summaryrefslogtreecommitdiff
path: root/scene/2d/tile_map.cpp
diff options
context:
space:
mode:
authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-07-03 18:06:15 +0200
committerGitHub <noreply@github.com>2018-07-03 18:06:15 +0200
commitb21c1f64cdbbb762e6ede25eed1fbd1dec4b91a6 (patch)
tree25414d464c93a845c9dc1f44c0e05c7b61713b87 /scene/2d/tile_map.cpp
parent5885e1c6ddfaa90ad71ffab1923abaceeadee18d (diff)
parent4d78e16bc1bf265da32858a38aa75a1233421da4 (diff)
Merge pull request #18634 from groud/fix_control_child_of_node2d
Fixes the bad calculation of margin & anchors when child of Node2D
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 1d60037287..9a343ca0f0 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1152,16 +1152,6 @@ PoolVector<int> TileMap::_get_tile_data() const {
return data;
}
-Rect2 TileMap::_edit_get_rect() const {
-
- const_cast<TileMap *>(this)->_update_dirty_quadrants();
- return rect_cache;
-}
-
-bool TileMap::_edit_use_rect() const {
- return true;
-}
-
void TileMap::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;