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authorJuan Linietsky <reduzio@gmail.com>2014-08-14 10:31:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-08-14 10:31:38 -0300
commit2ee4ac183babedd679e901b0158f5268556deceb (patch)
treec0b5215b7ab17186835e1919912fa09de7301bfb /scene/2d
parentc3e1d7b7c788530dc69e973352763a90da05d4e1 (diff)
Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/collision_object_2d.cpp4
-rw-r--r--scene/2d/screen_button.cpp3
2 files changed, 7 insertions, 0 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index ab8c4551ee..e5d9872a28 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -47,6 +47,10 @@ void CollisionObject2D::_notification(int p_what) {
case NOTIFICATION_ENTER_SCENE: {
+ if (area)
+ Physics2DServer::get_singleton()->area_set_transform(rid,get_global_transform());
+ else
+ Physics2DServer::get_singleton()->body_set_state(rid,Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform());
RID space = get_world_2d()->get_space();
if (area) {
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 9d0c9f3d1a..92d6954d97 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -129,6 +129,9 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
if (!get_scene())
return;
+ if (p_event.device != 0)
+ return;
+
if (passby_press) {
if (p_event.type==InputEvent::SCREEN_TOUCH && !p_event.screen_touch.pressed && finger_pressed==p_event.screen_touch.index) {