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author | Tomasz Chabora <kobewi4e@gmail.com> | 2020-03-17 16:44:48 +0100 |
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committer | Tomasz Chabora <kobewi4e@gmail.com> | 2020-03-17 17:46:18 +0100 |
commit | 2ccd1a7805b60c15615f2d989b17ef2007b946e8 (patch) | |
tree | 26a5abb8d184b066290481feda814d83a0b2cd57 /scene/2d | |
parent | 0159787864e7ecce60a4d3142f5c82e024710f89 (diff) |
Fix visibility enabler flag toggling
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/visibility_notifier_2d.cpp | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 366de28386..54511bbe1b 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -188,8 +188,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) { bool add = false; Variant meta; - if (enabler[ENABLER_FREEZE_BODIES]) { - + { RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node); if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) { @@ -198,24 +197,21 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) { } } - if (enabler[ENABLER_PAUSE_ANIMATIONS]) { - + { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); if (ap) { add = true; } } - if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) { - + { AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node); if (as) { add = true; } } - if (enabler[ENABLER_PAUSE_PARTICLES]) { - + { Particles2D *ps = Object::cast_to<Particles2D>(p_node); if (ps) { add = true; @@ -278,7 +274,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) { ERR_FAIL_COND(!nodes.has(p_node)); - { + if (enabler[ENABLER_FREEZE_BODIES]) { RigidBody2D *rb = Object::cast_to<RigidBody2D>(p_node); if (rb) { @@ -286,7 +282,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) { } } - { + if (enabler[ENABLER_PAUSE_ANIMATIONS]) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); if (ap) { @@ -294,7 +290,8 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) { ap->set_active(p_enabled); } } - { + + if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) { AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node); if (as) { @@ -306,7 +303,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) { } } - { + if (enabler[ENABLER_PAUSE_PARTICLES]) { Particles2D *ps = Object::cast_to<Particles2D>(p_node); if (ps) { |