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authorGilles Roudière <gilles.roudiere@gmail.com>2021-09-10 16:23:36 +0200
committerGilles Roudière <gilles.roudiere@gmail.com>2021-09-23 17:24:37 +0200
commitf9e6329496cafae1ee1f285d89f38abd6a2ed1bd (patch)
tree136bcdc26ea26291657ed715755ccd1857158971 /scene/2d/tile_map.h
parent8c8feb3ebdeeeee89133fc22516bab94801b5a09 (diff)
Implement animated tiles
Diffstat (limited to 'scene/2d/tile_map.h')
-rw-r--r--scene/2d/tile_map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 3ac50fc7cc..ca38baa550 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -305,7 +305,7 @@ public:
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
// Layers management.
int get_layers_count() const;