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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-28 15:06:54 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-28 15:07:22 +0100 |
commit | 7072b359b40f57e178e87b386acef5a6928e61fe (patch) | |
tree | 12dd2c6b157108cdc0689d814b3478d05e0a4487 /scene/2d/shape_cast_2d.h | |
parent | 38c6611b91f5ee7ded0c2c1d279ab7dcdc4f2f1c (diff) |
Improve some method bindings to use specific `Object` subtypes
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
Diffstat (limited to 'scene/2d/shape_cast_2d.h')
-rw-r--r-- | scene/2d/shape_cast_2d.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h index 7e1ebeb315..ea36b25068 100644 --- a/scene/2d/shape_cast_2d.h +++ b/scene/2d/shape_cast_2d.h @@ -34,6 +34,8 @@ #include "scene/2d/node_2d.h" #include "scene/resources/shape_2d.h" +class CollisionObject2D; + class ShapeCast2D : public Node2D { GDCLASS(ShapeCast2D, Node2D); @@ -109,9 +111,9 @@ public: real_t get_closest_collision_unsafe_fraction() const; void add_exception_rid(const RID &p_rid); - void add_exception(const Object *p_object); + void add_exception(const CollisionObject2D *p_node); void remove_exception_rid(const RID &p_rid); - void remove_exception(const Object *p_object); + void remove_exception(const CollisionObject2D *p_node); void clear_exceptions(); TypedArray<String> get_configuration_warnings() const override; |