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authorRémi Verschelde <rverschelde@gmail.com>2019-02-12 17:18:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-02-12 17:21:48 +0100
commitc5dcbeb160b37d8ffd70061d76eb980756fe36b4 (patch)
treef8f57166dae4b88856faefdd93b15df0f1918b3d /scene/2d/touch_screen_button.cpp
parentbc26d0d6cdd1c28a0a243131468bf5f698dff18f (diff)
Scene: Ensure classes match their header filename
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
Diffstat (limited to 'scene/2d/touch_screen_button.cpp')
-rw-r--r--scene/2d/touch_screen_button.cpp424
1 files changed, 424 insertions, 0 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
new file mode 100644
index 0000000000..9a1a759e72
--- /dev/null
+++ b/scene/2d/touch_screen_button.cpp
@@ -0,0 +1,424 @@
+/*************************************************************************/
+/* touch_screen_button.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "touch_screen_button.h"
+
+#include "core/input_map.h"
+#include "core/os/input.h"
+#include "core/os/os.h"
+
+void TouchScreenButton::set_texture(const Ref<Texture> &p_texture) {
+
+ texture = p_texture;
+ update();
+}
+
+Ref<Texture> TouchScreenButton::get_texture() const {
+
+ return texture;
+}
+
+void TouchScreenButton::set_texture_pressed(const Ref<Texture> &p_texture_pressed) {
+
+ texture_pressed = p_texture_pressed;
+ update();
+}
+
+Ref<Texture> TouchScreenButton::get_texture_pressed() const {
+
+ return texture_pressed;
+}
+
+void TouchScreenButton::set_bitmask(const Ref<BitMap> &p_bitmask) {
+
+ bitmask = p_bitmask;
+}
+
+Ref<BitMap> TouchScreenButton::get_bitmask() const {
+
+ return bitmask;
+}
+
+void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
+
+ if (shape.is_valid())
+ shape->disconnect("changed", this, "update");
+
+ shape = p_shape;
+
+ if (shape.is_valid())
+ shape->connect("changed", this, "update");
+
+ update();
+}
+
+Ref<Shape2D> TouchScreenButton::get_shape() const {
+
+ return shape;
+}
+
+void TouchScreenButton::set_shape_centered(bool p_shape_centered) {
+
+ shape_centered = p_shape_centered;
+ update();
+}
+
+bool TouchScreenButton::is_shape_visible() const {
+
+ return shape_visible;
+}
+
+void TouchScreenButton::set_shape_visible(bool p_shape_visible) {
+
+ shape_visible = p_shape_visible;
+ update();
+}
+
+bool TouchScreenButton::is_shape_centered() const {
+
+ return shape_centered;
+}
+
+void TouchScreenButton::_notification(int p_what) {
+
+ switch (p_what) {
+
+ case NOTIFICATION_DRAW: {
+
+ if (!is_inside_tree())
+ return;
+ if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
+ return;
+
+ if (finger_pressed != -1) {
+
+ if (texture_pressed.is_valid())
+ draw_texture(texture_pressed, Point2());
+ else if (texture.is_valid())
+ draw_texture(texture, Point2());
+
+ } else {
+ if (texture.is_valid())
+ draw_texture(texture, Point2());
+ }
+
+ if (!shape_visible)
+ return;
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
+ return;
+ if (shape.is_valid()) {
+ Color draw_col = get_tree()->get_debug_collisions_color();
+ Vector2 pos = shape_centered ? _edit_get_rect().size * 0.5f : Vector2();
+ draw_set_transform_matrix(get_canvas_transform().translated(pos));
+ shape->draw(get_canvas_item(), draw_col);
+ }
+
+ } break;
+ case NOTIFICATION_ENTER_TREE: {
+
+ if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
+ return;
+ update();
+
+ if (!Engine::get_singleton()->is_editor_hint())
+ set_process_input(is_visible_in_tree());
+
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (is_pressed())
+ _release(true);
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (Engine::get_singleton()->is_editor_hint())
+ break;
+ if (is_visible_in_tree()) {
+ set_process_input(true);
+ } else {
+ set_process_input(false);
+ if (is_pressed())
+ _release();
+ }
+ } break;
+ case NOTIFICATION_PAUSED: {
+ if (is_pressed())
+ _release();
+ } break;
+ }
+}
+
+bool TouchScreenButton::is_pressed() const {
+
+ return finger_pressed != -1;
+}
+
+void TouchScreenButton::set_action(const String &p_action) {
+
+ action = p_action;
+}
+
+String TouchScreenButton::get_action() const {
+
+ return action;
+}
+
+void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
+
+ if (!get_tree())
+ return;
+
+ if (p_event->get_device() != 0)
+ return;
+
+ ERR_FAIL_COND(!is_visible_in_tree());
+
+ const InputEventScreenTouch *st = Object::cast_to<InputEventScreenTouch>(*p_event);
+
+ if (passby_press) {
+
+ const InputEventScreenDrag *sd = Object::cast_to<InputEventScreenDrag>(*p_event);
+
+ if (st && !st->is_pressed() && finger_pressed == st->get_index()) {
+
+ _release();
+ }
+
+ if ((st && st->is_pressed()) || sd) {
+
+ int index = st ? st->get_index() : sd->get_index();
+ Point2 coord = st ? st->get_position() : sd->get_position();
+
+ if (finger_pressed == -1 || index == finger_pressed) {
+
+ if (_is_point_inside(coord)) {
+ if (finger_pressed == -1) {
+ _press(index);
+ }
+ } else {
+ if (finger_pressed != -1) {
+ _release();
+ }
+ }
+ }
+ }
+
+ } else {
+
+ if (st) {
+
+ if (st->is_pressed()) {
+
+ const bool can_press = finger_pressed == -1;
+ if (!can_press)
+ return; //already fingering
+
+ if (_is_point_inside(st->get_position())) {
+ _press(st->get_index());
+ }
+ } else {
+ if (st->get_index() == finger_pressed) {
+ _release();
+ }
+ }
+ }
+ }
+}
+
+bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
+
+ Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(p_point);
+ Rect2 item_rect = _edit_get_rect();
+
+ bool touched = false;
+ bool check_rect = true;
+
+ if (shape.is_valid()) {
+
+ check_rect = false;
+ Transform2D xform = shape_centered ? Transform2D().translated(item_rect.size * 0.5f) : Transform2D();
+ touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
+ }
+
+ if (bitmask.is_valid()) {
+
+ check_rect = false;
+ if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
+
+ if (bitmask->get_bit(coord))
+ touched = true;
+ }
+ }
+
+ if (!touched && check_rect) {
+ if (texture.is_valid())
+ touched = item_rect.has_point(coord);
+ }
+
+ return touched;
+}
+
+void TouchScreenButton::_press(int p_finger_pressed) {
+
+ finger_pressed = p_finger_pressed;
+
+ if (action != StringName()) {
+
+ Input::get_singleton()->action_press(action);
+ Ref<InputEventAction> iea;
+ iea.instance();
+ iea->set_action(action);
+ iea->set_pressed(true);
+ get_tree()->input_event(iea);
+ }
+
+ emit_signal("pressed");
+ update();
+}
+
+void TouchScreenButton::_release(bool p_exiting_tree) {
+
+ finger_pressed = -1;
+
+ if (action != StringName()) {
+
+ Input::get_singleton()->action_release(action);
+ if (!p_exiting_tree) {
+
+ Ref<InputEventAction> iea;
+ iea.instance();
+ iea->set_action(action);
+ iea->set_pressed(false);
+ get_tree()->input_event(iea);
+ }
+ }
+
+ if (!p_exiting_tree) {
+ emit_signal("released");
+ update();
+ }
+}
+
+Rect2 TouchScreenButton::_edit_get_rect() const {
+ if (texture.is_null())
+ return CanvasItem::_edit_get_rect();
+
+ return Rect2(Size2(), texture->get_size());
+}
+
+bool TouchScreenButton::_edit_use_rect() const {
+ return !texture.is_null();
+}
+
+Rect2 TouchScreenButton::get_anchorable_rect() const {
+ if (texture.is_null())
+ return CanvasItem::get_anchorable_rect();
+
+ return Rect2(Size2(), texture->get_size());
+}
+
+void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
+ visibility = p_mode;
+ update();
+}
+
+TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const {
+
+ return visibility;
+}
+
+void TouchScreenButton::set_passby_press(bool p_enable) {
+
+ passby_press = p_enable;
+}
+
+bool TouchScreenButton::is_passby_press_enabled() const {
+
+ return passby_press;
+}
+
+void TouchScreenButton::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TouchScreenButton::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &TouchScreenButton::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture_pressed"), &TouchScreenButton::set_texture_pressed);
+ ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TouchScreenButton::get_texture_pressed);
+
+ ClassDB::bind_method(D_METHOD("set_bitmask", "bitmask"), &TouchScreenButton::set_bitmask);
+ ClassDB::bind_method(D_METHOD("get_bitmask"), &TouchScreenButton::get_bitmask);
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &TouchScreenButton::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &TouchScreenButton::get_shape);
+
+ ClassDB::bind_method(D_METHOD("set_shape_centered", "bool"), &TouchScreenButton::set_shape_centered);
+ ClassDB::bind_method(D_METHOD("is_shape_centered"), &TouchScreenButton::is_shape_centered);
+
+ ClassDB::bind_method(D_METHOD("set_shape_visible", "bool"), &TouchScreenButton::set_shape_visible);
+ ClassDB::bind_method(D_METHOD("is_shape_visible"), &TouchScreenButton::is_shape_visible);
+
+ ClassDB::bind_method(D_METHOD("set_action", "action"), &TouchScreenButton::set_action);
+ ClassDB::bind_method(D_METHOD("get_action"), &TouchScreenButton::get_action);
+
+ ClassDB::bind_method(D_METHOD("set_visibility_mode", "mode"), &TouchScreenButton::set_visibility_mode);
+ ClassDB::bind_method(D_METHOD("get_visibility_mode"), &TouchScreenButton::get_visibility_mode);
+
+ ClassDB::bind_method(D_METHOD("set_passby_press", "enabled"), &TouchScreenButton::set_passby_press);
+ ClassDB::bind_method(D_METHOD("is_passby_press_enabled"), &TouchScreenButton::is_passby_press_enabled);
+
+ ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed);
+
+ ClassDB::bind_method(D_METHOD("_input"), &TouchScreenButton::_input);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture_pressed", "get_texture_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_visible"), "set_shape_visible", "is_shape_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "passby_press"), "set_passby_press", "is_passby_press_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action", "get_action");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_mode", PROPERTY_HINT_ENUM, "Always,TouchScreen Only"), "set_visibility_mode", "get_visibility_mode");
+
+ ADD_SIGNAL(MethodInfo("pressed"));
+ ADD_SIGNAL(MethodInfo("released"));
+
+ BIND_ENUM_CONSTANT(VISIBILITY_ALWAYS);
+ BIND_ENUM_CONSTANT(VISIBILITY_TOUCHSCREEN_ONLY);
+}
+
+TouchScreenButton::TouchScreenButton() {
+
+ finger_pressed = -1;
+ passby_press = false;
+ visibility = VISIBILITY_ALWAYS;
+ shape_centered = true;
+ shape_visible = true;
+ unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D));
+ unit_rect->set_extents(Vector2(0.5, 0.5));
+}