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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-21 23:26:13 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-28 14:24:09 +0100 |
commit | f742dabafee7f54e1b77148d547e2031d7cc535e (patch) | |
tree | 5aab3c9c4b9aca10d190a7efa600afb8c7aef213 /scene/2d/visibility_notifier_2d.cpp | |
parent | 01afc442c73661df677c2b93f4037a21992ee45b (diff) |
Signals: Manually port most of remaining connect_compat uses
It's tedious work...
Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
Diffstat (limited to 'scene/2d/visibility_notifier_2d.cpp')
-rw-r--r-- | scene/2d/visibility_notifier_2d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 3bfaf1f95c..366de28386 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -224,7 +224,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) { if (add) { - p_node->connect_compat(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed", varray(p_node), CONNECT_ONESHOT); + p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed), varray(p_node), CONNECT_ONESHOT); nodes[p_node] = meta; _change_node_state(p_node, false); } @@ -267,7 +267,7 @@ void VisibilityEnabler2D::_notification(int p_what) { if (!visible) _change_node_state(E->key(), true); - E->key()->disconnect_compat(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed"); + E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed)); } nodes.clear(); |