diff options
author | clayjohn <claynjohn@gmail.com> | 2022-11-18 16:12:48 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-11-18 23:36:40 -0800 |
commit | 0e5a98cdd833dbaeefaf3c640b0f1e3ef535e523 (patch) | |
tree | d4b0fd5de8c78de9c89cf7e1288f77a7c2bceaf2 /scene/2d | |
parent | c9c09ad608754a9025ca227358fca5a02553f2cb (diff) |
Fix drawing of 2D skeletons in the RD renderer.
Also clean up skeleton code in preparation for adding them to GLES3
Properly update Mesh2D AABBs when skeleton is updated
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/polygon_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 5e77902977..2c825e8f7b 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -114,7 +114,7 @@ void Polygon2D::_notification(int p_what) { ObjectID new_skeleton_id; - if (skeleton_node) { + if (skeleton_node && !invert && bone_weights.size()) { RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton()); new_skeleton_id = skeleton_node->get_instance_id(); } else { |