summaryrefslogtreecommitdiff
path: root/scene/2d/sprite_2d.cpp
diff options
context:
space:
mode:
authorPawel Lampe <pawel.lampe@gmail.com>2022-04-07 20:54:21 +0200
committerPawel Lampe <pawel.lampe@gmail.com>2022-04-08 21:01:59 +0200
commitfcd26b8841524c6cc19e467797fc2d8f7647d5c1 (patch)
treea43bc101784711504ed141645d1cbc0dc29ee8bf /scene/2d/sprite_2d.cpp
parent9d3c8f04d4927bc464197a50fab3aca5a8355d98 (diff)
Fix navmesh baking
- improved mesh data calculation from standalone static colliders so that no VisualServer calls are performed - and thus no VS mutexes need to be locked in case of on-thread baking - improved the same for GridMap's static colliders
Diffstat (limited to 'scene/2d/sprite_2d.cpp')
0 files changed, 0 insertions, 0 deletions