summaryrefslogtreecommitdiff
path: root/scene/2d
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-23 18:54:01 +0200
committerGitHub <noreply@github.com>2021-08-23 18:54:01 +0200
commit0af213a4e090352b441e93f71373370dd1021d81 (patch)
tree53fc606381d2e0ea0689ef8efb6001d6b04628b1 /scene/2d
parent19a735913e3a50934933bd7b9d86371ba4821905 (diff)
parentb9e68c815526ef94217148e35e700f3d1dd00be8 (diff)
Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collision
Fix one-way collision in Tilemap
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/tile_map.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 12aa1afc45..13f1d258a8 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1051,9 +1051,13 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
+ LocalVector<int> body_shape_count;
+ body_shape_count.resize(q.bodies.size());
+
// Clear shapes.
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
ps->body_clear_shapes(q.bodies[body_index]);
+ body_shape_count[body_index] = 0;
// Position the bodies.
Transform2D xform;
@@ -1078,6 +1082,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ int &body_shape_index = body_shape_count[body_index];
+
// Add the shapes again.
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
@@ -1091,8 +1097,10 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
// Add decomposed convex shapes.
Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get());
- ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin);
+ ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get());
+ ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin);
+
+ ++body_shape_index;
}
}
}