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authorJuan Linietsky <reduzio@gmail.com>2014-06-29 22:41:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-06-29 22:41:02 -0300
commit01632a824ee7e2326aa90b32d75c2fe09f61a37e (patch)
tree86d97af34596130fb69bf444781b7ca8fdc8c20d /scene/2d
parent97731696c9e45a351d64660b46c6d027f3b0a25e (diff)
Bug Fixes
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/tile_map.cpp47
-rw-r--r--scene/2d/tile_map.h8
2 files changed, 54 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 6fe8b8c4c2..c4879cf065 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -316,6 +316,9 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform );
q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC);
Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer);
+ Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,friction);
+ Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
+
if (is_inside_scene()) {
xform = get_global_transform() * xform;
RID space = get_world_2d()->get_space();
@@ -556,6 +559,38 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) {
}
}
+void TileMap::set_collision_friction(float p_friction) {
+
+ friction=p_friction;
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+ Quadrant &q=E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
+ }
+
+}
+
+float TileMap::get_collision_friction() const{
+
+ return friction;
+}
+
+void TileMap::set_collision_bounce(float p_bounce){
+
+ bounce=p_bounce;
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+ Quadrant &q=E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
+ }
+
+}
+float TileMap::get_collision_bounce() const{
+
+ return bounce;
+}
+
+
uint32_t TileMap::get_collision_layer_mask() const {
return collision_layer;
@@ -584,6 +619,12 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask);
ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask);
+ ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction);
+ ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction);
+
+ ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
+ ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce);
+
ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
@@ -602,7 +643,9 @@ void TileMap::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
ADD_SIGNAL(MethodInfo("settings_changed"));
@@ -620,6 +663,8 @@ TileMap::TileMap() {
center_x=false;
center_y=false;
collision_layer=1;
+ friction=1;
+ bounce=0;
fp_adjust=0.01;
fp_adjust=0.01;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 9265a7b55e..4b4d948923 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -98,6 +98,8 @@ class TileMap : public Node2D {
Rect2 rect_cache;
bool rect_cache_dirty;
float fp_adjust;
+ float friction;
+ float bounce;
uint32_t collision_layer;
@@ -149,6 +151,12 @@ public:
void set_collision_layer_mask(uint32_t p_layer);
uint32_t get_collision_layer_mask() const;
+ void set_collision_friction(float p_friction);
+ float get_collision_friction() const;
+
+ void set_collision_bounce(float p_bounce);
+ float get_collision_bounce() const;
+
void clear();
TileMap();