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author | Riteo <riteo@posteo.net> | 2022-11-29 12:03:06 +0100 |
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committer | Riteo <riteo@posteo.net> | 2022-12-03 19:23:43 +0100 |
commit | 2dd5a792bb95f564574449a0ccbf2ad31bf57e45 (patch) | |
tree | cade495cc829c1bf92c1a1f0ce472d018c3fbcb8 /scene/2d/skeleton_2d.cpp | |
parent | daf168f4c821980a6a06fde67057f6a14d9e20c6 (diff) |
Load X11 dynamically
The loaders have been generated through hpvb's dynload-wrapper, although
they had to be heavily handpatched to workaround some already reported
issues with it. I added a note to each generated file to account for
that.
As GLAD uses X11 stuff directly, I had to define the GLAD_GLX_NO_X11
macro to not let do it that, and handle myself the display loading and
screen handling part myself, which wasn't that hard but it's still
something worth saying.
I plan to improve greatly the X11 backend (including this aspect) but,
as the release isn't that far and I'm also working on the Wayland
backend, this will do for now, I hope.
Diffstat (limited to 'scene/2d/skeleton_2d.cpp')
0 files changed, 0 insertions, 0 deletions