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authorJuan Linietsky <reduzio@gmail.com>2015-02-14 19:25:35 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-02-14 19:25:35 -0300
commit7ebb224ec1d81ccd62b77f21f01f5267220aee09 (patch)
tree946393768bd9762cc5fb7a4ffbb1837b7a440261 /scene/2d/tile_map.cpp
parentd2f86cc09bf4136ebc1c2bbb8ec7b48a439c0371 (diff)
parent8bb1e19d7355ac92ec5cfe39fbb6db73d6c0fffe (diff)
Merge pull request #1362 from not-surt/tile_map_body_mode
Added body mode property for TileMap as kinematic body
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp50
1 files changed, 34 insertions, 16 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 9fcf34cee6..52f4d27497 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -29,6 +29,7 @@
#include "tile_map.h"
#include "io/marshalls.h"
#include "servers/physics_2d_server.h"
+
void TileMap::_notification(int p_what) {
switch(p_what) {
@@ -62,7 +63,7 @@ void TileMap::_update_quadrant_space(const RID& p_space) {
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_space(q.static_body,p_space);
+ Physics2DServer::get_singleton()->body_set_space(q.body,p_space);
}
}
@@ -79,7 +80,7 @@ void TileMap::_update_quadrant_transform() {
Matrix32 xform;
xform.set_origin( q.pos );
xform = global_transform * xform;
- Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
+ Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
}
}
@@ -178,7 +179,7 @@ void TileMap::_update_dirty_quadrants() {
Quadrant &q = *dirty_quadrant_list.first()->self();
vs->canvas_item_clear(q.canvas_item);
- ps->body_clear_shapes(q.static_body);
+ ps->body_clear_shapes(q.body);
int shape_idx=0;
for(int i=0;i<q.cells.size();i++) {
@@ -259,8 +260,8 @@ void TileMap::_update_dirty_quadrants() {
}
- ps->body_add_shape(q.static_body,shape->get_rid(),xform);
- ps->body_set_shape_metadata(q.static_body,shape_idx++,Vector2(E->key().x,E->key().y));
+ ps->body_add_shape(q.body,shape->get_rid(),xform);
+ ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y));
}
}
@@ -339,19 +340,19 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() );
VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform );
- q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC);
- Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.static_body,get_instance_ID());
- Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer);
- Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,friction);
- Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
+ q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
+ Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
+ Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
+ Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction);
+ Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
if (is_inside_tree()) {
xform = get_global_transform() * xform;
RID space = get_world_2d()->get_space();
- Physics2DServer::get_singleton()->body_set_space(q.static_body,space);
+ Physics2DServer::get_singleton()->body_set_space(q.body,space);
}
- Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
+ Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
rect_cache_dirty=true;
quadrant_order_dirty=true;
@@ -361,7 +362,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) {
Quadrant &q=Q->get();
- Physics2DServer::get_singleton()->free(q.static_body);
+ Physics2DServer::get_singleton()->free(q.body);
VisualServer::get_singleton()->free(q.canvas_item);
if (q.dirty_list.in_list())
dirty_quadrant_list.remove(&q.dirty_list);
@@ -586,17 +587,29 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) {
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer);
+ Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
}
}
+bool TileMap::get_collision_use_kinematic() const{
+
+ return use_kinematic;
+}
+
+void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
+
+ _clear_quadrants();
+ use_kinematic=p_use_kinematic;
+ _recreate_quadrants();
+}
+
void TileMap::set_collision_friction(float p_friction) {
friction=p_friction;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
+ Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
}
}
@@ -612,7 +625,7 @@ void TileMap::set_collision_bounce(float p_bounce){
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
+ Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
}
}
@@ -804,6 +817,9 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y);
ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y);
+ ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic);
+ ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic);
+
ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask);
ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask);
@@ -837,6 +853,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
@@ -870,6 +887,7 @@ TileMap::TileMap() {
bounce=0;
mode=MODE_SQUARE;
half_offset=HALF_OFFSET_DISABLED;
+ use_kinematic=false;
fp_adjust=0.01;
fp_adjust=0.01;