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authorRémi Verschelde <rverschelde@gmail.com>2023-01-25 09:18:18 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-25 09:18:18 +0100
commitb9bf12e99a222d9a1b8d663399d96462b6c7b064 (patch)
treeaabc97e38390282c25bfa5c420ccf127d800f28a /scene/2d/skeleton_2d.cpp
parent0218b1cf6b6e4000ea0f68a87d3bae163c4ad9ea (diff)
parent2a65f6812b98ef24ad2fb156376932a87b55062f (diff)
Merge pull request #71142 from aaronfranke/never-duplicate-script
Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
Diffstat (limited to 'scene/2d/skeleton_2d.cpp')
-rw-r--r--scene/2d/skeleton_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 02388a7681..83cfffc333 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -562,7 +562,7 @@ void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo(Variant::OBJECT, PNAME("modification_stack"),
PROPERTY_HINT_RESOURCE_TYPE,
"SkeletonModificationStack2D",
- PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
}
void Skeleton2D::_make_bone_setup_dirty() {