diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-27 08:44:44 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-27 16:26:34 +0100 |
commit | d1acbbce7f123c2b5fccdefc6417787dc91b6ced (patch) | |
tree | 3143b3548ee2e46c4a56881f1284f962cc2ae878 /scene/2d/visibility_notifier_2d.cpp | |
parent | c3a760c5079670854b5f0c197c15218b1606bb2d (diff) |
Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
Diffstat (limited to 'scene/2d/visibility_notifier_2d.cpp')
-rw-r--r-- | scene/2d/visibility_notifier_2d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 6c1d7c3749..c374dd5faa 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -31,7 +31,7 @@ #include "visibility_notifier_2d.h" #include "core/engine.h" -#include "particles_2d.h" +#include "gpu_particles_2d.h" #include "scene/2d/animated_sprite_2d.h" #include "scene/2d/physics_body_2d.h" #include "scene/animation/animation_player.h" @@ -212,7 +212,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) { } { - Particles2D *ps = Object::cast_to<Particles2D>(p_node); + GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node); if (ps) { add = true; } @@ -304,7 +304,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) { } if (enabler[ENABLER_PAUSE_PARTICLES]) { - Particles2D *ps = Object::cast_to<Particles2D>(p_node); + GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node); if (ps) { |