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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-08-21 17:47:31 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-08-21 17:48:31 +0200 |
commit | 2969dffbe3dc8cc5fc45f284a935f177f79efab4 (patch) | |
tree | 642952237ce1a03ff0aa49fc89b02fa43df3f6e0 /scene/2d | |
parent | 238b70e2db7e376ce8b627bbba5770535270da30 (diff) |
Deprecate incorrect Color::gray()
This average is not a proper approximation of a grayscale value,
get_v() is better suited for that.
If we want a real to_grayscale() conversion, it's somewhat more
involved: https://en.wikipedia.org/wiki/Grayscale
Remove the deprecated Gray() from C# bindings as it conflicts
with new named color constants.
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/collision_shape_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 83ef4df8f4..ff5f7062c4 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -119,7 +119,7 @@ void CollisionShape2D::_notification(int p_what) { Color draw_col = get_tree()->get_debug_collisions_color(); if (disabled) { - float g = draw_col.gray(); + float g = draw_col.get_v(); draw_col.r = g; draw_col.g = g; draw_col.b = g; |