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authorSaracen <SaracenOne@gmail.com>2015-11-18 23:18:10 +0000
committerSaracen <SaracenOne@gmail.com>2015-11-18 23:18:10 +0000
commitdd00452997122029dd2f74a278574d781fd2bf5f (patch)
treee36f0c62cac499500724c2929100c042972d1a5c /scene/2d/tile_map.cpp
parentc1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (diff)
parent94fdd01241749cb7a575ed5f9fa4c7bbb286901a (diff)
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 418ee192b2..167b637bdc 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1031,13 +1031,12 @@ Vector2 TileMap::world_to_map(const Vector2& p_pos) const{
switch(half_offset) {
case HALF_OFFSET_X: {
- if (int(ret.y)&1) {
-
+ if ( ret.y > 0 ? int(ret.y)&1 : (int(ret.y)-1)&1 ) {
ret.x-=0.5;
}
} break;
case HALF_OFFSET_Y: {
- if (int(ret.x)&1) {
+ if ( ret.x > 0 ? int(ret.x)&1 : (int(ret.x)-1)&1) {
ret.y-=0.5;
}
} break;