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author | reduz <reduzio@gmail.com> | 2021-07-17 18:22:52 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-07-18 21:20:02 -0300 |
commit | 6631f66c2a9d54dc80d57df60376c84ce1252d08 (patch) | |
tree | 9b68d49611f1b732e4f3901ff12e3b678d45adbd /scene/2d/touch_screen_button.cpp | |
parent | b76dfde329592ecfd6f6b952082ae21859039e67 (diff) |
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
Diffstat (limited to 'scene/2d/touch_screen_button.cpp')
-rw-r--r-- | scene/2d/touch_screen_button.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 0a6393551c..7c345ad377 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -294,7 +294,7 @@ void TouchScreenButton::_press(int p_finger_pressed) { get_viewport()->input(iea, true); } - emit_signal("pressed"); + emit_signal(SNAME("pressed")); update(); } @@ -313,7 +313,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) { } if (!p_exiting_tree) { - emit_signal("released"); + emit_signal(SNAME("released")); update(); } } |