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authorPaul Trojahn <paul.trojahn@gmail.com>2019-01-30 19:14:43 +0100
committerPaul Trojahn <paul.trojahn@gmail.com>2019-02-08 18:00:54 +0100
commit163cdb89547fcc110a8693216be09668eea97223 (patch)
treee4aff621393e57804d62902f833568ef402622e8 /scene/2d
parent953cd03ea6ee9fd6d0d3fde9658777cc4020d0a7 (diff)
Fix look_at with non uniform scaling
The angle function doesn't consider the scaling of the local coordinates, so it needs to be removed first. Fixes #23247
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/node_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 9a94092840..f4430d93f6 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -376,7 +376,7 @@ void Node2D::look_at(const Vector2 &p_pos) {
float Node2D::get_angle_to(const Vector2 &p_pos) const {
- return (get_global_transform().affine_inverse().xform(p_pos)).angle();
+ return (to_local(p_pos) * get_scale()).angle();
}
Point2 Node2D::to_local(Point2 p_global) const {