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authorRémi Verschelde <rverschelde@gmail.com>2022-12-09 18:06:23 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-09 18:06:23 +0100
commit156b5ca38f5c34f6cd14d01b9c9ab3adc2490f51 (patch)
treee37530e92553cd1cf753e0a05b5a806a1d02b05e /scene/2d
parentd3e32698b410b2f316c88494b1f1883ff64e04b3 (diff)
parenta3d8a78f1b7bfe75f12b7d5a511e991e24b8ed79 (diff)
Merge pull request #69644 from radenling/fix-viewport-update-in-editor
Fix for 2D viewport not updating in the editor when the camera moves
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/camera_2d.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 4b31bbddac..229625ad6d 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -39,8 +39,11 @@ void Camera2D::_update_scroll() {
}
if (Engine::get_singleton()->is_editor_hint()) {
- queue_redraw(); //will just be drawn
- return;
+ queue_redraw();
+ // Only set viewport transform when not bound to the main viewport.
+ if (get_viewport() == get_tree()->get_edited_scene_root()->get_viewport()) {
+ return;
+ }
}
if (!viewport) {