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authorVito <vitochiarella@gmail.com>2017-11-13 07:42:49 +0000
committerVito <vitochiarella@gmail.com>2017-11-15 09:22:07 +0000
commit5515d28107d444b84c19f2d14ced89c6f08a53dd (patch)
treecdc6aba87868b7568e0b556a2741e7ac4ab49506 /scene/2d/tile_map.cpp
parentafec30837c7026251b90fab6f47131db19df278d (diff)
Fixing tilemap rotation for non top-left tiles.
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 5fb9e3f527..dd4270ab26 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -459,9 +459,9 @@ void TileMap::_update_dirty_quadrants() {
Transform2D xform;
xform.set_origin(offset.floor());
- _fix_cell_transform(xform, c, center_ofs, s);
+ Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i);
- xform *= shapes[i].shape_transform;
+ _fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);