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authorAaron Franke <arnfranke@yahoo.com>2023-01-10 00:04:35 -0600
committerAaron Franke <arnfranke@yahoo.com>2023-01-24 16:05:07 -0600
commit2bc0bcbd26c809ce09f6c869515ce68d18120fdf (patch)
tree2d1ef986203c14356e6be03224777e9eace59db0 /scene/2d/skeleton_2d.cpp
parentfab9926a958ffb5771c59a93f4416d3f3df45240 (diff)
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Diffstat (limited to 'scene/2d/skeleton_2d.cpp')
-rw-r--r--scene/2d/skeleton_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 02388a7681..83cfffc333 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -562,7 +562,7 @@ void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo(Variant::OBJECT, PNAME("modification_stack"),
PROPERTY_HINT_RESOURCE_TYPE,
"SkeletonModificationStack2D",
- PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
}
void Skeleton2D::_make_bone_setup_dirty() {