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authorMickeMakaron <mikael.hernvall@gmail.com>2020-04-13 07:42:47 +0200
committerMickeMakaron <mikael.hernvall@gmail.com>2020-04-13 07:42:47 +0200
commit2edb59ec8896d321f12b8fa6904bf13178be8bf8 (patch)
treef5c708781f7aa0624a22933cb611cee90b16d219 /scene/2d
parent06748a2b5f3190c036dabd2560b39bde7676706d (diff)
Handle huge offset values in Path2D and Path3D set_offset
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/path_2d.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index d55b21bc24..ed8481db4a 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -321,16 +321,14 @@ void PathFollow2D::set_offset(float p_offset) {
offset = p_offset;
if (path) {
- if (path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
+ if (path->get_curve().is_valid()) {
float path_length = path->get_curve()->get_baked_length();
if (loop) {
- while (offset > path_length)
- offset -= path_length;
-
- while (offset < 0)
- offset += path_length;
-
+ offset = Math::fposmod(offset, path_length);
+ if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
+ offset = path_length;
+ }
} else {
offset = CLAMP(offset, 0, path_length);
}