diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-09-25 10:47:41 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-09-25 10:49:44 +0200 |
commit | 4112d6c1b4b146ac462ebac5ef6dc69f48607c63 (patch) | |
tree | 48e5999920ac817917a1e624aae7aa7fcb50b768 /scene/2d/sprite.cpp | |
parent | 8c0595b7220c28066bafec4e82f48a3449414c25 (diff) |
Show C++ error condition in script editor debugger
This was removed by @RyanStein in #21884 in the case where an error
message is provided, but this is actually useful information to have
even when there is a custom error message.
This PR makes it so that the "C++ Error" is shown whenever there is
a custom error message provided.
Also adds method name to the error item title, and re-adds the most
relevant info in the tooltip for quick error checks without expanding.
Renames C Error/Source to C++ Error/Source, since that's what it is.
And fix untranslatable entry due to misuse of TTR().
And some more cleanup for readability.
Cf. https://github.com/godotengine/godot/issues/32276#issuecomment-534119914
Diffstat (limited to 'scene/2d/sprite.cpp')
0 files changed, 0 insertions, 0 deletions