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authorJuan Linietsky <reduzio@gmail.com>2019-02-16 15:49:55 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-02-16 15:50:31 -0300
commit0cee7ab4c9f326ffed1e25a9120573b7d63202ba (patch)
tree00c489eff94b94aa9bb947f055a00759968b3065 /scene/2d
parent1aadb9f4541828d7369ad2b6d8577a6813ea9f90 (diff)
Change snapping to only happen when the floor normal remains as floor, fixes #22312
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/physics_body_2d.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 499e2a90ac..44b81dc0cc 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1338,13 +1338,21 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
Transform2D gt = get_global_transform();
if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
- gt.elements[2] += col.travel;
- if (p_floor_direction != Vector2() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
+ bool apply = true;
+ if (p_floor_direction != Vector2()) {
+ if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ on_floor = true;
+ on_floor_body = col.collider_rid;
+ floor_velocity = col.collider_vel;
+ } else {
+ apply = false;
+ }
+ }
+
+ if (apply) {
+ gt.elements[2] += col.travel;
+ set_global_transform(gt);
}
- set_global_transform(gt);
}
return ret;