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authorJuan Linietsky <reduzio@gmail.com>2021-08-23 09:46:19 -0300
committerGitHub <noreply@github.com>2021-08-23 09:46:19 -0300
commita0ef77eaee427cf077ac884a8d3a956137ee615a (patch)
tree40bf21e1beae1a6883770d2ac0473222ff41ae65 /scene/2d/touch_screen_button.h
parent2d446771d6701bb77432b6df5a768e53c9a6c95d (diff)
parent5cecdfa8afb91a60305b429f5b738e27dadbc83f (diff)
Merge pull request #51983 from reduz/remove-bind-vmethod
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
Diffstat (limited to 'scene/2d/touch_screen_button.h')
-rw-r--r--scene/2d/touch_screen_button.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 10820ad059..1c515149d4 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -61,7 +61,7 @@ private:
VisibilityMode visibility = VISIBILITY_ALWAYS;
- void _input(const Ref<InputEvent> &p_event);
+ virtual void input(const Ref<InputEvent> &p_event) override;
bool _is_point_inside(const Point2 &p_point);