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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-08 09:31:08 +0100
committerGitHub <noreply@github.com>2021-02-08 09:31:08 +0100
commitcea42faa77d72cdbea8ab7c38936e7c8722900d0 (patch)
tree3c7f54d3b3e6d355a2ffb14933e0b5461478b224 /scene/2d/skeleton_2d.h
parent57e2822a05c29db3980ad243c37a34acf6c4d14b (diff)
parent003bb8e1a8c9bb81e3cb0733b3f0d569b1518881 (diff)
Merge pull request #44630 from qarmin/cppcheck_scene_1
Initialize class variables with default values in scene/ [1/2]
Diffstat (limited to 'scene/2d/skeleton_2d.h')
-rw-r--r--scene/2d/skeleton_2d.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 36b9e1b339..80ca8c80ac 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -43,12 +43,12 @@ class Bone2D : public Node2D {
friend class AnimatedValuesBackup;
#endif
- Bone2D *parent_bone;
- Skeleton2D *skeleton;
+ Bone2D *parent_bone = nullptr;
+ Skeleton2D *skeleton = nullptr;
Transform2D rest;
- float default_length;
+ float default_length = 16.0;
- int skeleton_index;
+ int skeleton_index = -1;
protected:
void _notification(int p_what);
@@ -82,19 +82,19 @@ class Skeleton2D : public Node2D {
bool operator<(const Bone &p_bone) const {
return p_bone.bone->is_greater_than(bone);
}
- Bone2D *bone;
- int parent_index;
+ Bone2D *bone = nullptr;
+ int parent_index = 0;
Transform2D accum_transform;
Transform2D rest_inverse;
};
Vector<Bone> bones;
- bool bone_setup_dirty;
+ bool bone_setup_dirty = true;
void _make_bone_setup_dirty();
void _update_bone_setup();
- bool transform_dirty;
+ bool transform_dirty = true;
void _make_transform_dirty();
void _update_transform();