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author | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2017-06-22 18:15:50 +0300 |
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committer | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2017-06-22 18:15:50 +0300 |
commit | 2edb082c7eb85fa1175771ad298f8a8169bc267a (patch) | |
tree | 2420685c836b4d22ee4aa2d5665c7aa4ef9f07ba /scene/2d | |
parent | f27d2a3355b8c577fccd961d28dd6085887623c2 (diff) |
Add normal map to tilemaps and tilesets
Fixes #9310
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/tile_map.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 4f892a31fc..4676f2c4c1 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -441,14 +441,15 @@ void TileMap::_update_dirty_quadrants() { rect.position.y -= center.y; } + Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id); Color modulate = tile_set->tile_get_modulate(c.id); Color self_modulate = get_self_modulate(); modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g, modulate.b * self_modulate.b, modulate.a * self_modulate.a); if (r == Rect2()) { - tex->draw_rect(canvas_item, rect, false, modulate, c.transpose); + tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map); } else { - tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose); + tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map); } Vector<Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id); |