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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/2d/sprite.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/2d/sprite.cpp')
-rw-r--r--scene/2d/sprite.cpp337
1 files changed, 337 insertions, 0 deletions
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
new file mode 100644
index 0000000000..0265ec4df2
--- /dev/null
+++ b/scene/2d/sprite.cpp
@@ -0,0 +1,337 @@
+/*************************************************************************/
+/* sprite.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "sprite.h"
+#include "core/core_string_names.h"
+#include "scene/scene_string_names.h"
+void Sprite::edit_set_pivot(const Point2& p_pivot) {
+
+ set_offset(p_pivot);
+}
+
+Point2 Sprite::edit_get_pivot() const {
+
+ return get_offset();
+}
+bool Sprite::edit_has_pivot() const {
+
+ return true;
+}
+
+void Sprite::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_DRAW: {
+
+ if (texture.is_null())
+ return;
+
+
+
+
+ RID ci = get_canvas_item();
+
+ /*
+ texture->draw(ci,Point2());
+ break;
+ */
+
+ Size2i s;
+ Rect2i src_rect;
+
+ if (region) {
+
+ s=region_rect.size;
+ src_rect=region_rect;
+ } else {
+ s = texture->get_size();
+ s=s/Size2i(hframes,vframes);
+
+ src_rect.size=s;
+ src_rect.pos.x+=(frame%hframes)*s.x;
+ src_rect.pos.y+=(frame/hframes)*s.y;
+
+ }
+
+ Point2i ofs=offset;
+ if (centered)
+ ofs-=s/2;
+
+ Rect2i dst_rect(ofs,s);
+
+ if (hflip)
+ dst_rect.size.x=-dst_rect.size.x;
+ if (vflip)
+ dst_rect.size.y=-dst_rect.size.y;
+
+ texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
+
+ } break;
+ }
+}
+
+void Sprite::set_texture(const Ref<Texture>& p_texture) {
+
+ if (p_texture==texture)
+ return;
+ if (texture.is_valid()) {
+ texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
+ }
+ texture=p_texture;
+ if (texture.is_valid()) {
+ texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
+ texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
+ }
+ update();
+ item_rect_changed();
+}
+
+Ref<Texture> Sprite::get_texture() const {
+
+ return texture;
+}
+
+void Sprite::set_centered(bool p_center) {
+
+ centered=p_center;
+ update();
+ item_rect_changed();
+}
+
+bool Sprite::is_centered() const {
+
+ return centered;
+}
+
+void Sprite::set_offset(const Point2& p_offset) {
+
+ offset=p_offset;
+ update();
+ item_rect_changed();
+}
+Point2 Sprite::get_offset() const {
+
+ return offset;
+}
+
+void Sprite::set_flip_h(bool p_flip) {
+
+ hflip=p_flip;
+ update();
+}
+bool Sprite::is_flipped_h() const {
+
+ return hflip;
+}
+
+void Sprite::set_flip_v(bool p_flip) {
+
+ vflip=p_flip;
+ update();
+}
+bool Sprite::is_flipped_v() const {
+
+ return vflip;
+}
+
+void Sprite::set_region(bool p_region) {
+
+ if (p_region==region)
+ return;
+
+ region=p_region;
+ update();
+}
+
+bool Sprite::is_region() const{
+
+ return region;
+}
+
+void Sprite::set_region_rect(const Rect2& p_region_rect) {
+
+ bool changed=region_rect!=p_region_rect;
+ region_rect=p_region_rect;
+ if (region && changed) {
+ update();
+ item_rect_changed();
+ }
+}
+
+Rect2 Sprite::get_region_rect() const {
+
+ return region_rect;
+}
+
+void Sprite::set_frame(int p_frame) {
+
+ ERR_FAIL_INDEX(p_frame,vframes*hframes);
+
+ if (frame != p_frame)
+ item_rect_changed();
+
+ frame=p_frame;
+}
+
+int Sprite::get_frame() const {
+
+ return frame;
+}
+
+void Sprite::set_vframes(int p_amount) {
+
+ ERR_FAIL_COND(p_amount<1);
+ vframes=p_amount;
+ update();
+ item_rect_changed();
+ _change_notify("frame");
+}
+int Sprite::get_vframes() const {
+
+ return vframes;
+}
+
+void Sprite::set_hframes(int p_amount) {
+
+ ERR_FAIL_COND(p_amount<1);
+ hframes=p_amount;
+ update();
+ item_rect_changed();
+ _change_notify("frame");
+}
+int Sprite::get_hframes() const {
+
+ return hframes;
+}
+
+void Sprite::set_modulate(const Color& p_color) {
+
+ modulate=p_color;
+ update();
+}
+
+Color Sprite::get_modulate() const{
+
+ return modulate;
+}
+
+
+Rect2 Sprite::get_item_rect() const {
+
+ if (texture.is_null())
+ return Rect2(0,0,1,1);
+ //if (texture.is_null())
+ // return CanvasItem::get_item_rect();
+
+ Size2i s;
+
+ if (region) {
+
+ s=region_rect.size;
+ } else {
+ s = texture->get_size();
+ s=s/Point2(hframes,vframes);
+ }
+
+ Point2i ofs=offset;
+ if (centered)
+ ofs-=s/2;
+
+ if (s==Size2(0,0))
+ s=Size2(1,1);
+
+ return Rect2(ofs,s);
+}
+
+
+void Sprite::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture:Texture"),&Sprite::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Sprite::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Sprite::set_centered);
+ ObjectTypeDB::bind_method(_MD("is_centered"),&Sprite::is_centered);
+
+ ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Sprite::set_offset);
+ ObjectTypeDB::bind_method(_MD("get_offset"),&Sprite::get_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&Sprite::set_flip_h);
+ ObjectTypeDB::bind_method(_MD("is_flipped_h"),&Sprite::is_flipped_h);
+
+ ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&Sprite::set_flip_v);
+ ObjectTypeDB::bind_method(_MD("is_flipped_v"),&Sprite::is_flipped_v);
+
+ ObjectTypeDB::bind_method(_MD("set_region","enabled"),&Sprite::set_region);
+ ObjectTypeDB::bind_method(_MD("is_region"),&Sprite::is_region);
+
+ ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Sprite::set_region_rect);
+ ObjectTypeDB::bind_method(_MD("get_region_rect"),&Sprite::get_region_rect);
+
+ ObjectTypeDB::bind_method(_MD("set_frame","frame"),&Sprite::set_frame);
+ ObjectTypeDB::bind_method(_MD("get_frame"),&Sprite::get_frame);
+
+ ObjectTypeDB::bind_method(_MD("set_vframes","vframes"),&Sprite::set_vframes);
+ ObjectTypeDB::bind_method(_MD("get_vframes"),&Sprite::get_vframes);
+
+ ObjectTypeDB::bind_method(_MD("set_hframes","hframes"),&Sprite::set_hframes);
+ ObjectTypeDB::bind_method(_MD("get_hframes"),&Sprite::get_hframes);
+
+ ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&Sprite::set_modulate);
+ ObjectTypeDB::bind_method(_MD("get_modulate"),&Sprite::get_modulate);
+
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
+ ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
+ ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
+
+}
+
+Sprite::Sprite() {
+
+ centered=true;
+ hflip=false;
+ vflip=false;
+ region=false;
+
+ frame=0;
+
+ vframes=1;
+ hframes=1;
+
+ modulate=Color(1,1,1,1);
+
+
+}