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authorsantouits <santouits@users.noreply.github.com>2019-06-27 03:25:36 +0300
committersantouits <santouits@users.noreply.github.com>2019-06-27 03:25:36 +0300
commit7aa4622222d3cc88b2d6c2e5552bc372272c3123 (patch)
treeed1c1ef5bd7ce440a71626b779c7ef7c9c4969c3 /scene/2d/sprite.cpp
parent2c96942df9318ea8a4f3ad06d007e46e3108fa48 (diff)
Free server id pools directly.
When closing the game, we flush the command queue but after we are pushing the freeing calls of the id pool to the command queue and they are never being run. Now we free them directly.
Diffstat (limited to 'scene/2d/sprite.cpp')
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