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author | m4nu3lf <m4nu3lf@gmail.com> | 2016-06-19 00:28:10 +0100 |
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committer | m4nu3lf <m4nu3lf@gmail.com> | 2016-06-22 19:34:12 +0100 |
commit | cfa11777c0a031c0f3f556b27240dc4d789e3cd6 (patch) | |
tree | e0f80d06122d55a25dae816bf0d2430f1debd610 /scene/2d/tile_map.cpp | |
parent | e69e50040b51d3cba4bb38b848bac6ed003640d7 (diff) |
AnimationTreePlayer filters improved
Now the AnimationTreePlayer filters for Blend2 and OneShot nodes
behave as expected, that is the main animation is not affected by
the secondary animation if the track is filterd out for arbitarily
complex trees.
Diffstat (limited to 'scene/2d/tile_map.cpp')
0 files changed, 0 insertions, 0 deletions