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authorreduz <reduzio@gmail.com>2015-12-29 14:47:13 -0300
committerreduz <reduzio@gmail.com>2015-12-29 14:47:13 -0300
commit5063cd7757191d62355f4d1a7bb16abc288f9212 (patch)
tree0f2e18f3cdde53d8f3c1976d782fc7bf8a6a5324 /scene/2d/tile_map.h
parent77b5b4f4dfcd9d3bc050d3dda84847f1ee088234 (diff)
-Make tilemap able to change light mask, fixes #2557
Diffstat (limited to 'scene/2d/tile_map.h')
-rw-r--r--scene/2d/tile_map.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 4676d1ef7a..fdf760483d 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -253,6 +253,8 @@ public:
void set_occluder_light_mask(int p_mask);
int get_occluder_light_mask() const;
+ virtual void set_light_mask(int p_light_mask);
+
void clear();
TileMap();