diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-06-29 22:41:02 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-29 22:41:02 -0300 |
commit | 01632a824ee7e2326aa90b32d75c2fe09f61a37e (patch) | |
tree | 86d97af34596130fb69bf444781b7ca8fdc8c20d /scene/2d | |
parent | 97731696c9e45a351d64660b46c6d027f3b0a25e (diff) |
Bug Fixes
-=-=-=-=-
-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/tile_map.cpp | 47 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 8 |
2 files changed, 54 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 6fe8b8c4c2..c4879cf065 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -316,6 +316,9 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform ); q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC); Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer); + Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,friction); + Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,bounce); + if (is_inside_scene()) { xform = get_global_transform() * xform; RID space = get_world_2d()->get_space(); @@ -556,6 +559,38 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) { } } +void TileMap::set_collision_friction(float p_friction) { + + friction=p_friction; + for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { + + Quadrant &q=E->get(); + Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,p_friction); + } + +} + +float TileMap::get_collision_friction() const{ + + return friction; +} + +void TileMap::set_collision_bounce(float p_bounce){ + + bounce=p_bounce; + for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { + + Quadrant &q=E->get(); + Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce); + } + +} +float TileMap::get_collision_bounce() const{ + + return bounce; +} + + uint32_t TileMap::get_collision_layer_mask() const { return collision_layer; @@ -584,6 +619,12 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask); ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask); + ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction); + ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction); + + ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce); + ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce); + ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell); ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped); @@ -602,7 +643,9 @@ void TileMap::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::INT,"quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask")); ADD_SIGNAL(MethodInfo("settings_changed")); @@ -620,6 +663,8 @@ TileMap::TileMap() { center_x=false; center_y=false; collision_layer=1; + friction=1; + bounce=0; fp_adjust=0.01; fp_adjust=0.01; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 9265a7b55e..4b4d948923 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -98,6 +98,8 @@ class TileMap : public Node2D { Rect2 rect_cache; bool rect_cache_dirty; float fp_adjust; + float friction; + float bounce; uint32_t collision_layer; @@ -149,6 +151,12 @@ public: void set_collision_layer_mask(uint32_t p_layer); uint32_t get_collision_layer_mask() const; + void set_collision_friction(float p_friction); + float get_collision_friction() const; + + void set_collision_bounce(float p_bounce); + float get_collision_bounce() const; + void clear(); TileMap(); |