprite.h" +#include "gpu_particles_2d.h" +#include "scene/2d/animated_sprite_2d.h" #include "scene/2d/physics_body_2d.h" #include "scene/animation/animation_player.h" #include "scene/main/window.h" @@ -205,14 +205,14 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) { } { - AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node); + AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node); if (as) { add = true; } } { - Particles2D *ps = Object::cast_to<Particles2D>(p_node); + GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node); if (ps) { add = true; } @@ -292,7 +292,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) { } if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) { - AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node); + AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node); if (as) { @@ -304,7 +304,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) { } if (enabler[ENABLER_PAUSE_PARTICLES]) { - Particles2D *ps = Object::cast_to<Particles2D>(p_node); + GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node); if (ps) { |